diff --git a/Unity-19050-01_ForstCoronation/Assets/Scenes/Ice.unity b/Unity-19050-01_ForstCoronation/Assets/Scenes/Ice.unity index 42f9260..c395d5e 100644 --- a/Unity-19050-01_ForstCoronation/Assets/Scenes/Ice.unity +++ b/Unity-19050-01_ForstCoronation/Assets/Scenes/Ice.unity @@ -371,7 +371,7 @@ RectTransform: - {fileID: 1269857429} - {fileID: 1048552606} m_Father: {fileID: 0} - m_RootOrder: 12 + m_RootOrder: 11 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} @@ -464,7 +464,6 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 590248849} - - component: {fileID: 590248855} - component: {fileID: 590248848} - component: {fileID: 590248847} - component: {fileID: 590248850} @@ -472,6 +471,7 @@ GameObject: - component: {fileID: 590248852} - component: {fileID: 590248853} - component: {fileID: 590248854} + - component: {fileID: 590248855} m_Layer: 8 m_Name: 01FrostCamera m_TagString: MainCamera @@ -556,7 +556,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Version: 1 - clearColorMode: 0 + clearColorMode: 1 backgroundColorHDR: {r: 0.025, g: 0.07, b: 0.19, a: 0} clearDepth: 1 renderingPath: 0 @@ -635,7 +635,7 @@ AudioSource: serializedVersion: 4 OutputAudioMixerGroup: {fileID: 0} m_audioClip: {fileID: 0} - m_PlayOnAwake: 1 + m_PlayOnAwake: 0 m_Volume: 1 m_Pitch: 1 Loop: 0 @@ -806,37 +806,12 @@ MonoBehaviour: m_GameObject: {fileID: 590248846} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: e8a636f62116c0a40bbfefdf876d4608, type: 3} + m_Script: {fileID: 11500000, guid: e3690c34aff288d4d9b9a4d84bc7504a, type: 3} m_Name: m_EditorClassIdentifier: - boost: 3.5 - positionLerpTime: 0.2 - mouseSensitivityCurve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0.5 - inSlope: 0 - outSlope: 5 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - - serializedVersion: 3 - time: 1 - value: 2.5 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - rotationLerpTime: 0.01 - invertY: 0 + cam_x: 0 + cam_y: 8 + key_movement: 0.1 --- !u!1 &706372899 GameObject: m_ObjectHideFlags: 0 @@ -1077,7 +1052,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 10 + m_RootOrder: 9 m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} --- !u!1 &1048552605 GameObject: @@ -1292,7 +1267,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 11 + m_RootOrder: 10 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &1090188929 MonoBehaviour: @@ -1353,8 +1328,8 @@ MonoBehaviour: m_EditorClassIdentifier: m_ExecuteInEditor: 1 m_Bindings: - - {fileID: 1090188929} - {fileID: 1090188930} + - {fileID: 1090188929} - {fileID: 1090188931} m_VisualEffect: {fileID: 1090188927} --- !u!1 &1216109995 @@ -1809,10 +1784,9 @@ MonoBehaviour: stat: Emitter_x: 3.5 Target_x: -3 - Common_z: 0 - growingSpeed: 0.008 - fadeSpeed: 15 - smooth: 0.3 + growing_speed: 0.008 + delay_sec: 2 + lifetime: 5 --- !u!4 &1482770261 Transform: m_ObjectHideFlags: 0 @@ -1825,7 +1799,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 7 + m_RootOrder: 12 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1674836082 GameObject: @@ -1855,7 +1829,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 9 + m_RootOrder: 8 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &1840994726 PrefabInstance: @@ -1898,7 +1872,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4601478661674938, guid: 6143453941a05b54582f835773a10d58, type: 3} propertyPath: m_RootOrder - value: 8 + value: 7 objectReference: {fileID: 0} - target: {fileID: 4601478661674938, guid: 6143453941a05b54582f835773a10d58, type: 3} propertyPath: m_LocalEulerAnglesHint.x diff --git a/Unity-19050-01_ForstCoronation/Assets/Scripts/CameraController.cs b/Unity-19050-01_ForstCoronation/Assets/Scripts/CameraController.cs new file mode 100644 index 0000000..c4ab3e1 --- /dev/null +++ b/Unity-19050-01_ForstCoronation/Assets/Scripts/CameraController.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UltraCombos.Configuration; + +public class CameraController : MonoBehaviour + +{ + [Config] + [Range(-5f, 5f)] + public float cam_x; + + [Config] + [Range(5f, 10f)] + public float cam_y = 8f; + + [Config] + [Range(0.05f, 0.5f)] + public float key_movement = 0.1f; + + // Update is called once per frame + void Update() + { + if (Input.GetKeyDown(KeyCode.A)) + { + cam_x -= key_movement; + } + else if (Input.GetKeyDown(KeyCode.D)) + { + cam_x += key_movement; + } + else if (Input.GetKeyDown(KeyCode.W)) + { + cam_y += key_movement; + } + else if (Input.GetKeyDown(KeyCode.S)) + { + cam_y -= key_movement; + } + GetComponent().position = new Vector3(cam_x, cam_y, 0); + } +} diff --git a/Unity-19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs b/Unity-19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs index 0728617..0938671 100644 --- a/Unity-19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs +++ b/Unity-19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs @@ -25,21 +25,17 @@ public class DebugUI : MonoBehaviour [Range(-5f, 0f)] public float Target_x = -2.5f; - [Config] - [Range(-3f, 3f)] - public float Common_z = 0f; - [Config] [Range(0f, 0.05f)] - public float growingSpeed; + public float growing_speed = 0.008f; [Config] - [Range(10, 30)] - public float fadeSpeed; + [Range(0, 5)] + public int delay_sec = 2; [Config] - [Range(0f, 0.5f)] - public float smooth; + [Range(1, 10)] + public int lifetime = 5; float lerp_val; Vector3 final_pos; @@ -97,25 +93,25 @@ public class DebugUI : MonoBehaviour if(stat == "growing") { - lerp_val += growingSpeed; + lerp_val += growing_speed; if(lerp_val >= 1) { lerp_val = 1; stat = "completed"; StartCoroutine("sendCompleted"); - Invoke("setButtonInteractable", 1); + Invoke("setButtonInteractable", delay_sec); button.GetComponent().text = stat; Debug.Log(stat); } } else if(stat == "vanishing") { - lerp_val -= growingSpeed; + lerp_val -= growing_speed; if(lerp_val <= 0) { lerp_val = 0; stat = "wait"; - Invoke("setButtonInteractable", 1); + Invoke("setButtonInteractable", delay_sec); button.GetComponent().text = stat; Debug.Log(stat); } @@ -126,8 +122,8 @@ public class DebugUI : MonoBehaviour Transform base_trans = baseEmitter.GetComponent(); Transform targ_trans = target.GetComponent(); - base_trans.position = new Vector3(Emitter_x, 0, Common_z); - targ_trans.position = new Vector3(Target_x, 0, Common_z); + baseEmitter.transform.position = new Vector3(Emitter_x, 0, 0); + targ_trans.position = new Vector3(Target_x, 0, 0); emitter.GetComponent().position = Vector3.Lerp(base_trans.position, targ_trans.position, lerp_val); } @@ -185,6 +181,6 @@ public class DebugUI : MonoBehaviour void updateVFX() { - + vfx.SetInt("lifetime", lifetime); } } diff --git a/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx b/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx index fddf5ec..b519ce1 100644 --- a/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx +++ b/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx @@ -249,7 +249,7 @@ MonoBehaviour: x: -2023 y: -365 width: 4673 - height: 3718 + height: 3719 --- !u!114 &114350483966674976 MonoBehaviour: m_ObjectHideFlags: 1 @@ -419,7 +419,7 @@ MonoBehaviour: m_Type: m_SerializableType: System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - m_SerializableObject: 7 + m_SerializableObject: 5 min: 1 max: 10 descendantCount: 0 @@ -889,9 +889,12 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float3 ArcSphere_sphere_center_b;\n float Lifetime_a;\n float3 uniform_g;\n - \ float uniform_d;\n float uniform_e;\n float ArcSphere_arc_b;\n uint2 - PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float3 ArcSphere_sphere_center_b;\n float Lifetime_a;\n float3 uniform_f;\n + \ float uniform_d;\n float3 uniform_k;\n float uniform_e;\n float3 + uniform_l;\n float uniform_g;\n float3 uniform_o;\n float uniform_h;\n + \ float3 Position_d;\n float uniform_i;\n float ArcSphere_arc_b;\n float + uniform_m;\n float uniform_n;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -940,22 +943,22 @@ VisualEffectResource: alive = (bool)true;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex ^ systemSeed);\n#endif\n \n SetAttribute_F0142CB9( /*inout */lifetime, - Lifetime_a);\n {\n float2 tmp_bg = GeneratePerlinNoise(uniform_d, - float3(0.5,0.5,2).x, (int)1, float3(0.5,0.5,2).y, float3(0.5,0.5,2).z);\n float - tmp_bh = tmp_bg[0];\n float tmp_bj = tmp_bh - (float)-1;\n float - tmp_bl = tmp_bj / (float)2;\n float tmp_bm = tmp_bl * (float)2;\n - \ float tmp_bn = tmp_bm * uniform_e;\n PositionSphere_0( - /*inout */position, /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, - tmp_bn, ArcSphere_arc_b, (float)1);\n }\n {\n float3 - tmp_bf = position * float3(8,8,8);\n float4 tmp_bi = GeneratePerlinNoise(tmp_bf, - float3(0.2,0.5,2).x, (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float - tmp_bj = tmp_bi[1];\n float tmp_bl = tmp_bj * (float)2;\n float - tmp_bm = tmp_bi[2];\n float tmp_bn = tmp_bm * (float)2;\n float - tmp_bo = tmp_bi[3];\n float tmp_bp = tmp_bo * (float)2;\n float3 - tmp_bq = float3(tmp_bl, tmp_bn, tmp_bp);\n float3 tmp_br = tmp_bq - * uniform_g;\n SetAttribute_C707D62A( /*inout */position, tmp_br);\n - \ }\n {\n SetAttribute_D238196D( /*inout */position, - float3(1,0.1,1));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + Lifetime_a);\n {\n float2 tmp_bn = GeneratePerlinNoise(uniform_e, + uniform_f.x, asint(uniform_g), uniform_f.y, uniform_f.z);\n float + tmp_bo = tmp_bn[0];\n float tmp_bq = tmp_bo - (float)-1;\n float + tmp_bs = tmp_bq / (float)2;\n float tmp_bt = tmp_bs * uniform_h;\n + \ float tmp_bu = uniform_d + tmp_bt;\n float tmp_bv = tmp_bu + * uniform_i;\n PositionSphere_0( /*inout */position, /*inout */seed, + \ /*inout */direction, ArcSphere_sphere_center_b, tmp_bv, ArcSphere_arc_b, (float)1);\n + \ }\n {\n float3 tmp_bn = position * uniform_k;\n float4 + tmp_bo = GeneratePerlinNoise(tmp_bn, uniform_l.x, asint(uniform_m), uniform_l.y, + uniform_l.z);\n float tmp_bp = tmp_bo[1];\n float tmp_bq + = tmp_bp * uniform_n;\n float tmp_br = tmp_bo[2];\n float + tmp_bs = tmp_br * uniform_n;\n float tmp_bt = tmp_bo[3];\n float + tmp_bu = tmp_bt * uniform_n;\n float3 tmp_bv = float3(tmp_bq, tmp_bs, + tmp_bu);\n float3 tmp_bw = tmp_bv * uniform_o;\n SetAttribute_C707D62A( + /*inout */position, tmp_bw);\n }\n SetAttribute_D238196D( /*inout + */position, Position_d);\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index * 0x2 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index @@ -978,9 +981,12 @@ VisualEffectResource: VFX_USE_AGE_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float uniform_b;\n float uniform_c;\n float deltaTime_b;\n float - uniform_e;\n float uniform_f;\n uint3 PADDING_0;\nCBUFFER_END\nTexture3D - VectorField_b;\nSamplerState samplerVectorField_b;\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float4x4 InvFieldTransform_b;\n float4x4 FieldTransform_b;\n float3 + Position_d;\n float uniform_b;\n float uniform_c;\n float uniform_d;\n + \ float uniform_e;\n float Intensity_b;\n float Drag_b;\n float deltaTime_b;\n + \ float uniform_k;\n float uniform_l;\n float uniform_m;\n uint3 + PADDING_0;\nCBUFFER_END\nTexture3D VectorField_b;\nSamplerState samplerVectorField_b;\n\n\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n @@ -1013,23 +1019,23 @@ VisualEffectResource: * 0x2 + 0x57F00) << 2));\n\t\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x75400) << 2));\n\t\t\tfloat mass = (float)1;\n\t\t\tuint particleId = (attributeBuffer.Load((index * 0x2 + 0x1) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_be = age / lifetime;\n\t\t\t - \ bool tmp_bg = tmp_be > (float)0.3;\n\t\t\t bool tmp_bh = (bool)asuint(uniform_b) - && tmp_bg;\n\t\t\t float tmp_bj = tmp_bh ? uniform_c : (float)0;\n\t\t\t - \ SetAttribute_9631F7C0( /*inout */age, tmp_bj);\n\t\t\t}\n\t\t\t{\n\t\t\t - \ VectorFieldForce_3B8596C( /*inout */velocity, mass, position, GetVFXSampler(VectorField_b, - samplerVectorField_b), float4x4(0.2,0,0,0,0,0.2,0,0,0,0,0.2,0,0,0,0,1), float4x4(5,0,0,0,0,5,0,0,0,0,5,0,0,0,0,1), - (float)10, (float)1, deltaTime_b);\n\t\t\t}\n\t\t\t{\n\t\t\t float tmp_be - = FixedRand(particleId ^ asuint(uniform_f));\n\t\t\t float tmp_bf = deltaTime_b - * tmp_be;\n\t\t\t float tmp_bg = uniform_e + tmp_bf;\n\t\t\t float tmp_bi - = tmp_bg * (float)20;\n\t\t\t Drag_0( /*inout */velocity, mass, tmp_bi, deltaTime_b);\n\t\t\t}\n\t\t\t{\n\t\t\t - \ SetAttribute_D238196D( /*inout */position, float3(1,0,1));\n\t\t\t}\n\t\t\tEulerIntegration( - /*inout */position, velocity, deltaTime_b);\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, - lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index - * 0x4 + 0x1D500) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index - * 0x2 + 0x57F00) << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store3((index * - 0x4 + 0x75400) << 2,asuint(velocity));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n - \ uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_bm = age / lifetime;\n\t\t\t + \ bool tmp_bn = tmp_bm > uniform_c;\n\t\t\t bool tmp_bo = (bool)asuint(uniform_b) + && tmp_bn;\n\t\t\t float tmp_bp = tmp_bo ? uniform_d : uniform_e;\n\t\t\t + \ SetAttribute_9631F7C0( /*inout */age, tmp_bp);\n\t\t\t}\n\t\t\tVectorFieldForce_3B8596C( + /*inout */velocity, mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), + InvFieldTransform_b, FieldTransform_b, Intensity_b, Drag_b, deltaTime_b);\n\t\t\t{\n\t\t\t + \ float tmp_bm = FixedRand(particleId ^ asuint(uniform_l));\n\t\t\t float + tmp_bn = deltaTime_b * tmp_bm;\n\t\t\t float tmp_bo = uniform_k + tmp_bn;\n\t\t\t + \ float tmp_bp = tmp_bo * uniform_m;\n\t\t\t Drag_0( /*inout */velocity, + mass, tmp_bp, deltaTime_b);\n\t\t\t}\n\t\t\tSetAttribute_D238196D( /*inout */position, + Position_d);\n\t\t\tEulerIntegration( /*inout */position, velocity, deltaTime_b);\n\t\t\tAge( + /*inout */age, deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif + (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x1D500) << + 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0x57F00) + << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x75400) << + 2,asuint(velocity));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint + indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] = index;\n#endif\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0x57F01) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] = index;\n\t\t\t}\n\t\t}\n#else\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index @@ -1039,18 +1045,17 @@ VisualEffectResource: * 0x4 + 0x75400) << 2));\n\t\tfloat mass = (float)1;\n\t\tuint particleId = (attributeBuffer.Load((index * 0x2 + 0x1) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x2 + 0x57F01) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_be = age / lifetime;\n\t\t - \ bool tmp_bg = tmp_be > (float)0.3;\n\t\t bool tmp_bh = (bool)asuint(uniform_b) - && tmp_bg;\n\t\t float tmp_bj = tmp_bh ? uniform_c : (float)0;\n\t\t SetAttribute_9631F7C0( - /*inout */age, tmp_bj);\n\t\t}\n\t\t{\n\t\t VectorFieldForce_3B8596C( /*inout - */velocity, mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), - float4x4(0.2,0,0,0,0,0.2,0,0,0,0,0.2,0,0,0,0,1), float4x4(5,0,0,0,0,5,0,0,0,0,5,0,0,0,0,1), - (float)10, (float)1, deltaTime_b);\n\t\t}\n\t\t{\n\t\t float tmp_be = FixedRand(particleId - ^ asuint(uniform_f));\n\t\t float tmp_bf = deltaTime_b * tmp_be;\n\t\t float - tmp_bg = uniform_e + tmp_bf;\n\t\t float tmp_bi = tmp_bg * (float)20;\n\t\t - \ Drag_0( /*inout */velocity, mass, tmp_bi, deltaTime_b);\n\t\t}\n\t\t{\n\t\t - \ SetAttribute_D238196D( /*inout */position, float3(1,0,1));\n\t\t}\n\t\tEulerIntegration( - /*inout */position, velocity, deltaTime_b);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, + = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_bm = age / lifetime;\n\t\t + \ bool tmp_bn = tmp_bm > uniform_c;\n\t\t bool tmp_bo = (bool)asuint(uniform_b) + && tmp_bn;\n\t\t float tmp_bp = tmp_bo ? uniform_d : uniform_e;\n\t\t SetAttribute_9631F7C0( + /*inout */age, tmp_bp);\n\t\t}\n\t\tVectorFieldForce_3B8596C( /*inout */velocity, + mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), InvFieldTransform_b, + FieldTransform_b, Intensity_b, Drag_b, deltaTime_b);\n\t\t{\n\t\t float tmp_bm + = FixedRand(particleId ^ asuint(uniform_l));\n\t\t float tmp_bn = deltaTime_b + * tmp_bm;\n\t\t float tmp_bo = uniform_k + tmp_bn;\n\t\t float tmp_bp + = tmp_bo * uniform_m;\n\t\t Drag_0( /*inout */velocity, mass, tmp_bp, deltaTime_b);\n\t\t}\n\t\tSetAttribute_D238196D( + /*inout */position, Position_d);\n\t\tEulerIntegration( /*inout */position, + velocity, deltaTime_b);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x4 + 0x1D500) << 2,asuint(position));\n\t\tattributeBuffer.Store((index * 0x2 + 0x57F00) << 2,asuint(age));\n\t\tattributeBuffer.Store3((index * 0x4 + 0x75400) @@ -1076,8 +1081,10 @@ VisualEffectResource: 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float4 uniform_c;\n\t\t float4 Alpha_e;\n\t\t float uniform_b;\n\t\t - \ float uniform_e;\n\t\t float uniform_f;\n\t\t float uniform_g;\n\t\tCBUFFER_END\n\t\tTexture2D + \ float4 uniform_g;\n\t\t float4 Alpha_e;\n\t\t float3 Front_a;\n\t\t + \ float uniform_d;\n\t\t float3 Up_a;\n\t\t float uniform_e;\n\t\t float3 + Color_d;\n\t\t float uniform_f;\n\t\t float uniform_j;\n\t\t float + uniform_k;\n\t\t float uniform_l;\n\t\t float uniform_m;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer @@ -1153,29 +1160,27 @@ VisualEffectResource: pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat - scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t - \ Orient_4( /*inout */axisX, /*inout */axisY, /*inout */axisZ, float3(0,1,0), - float3(1,0,0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bg = FixedRand(particleId - ^ asuint(uniform_b));\n\t\t\t\t float tmp_bi = tmp_bg * (float)0.2;\n\t\t\t\t - \ float tmp_bj = (float)0.3 + tmp_bi;\n\t\t\t\t SetAttribute_3278B22F( - /*inout */size, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bf = age - / lifetime;\n\t\t\t\t float tmp_bg = SampleCurve(uniform_c,tmp_bf);\n\t\t\t\t - \ SetAttribute_39EE3455( /*inout */size, tmp_bg);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ SetAttribute_FA15ADAA( /*inout */color, float3(0.752492,1.320188,1.792453));\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( - /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t float tmp_bg - = position[0];\n\t\t\t\t float tmp_bh = max(tmp_bg, uniform_e);\n\t\t\t\t - \ float tmp_bi = min(tmp_bh, uniform_f);\n\t\t\t\t float tmp_bj = tmp_bi - - uniform_e;\n\t\t\t\t float tmp_bk = tmp_bj * tmp_bj;\n\t\t\t\t float - tmp_bm = pow(tmp_bk, (float)0.5);\n\t\t\t\t float tmp_bn = tmp_bm / uniform_g;\n\t\t\t\t - \ float tmp_bo = (float)1 - tmp_bn;\n\t\t\t\t float tmp_bq = tmp_bo * (float)-0.04;\n\t\t\t\t - \ SetAttribute_D2A5B469( /*inout */alpha, tmp_bq);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif - (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id - & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 - size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x - *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y - *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z - *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 - vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_4( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, Front_a, Up_a);\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bl = FixedRand(particleId ^ asuint(uniform_e));\n\t\t\t\t float + tmp_bm = tmp_bl * uniform_f;\n\t\t\t\t float tmp_bn = uniform_d + tmp_bm;\n\t\t\t\t + \ SetAttribute_3278B22F( /*inout */size, tmp_bn);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bl = age / lifetime;\n\t\t\t\t float tmp_bm = SampleCurve(uniform_g,tmp_bl);\n\t\t\t\t + \ SetAttribute_39EE3455( /*inout */size, tmp_bm);\n\t\t\t\t}\n\t\t\t\tSetAttribute_FA15ADAA( + /*inout */color, Color_d);\n\t\t\t\tAttributeFromCurve_7BA3F6A( /*inout */alpha, + age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t float tmp_bm = position[0];\n\t\t\t\t + \ float tmp_bn = max(tmp_bm, uniform_j);\n\t\t\t\t float tmp_bo = min(tmp_bn, + uniform_k);\n\t\t\t\t float tmp_bp = tmp_bo - uniform_j;\n\t\t\t\t float + tmp_bq = tmp_bp * tmp_bp;\n\t\t\t\t float tmp_bs = pow(tmp_bq, (float)0.5);\n\t\t\t\t + \ float tmp_bt = tmp_bs / uniform_l;\n\t\t\t\t float tmp_bu = (float)1 + - tmp_bt;\n\t\t\t\t float tmp_bv = tmp_bu * uniform_m;\n\t\t\t\t SetAttribute_D2A5B469( + /*inout */alpha, tmp_bv);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y + = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if + VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if + VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if + VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -1221,12 +1226,17 @@ VisualEffectResource: VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE - 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 uniform_c;\n\t\t float4 - Alpha_e;\n\t\t float uniform_b;\n\t\t float uniform_e;\n\t\t float - uniform_f;\n\t\t float uniform_g;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState - samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR - (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE - (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer + 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 uniform_j;\n\t\t float4 + Alpha_e;\n\t\t float3 uniform_b;\n\t\t float uniform_d;\n\t\t float3 + uniform_c;\n\t\t float uniform_f;\n\t\t float3 uniform_e;\n\t\t float + uniform_g;\n\t\t float3 uniform_k;\n\t\t float uniform_h;\n\t\t float3 + uniform_m;\n\t\t float uniform_i;\n\t\t float3 Color_f;\n\t\t float + uniform_l;\n\t\t float uniform_n;\n\t\t float uniform_o;\n\t\t float + uniform_p;\n\t\t float uniform_s;\n\t\t float uniform_t;\n\t\t float + uniform_u;\n\t\t float uniform_v;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D + mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define + VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define + IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat @@ -1304,38 +1314,37 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t - \ float3 tmp_bg = position * float3(2.8,2.8,2.8);\n\t\t\t\t float3 tmp_bj - = GeneratePerlinCurlNoise(tmp_bg, float3(0.53,0.5,2).x, (int)5, float3(0.53,0.5,2).y, - float3(0.53,0.5,2).z);\n\t\t\t\t float3 tmp_bl = tmp_bj * float3(2,2,2);\n\t\t\t\t - \ float tmp_bm = tmp_bl[0];\n\t\t\t\t float tmp_bo = tmp_bl[2];\n\t\t\t\t - \ float3 tmp_bp = float3(tmp_bm, (float)0.18, tmp_bo);\n\t\t\t\t Orient_2( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, tmp_bp);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bg = FixedRand(particleId ^ asuint(uniform_b));\n\t\t\t\t float - tmp_bi = tmp_bg * (float)0.2;\n\t\t\t\t float tmp_bj = (float)0.1 + tmp_bi;\n\t\t\t\t - \ SetAttribute_3278B22F( /*inout */size, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bf = age / lifetime;\n\t\t\t\t float tmp_bg = SampleCurve(uniform_c,tmp_bf);\n\t\t\t\t - \ SetAttribute_39EE3455( /*inout */size, tmp_bg);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float3 tmp_bh = GeneratePerlinCurlNoise(position, float3(3.47,0.5,2).x, - (int)1, float3(3.47,0.5,2).y, float3(3.47,0.5,2).z);\n\t\t\t\t float tmp_bi - = tmp_bh[0];\n\t\t\t\t float tmp_bk = tmp_bi * (float)0.1;\n\t\t\t\t float - tmp_bl = abs(tmp_bk);\n\t\t\t\t float3 tmp_bo = float3(tmp_bl, (float)0.4, - (float)0);\n\t\t\t\t SetAttribute_D5151642( /*inout */scaleX, /*inout */scaleY, - \ /*inout */scaleZ, tmp_bo);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( - /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t SetAttribute_FA15ADAA( - /*inout */color, float3(0.1262905,0.4428218,0.8113208));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bg = position[0];\n\t\t\t\t float tmp_bh = max(tmp_bg, uniform_e);\n\t\t\t\t - \ float tmp_bi = min(tmp_bh, uniform_f);\n\t\t\t\t float tmp_bj = tmp_bi - - uniform_e;\n\t\t\t\t float tmp_bk = tmp_bj * tmp_bj;\n\t\t\t\t float - tmp_bm = pow(tmp_bk, (float)0.5);\n\t\t\t\t float tmp_bn = tmp_bm / uniform_g;\n\t\t\t\t - \ float tmp_bo = (float)1 - tmp_bn;\n\t\t\t\t float tmp_bq = tmp_bo * (float)-0.04;\n\t\t\t\t - \ SetAttribute_D2A5B469( /*inout */alpha, tmp_bq);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif - (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id - & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 - size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x - *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y - *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z - *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 - vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + \ float3 tmp_bu = position * uniform_b;\n\t\t\t\t float3 tmp_bv = GeneratePerlinCurlNoise(tmp_bu, + uniform_c.x, asint(uniform_d), uniform_c.y, uniform_c.z);\n\t\t\t\t float3 + tmp_bw = tmp_bv * uniform_e;\n\t\t\t\t float tmp_bx = tmp_bw[0];\n\t\t\t\t + \ float tmp_by = tmp_bw[2];\n\t\t\t\t float3 tmp_bz = float3(tmp_bx, uniform_f, + tmp_by);\n\t\t\t\t Orient_2( /*inout */axisX, /*inout */axisY, /*inout + */axisZ, position, tmp_bz);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bu + = FixedRand(particleId ^ asuint(uniform_h));\n\t\t\t\t float tmp_bv = tmp_bu + * uniform_i;\n\t\t\t\t float tmp_bw = uniform_g + tmp_bv;\n\t\t\t\t SetAttribute_3278B22F( + /*inout */size, tmp_bw);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bu = age + / lifetime;\n\t\t\t\t float tmp_bv = SampleCurve(uniform_j,tmp_bu);\n\t\t\t\t + \ SetAttribute_39EE3455( /*inout */size, tmp_bv);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float3 tmp_bu = GeneratePerlinCurlNoise(position, uniform_k.x, asint(uniform_l), + uniform_k.y, uniform_k.z);\n\t\t\t\t float3 tmp_bv = tmp_bu * uniform_m;\n\t\t\t\t + \ float tmp_bw = tmp_bv[0];\n\t\t\t\t float tmp_bx = tmp_bw * uniform_n;\n\t\t\t\t + \ float tmp_by = abs(tmp_bx);\n\t\t\t\t float3 tmp_bz = float3(tmp_by, + uniform_o, uniform_p);\n\t\t\t\t SetAttribute_D5151642( /*inout */scaleX, + \ /*inout */scaleY, /*inout */scaleZ, tmp_bz);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\tSetAttribute_FA15ADAA( /*inout + */color, Color_f);\n\t\t\t\t{\n\t\t\t\t float tmp_bv = position[0];\n\t\t\t\t + \ float tmp_bw = max(tmp_bv, uniform_s);\n\t\t\t\t float tmp_bx = min(tmp_bw, + uniform_t);\n\t\t\t\t float tmp_by = tmp_bx - uniform_s;\n\t\t\t\t float + tmp_bz = tmp_by * tmp_by;\n\t\t\t\t float tmp_cb = pow(tmp_bz, (float)0.5);\n\t\t\t\t + \ float tmp_cc = tmp_cb / uniform_u;\n\t\t\t\t float tmp_cd = (float)1 + - tmp_cc;\n\t\t\t\t float tmp_ce = tmp_cd * uniform_v;\n\t\t\t\t SetAttribute_D2A5B469( + /*inout */alpha, tmp_ce);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y + = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if + VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if + VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if + VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -1370,9 +1379,12 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float3 ArcSphere_sphere_center_b;\n float uniform_b;\n float3 uniform_e;\n - \ float ArcSphere_arc_b;\n float3 box_center_f;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include - \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float3 ArcSphere_sphere_center_b;\n float uniform_b;\n float3 uniform_h;\n + \ float uniform_c;\n float3 uniform_i;\n float uniform_d;\n float3 + uniform_l;\n float ArcSphere_sphere_radius_b;\n float3 Position_d;\n float + ArcSphere_arc_b;\n float3 Min_e;\n float uniform_j;\n float3 Max_e;\n + \ float uniform_k;\n float3 box_center_f;\n uint PADDING_0;\n float3 + box_size_f;\n uint PADDING_1;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -1427,46 +1439,46 @@ VisualEffectResource: \ bool alive = (bool)true;\n uint particleId = (uint)0;\n float age = (float)0;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex - ^ systemSeed);\n#endif\n \n {\n float tmp_be = FixedRand(particleId - ^ asuint(uniform_b));\n float tmp_bg = tmp_be * (float)2;\n float - tmp_bh = (float)1 + tmp_bg;\n SetAttribute_F0142CB9( /*inout */lifetime, - tmp_bh);\n }\n {\n PositionSphere_0( /*inout */position, - \ /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, (float)2, - ArcSphere_arc_b, (float)1);\n }\n {\n float3 tmp_be - = position * float3(8,8,8);\n float4 tmp_bh = GeneratePerlinNoise(tmp_be, - float3(0.2,0.5,2).x, (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float - tmp_bi = tmp_bh[1];\n float tmp_bk = tmp_bi * (float)2;\n float - tmp_bl = tmp_bh[2];\n float