From 124c9aa2780297505880ebf21a52aaf3eb7ff545 Mon Sep 17 00:00:00 2001 From: tigerchen Date: Fri, 13 Dec 2019 11:26:24 +0800 Subject: [PATCH] add snow canvas group & fade function --- .../Assets/Scenes/DarkSea.unity | 213 +++++++++++++++++- .../Assets/Scripts/StatManager.cs | 63 +++++- 2 files changed, 257 insertions(+), 19 deletions(-) diff --git a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scenes/DarkSea.unity b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scenes/DarkSea.unity index 4427bea..814d647 100644 --- a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scenes/DarkSea.unity +++ b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scenes/DarkSea.unity @@ -182,6 +182,117 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 229700559} m_CullTransparentMesh: 0 +--- !u!1 &276261345 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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{fileID: 503604496} m_Father: {fileID: 0} - m_RootOrder: 4 + m_RootOrder: 6 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} @@ -739,7 +908,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 7 + m_RootOrder: 8 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &914806966 MonoBehaviour: @@ -754,7 +923,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: img: {fileID: 2829506254029656376, guid: 8bbc036a3be21954681613cbe4f0e9a8, type: 3} - canvas: {fileID: 798465533} + canvas: {fileID: 276261346} VisualizeTouches: 1 frame_gap: 10 delta_threshold: 100 @@ -949,6 +1118,36 @@ RectTransform: m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} +--- !u!1 &1351281754 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1351281755} + m_Layer: 0 + m_Name: UnitySpout + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1351281755 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1351281754} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 31} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 10 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1781519743 GameObject: m_ObjectHideFlags: 0 diff --git a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/StatManager.cs b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/StatManager.cs index 287a8d2..faed1ac 100644 --- a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/StatManager.cs +++ b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/StatManager.cs @@ -19,15 +19,18 @@ public class StatManager : MonoBehaviour public DShowMoviePlayer idle_player; public DShowMoviePlayer h_player; public CanvasGroup h_grp; + public CanvasGroup s_grp; int loop_count; - float lerp_val = 1f; + float h_lerp_val; + float s_lerp_val; void Start() { h_grp.alpha = 0f; loop_count = 0; - lerp_val = 0; + h_lerp_val = 0f; + s_lerp_val = 1f; } void Update() @@ -42,41 +45,77 @@ public class StatManager : MonoBehaviour { Debug.Log("horse fade in"); h_player.Play(); - StartCoroutine("fade_in"); + StartCoroutine("h_fade_in"); loop_count = 0; } } else { + if(h_player.GetCurrentTime == 18f) + { + Debug.Log("snow out"); + StartCoroutine("s_fade_out"); + } + + else if(h_player.GetCurrentTime == 27f) + { + Debug.Log("snow in"); + StartCoroutine("s_fade_in"); + } + if(h_player.Frame == h_player.TotalNumFrames - fade_sec * 30) { idle_player.Frame = 0; Debug.Log("horse fade out"); - StartCoroutine("fade_out"); + StartCoroutine("h_fade_out"); } } } - IEnumerator fade_in() + IEnumerator h_fade_in() + { + h_lerp_val = 0f; + while (h_grp.alpha <= 1f) + { + h_lerp_val += Time.deltaTime / fade_sec; + h_grp.alpha = Mathf.Lerp(0f, 1f, h_lerp_val); + yield return null; + } + yield break; + } + + IEnumerator h_fade_out() + { + h_lerp_val = 1f; + while (h_grp.alpha >= 0f) + { + h_lerp_val -= Time.deltaTime / fade_sec; + h_grp.alpha = Mathf.Lerp(0f, 1f, h_lerp_val); + yield return null; + } + yield break; + } + + IEnumerator s_fade_in() { - lerp_val = 0f; + s_lerp_val = 0f; while (h_grp.alpha <= 1f) { - lerp_val += Time.deltaTime / fade_sec; - h_grp.alpha = Mathf.Lerp(0f, 1f, lerp_val); + s_lerp_val += Time.deltaTime / fade_sec; + s_grp.alpha = Mathf.Lerp(0f, 1f, s_lerp_val); yield return null; } yield break; } - IEnumerator fade_out() + IEnumerator s_fade_out() { - lerp_val = 1f; + s_lerp_val = 1f; while (h_grp.alpha >= 0f) { - lerp_val -= Time.deltaTime / fade_sec; - h_grp.alpha = Mathf.Lerp(0f, 1f, lerp_val); + s_lerp_val -= Time.deltaTime / fade_sec; + s_grp.alpha = Mathf.Lerp(0f, 1f, s_lerp_val); yield return null; } yield break;