diff --git a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity index aeb549a..f0706d9 100644 --- a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity +++ b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity @@ -1341,8 +1341,8 @@ MonoBehaviour: m_ExecuteInEditor: 1 m_Bindings: - {fileID: 1090188929} - - {fileID: 1090188931} - {fileID: 1090188930} + - {fileID: 1090188931} m_VisualEffect: {fileID: 1090188927} --- !u!114 &1090188933 MonoBehaviour: @@ -1810,7 +1810,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 3d9a54ec27de1e74484ba710356b1a50, type: 3} m_Name: m_EditorClassIdentifier: - debugMode: 1 canvas: {fileID: 396373727} vfx: {fileID: 1090188927} baseEmitter: {fileID: 706372899} @@ -1818,6 +1817,7 @@ MonoBehaviour: emitter: {fileID: 1324214445} button: {fileID: 562864505} stat: + debugMode: 0 Emitter_x: 3.5 Target_x: -3 growing_speed: 0.008 diff --git a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs index 08469d1..fd89eb1 100644 --- a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs +++ b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs @@ -8,7 +8,7 @@ using TUIO; public class DebugUI : MonoBehaviour { - public bool debugMode = true; + public GameObject canvas; public VisualEffect vfx; public GameObject baseEmitter; @@ -17,6 +17,9 @@ public class DebugUI : MonoBehaviour public GameObject button; public string stat = "wait"; + [Config] + public bool debugMode = false; + [Config] [Range(0f, 5f)] public float Emitter_x = 2.5f; @@ -42,15 +45,31 @@ public class DebugUI : MonoBehaviour { QualitySettings.vSyncCount = 0; stat = "wait"; - canvas.SetActive(debugMode); + //canvas.GetComponent().ena(debugMode); button.GetComponent().text = stat; lerp_val = 0; cur_blob_count = 0; + setObjectVisible(debugMode); } // Update is called once per frame void Update() { + if (Input.GetKeyDown(KeyCode.F1)) + { + debugMode = !debugMode; + //canvas.GetComponent().enabled = debugMode; + if (debugMode) + { + showObject = true; + setObjectVisible(showObject); + } + else + { + showObject = false; + setObjectVisible(showObject); + } + } cur_blob_count = TUIOManager.Instance.touches.Count; if (button.GetComponentInParent