tmp_bm = tmp_bl * (float)2;\n float - tmp_bn = tmp_bh[3];\n float tmp_bo = tmp_bn * (float)2;\n float3 - tmp_bp = float3(tmp_bk, tmp_bm, tmp_bo);\n float3 tmp_bq = tmp_bp - * uniform_e;\n SetAttribute_C707D62A( /*inout */position, tmp_bq);\n - \ }\n {\n SetAttribute_D238196D( /*inout */position, - float3(1,0,1));\n }\n {\n SetAttribute_E6295C0( /*inout - */velocity, /*inout */seed, float3(-0.333,0,-0.333), float3(0.333,0,0.333));\n - \ }\n {\n KillAABox_0(position, /*inout */alive, box_center_f, - float3(7,2,5));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if - (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n - \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index - * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index - * 0x4 + 0xFC0) << 2,asuint(position));\n attributeBuffer.Store3((index - * 0x4 + 0x4EC0) << 2,asuint(velocity));\n attributeBuffer.Store((index - * 0x4 + 0x4EC3) << 2,uint(alive));\n attributeBuffer.Store((index - * 0x1 + 0x8DC0) << 2,asuint(particleId));\n attributeBuffer.Store((index - * 0x1 + 0x9D80) << 2,asuint(age));\n \n\n }\n#else\n uint - index = particleIndex;\n attributeBuffer.Store((index * 0x1 + 0x0) << - 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0x4 + 0xFC0) << - 2,asuint(position));\n attributeBuffer.Store3((index * 0x4 + 0x4EC0) - << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x4 + 0x4EC3) - << 2,uint(alive));\n attributeBuffer.Store((index * 0x1 + 0x8DC0) << - 2,asuint(particleId));\n attributeBuffer.Store((index * 0x1 + 0x9D80) - << 2,asuint(age));\n \n\n#endif\n }\n}\n" + ^ systemSeed);\n#endif\n \n {\n float tmp_bo = FixedRand(particleId + ^ asuint(uniform_c));\n float tmp_bp = tmp_bo * uniform_d;\n float + tmp_bq = uniform_b + tmp_bp;\n SetAttribute_F0142CB9( /*inout */lifetime, + tmp_bq);\n }\n {\n PositionSphere_0( /*inout */position, + \ /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, ArcSphere_sphere_radius_b, + ArcSphere_arc_b, (float)1);\n }\n {\n float3 tmp_bo + = position * uniform_h;\n float4 tmp_bp = GeneratePerlinNoise(tmp_bo, + uniform_i.x, asint(uniform_j), uniform_i.y, uniform_i.z);\n float + tmp_bq = tmp_bp[1];\n float tmp_br = tmp_bq * uniform_k;\n float + tmp_bs = tmp_bp[2];\n float tmp_bt = tmp_bs * uniform_k;\n float + tmp_bu = tmp_bp[3];\n float tmp_bv = tmp_bu * uniform_k;\n float3 + tmp_bw = float3(tmp_br, tmp_bt, tmp_bv);\n float3 tmp_bx = tmp_bw + * uniform_l;\n SetAttribute_C707D62A( /*inout */position, tmp_bx);\n + \ }\n SetAttribute_D238196D( /*inout */position, Position_d);\n + \ SetAttribute_E6295C0( /*inout */velocity, /*inout */seed, Min_e, Max_e);\n + \ KillAABox_0(position, /*inout */alive, box_center_f, box_size_f);\n + \ \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint + deadIndex = deadListIn.DecrementCounter();\n uint index = deadListIn[deadIndex];\n + \ attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n + \ attributeBuffer.Store3((index * 0x4 + 0xFC0) << 2,asuint(position));\n + \ attributeBuffer.Store3((index * 0x4 + 0x4EC0) << 2,asuint(velocity));\n + \ attributeBuffer.Store((index * 0x4 + 0x4EC3) << 2,uint(alive));\n + \ attributeBuffer.Store((index * 0x1 + 0x8DC0) << 2,asuint(particleId));\n + \ attributeBuffer.Store((index * 0x1 + 0x9D80) << 2,asuint(age));\n + \ \n\n }\n#else\n uint index = particleIndex;\n attributeBuffer.Store((index + * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index + * 0x4 + 0xFC0) << 2,asuint(position));\n attributeBuffer.Store3((index + * 0x4 + 0x4EC0) << 2,asuint(velocity));\n attributeBuffer.Store((index + * 0x4 + 0x4EC3) << 2,uint(alive));\n attributeBuffer.Store((index * 0x1 + + 0x8DC0) << 2,asuint(particleId));\n attributeBuffer.Store((index * + 0x1 + 0x9D80) << 2,asuint(age));\n \n\n#endif\n }\n}\n" - compute: 1 name: '[flying snowflake]Update' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE - 1\n\n\nCBUFFER_START(parameters)\n float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include + 1\n\n\nCBUFFER_START(parameters)\n float4x4 InvFieldTransform_a;\n float4x4 + FieldTransform_a;\n float Roughness_a;\n float Intensity_a;\n float + Drag_a;\n float octaves_a;\n float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if @@ -1492,12 +1504,11 @@ VisualEffectResource: velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x4EC0) << 2));\n\t\t\tfloat mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 + 0x9D80) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t Turbulence_1(position, /*inout - */velocity, mass, float4x4(0.3333333,0,0,0,0,0.3333333,0,0,0,0,0.3333333,0,0,0,0,1), - float4x4(3,0,0,0,0,3,0,0,0,0,3,0,0,0,0,1), (float)0.5, (float)5, (float)1, (uint)3, - deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */position, velocity, - deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, lifetime, - \ /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index + = position;\n#endif\n\t\t\t\n\t\t\tTurbulence_1(position, /*inout */velocity, + mass, InvFieldTransform_a, FieldTransform_a, Roughness_a, Intensity_a, Drag_a, + asuint(octaves_a), deltaTime_a);\n\t\t\tEulerIntegration( /*inout */position, + velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0xFC0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x4EC0) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index * 0x1 + 0x9D80) << 2,asuint(age));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n @@ -1510,16 +1521,15 @@ VisualEffectResource: * 0x4 + 0x4EC0) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x4 + 0x4EC3) << 2));\n\t\tfloat mass = (float)1;\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 + 0x9D80) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\t{\n\t\t Turbulence_1(position, /*inout */velocity, - mass, float4x4(0.3333333,0,0,0,0,0.3333333,0,0,0,0,0.3333333,0,0,0,0,1), float4x4(3,0,0,0,0,3,0,0,0,0,3,0,0,0,0,1), - (float)0.5, (float)5, (float)1, (uint)3, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( - /*inout */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, - lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x4 - + 0xFC0) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x4 + - 0x4EC0) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x4 + 0x4EC3) - << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + 0x9D80) << 2,asuint(age));\n\t\t\n\n#if - VFX_HAS_INDIRECT_DRAW\n uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] - = index;\n#endif\n#endif\n\t}\n}\n" + = position;\n#endif\n\t\t\n\t\tTurbulence_1(position, /*inout */velocity, mass, + InvFieldTransform_a, FieldTransform_a, Roughness_a, Intensity_a, Drag_a, asuint(octaves_a), + deltaTime_a);\n\t\tEulerIntegration( /*inout */position, velocity, deltaTime_a);\n\t\tAge( + /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index + * 0x4 + 0xFC0) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * + 0x4 + 0x4EC0) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x4 + + 0x4EC3) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + 0x9D80) + << 2,asuint(age));\n\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint indirectIndex + = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] = index;\n#endif\n#endif\n\t}\n}\n" - compute: 1 name: '[ground snowflake]Initialize' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP @@ -1527,9 +1537,11 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float3 ArcSphere_sphere_center_b;\n - \ float Lifetime_a;\n float3 uniform_g;\n float uniform_d;\n float - uniform_e;\n float ArcSphere_arc_b;\n uint2 PADDING_0;\nCBUFFER_END\n\n\n#include - \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float Lifetime_a;\n float3 uniform_f;\n float uniform_d;\n float3 + uniform_k;\n float uniform_e;\n float3 uniform_l;\n float uniform_g;\n + \ float3 uniform_o;\n float uniform_h;\n float3 Position_d;\n float + uniform_i;\n float ArcSphere_arc_b;\n float uniform_m;\n float uniform_n;\n + \ uint PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -1577,22 +1589,22 @@ VisualEffectResource: alive = (bool)true;\n uint particleId = (uint)0;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n \ particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex ^ systemSeed);\n#endif\n \n SetAttribute_F0142CB9( - /*inout */lifetime, Lifetime_a);\n {\n float2 tmp_be = GeneratePerlinNoise(uniform_d, - float3(0.5,0.5,2).x, (int)1, float3(0.5,0.5,2).y, float3(0.5,0.5,2).z);\n float - tmp_bf = tmp_be[0];\n float tmp_bh = tmp_bf - (float)-1;\n float - tmp_bj = tmp_bh / (float)2;\n float tmp_bk = tmp_bj * (float)2;\n - \ float tmp_bl = tmp_bk * uniform_e;\n PositionSphere_0( - /*inout */position, /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, - tmp_bl, ArcSphere_arc_b, (float)1);\n }\n {\n float3 - tmp_bd = position * float3(8,8,8);\n float4 tmp_bg = GeneratePerlinNoise(tmp_bd, - float3(0.2,0.5,2).x, (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float - tmp_bh = tmp_bg[1];\n float tmp_bj = tmp_bh * (float)2;\n float - tmp_bk = tmp_bg[2];\n float tmp_bl = tmp_bk * (float)2;\n float - tmp_bm = tmp_bg[3];\n float tmp_bn = tmp_bm * (float)2;\n float3 - tmp_bo = float3(tmp_bj, tmp_bl, tmp_bn);\n float3 tmp_bp = tmp_bo - * uniform_g;\n SetAttribute_C707D62A( /*inout */position, tmp_bp);\n - \ }\n {\n SetAttribute_D238196D( /*inout */position, - float3(1,0.1,1));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + /*inout */lifetime, Lifetime_a);\n {\n float2 tmp_bl = GeneratePerlinNoise(uniform_e, + uniform_f.x, asint(uniform_g), uniform_f.y, uniform_f.z);\n float + tmp_bm = tmp_bl[0];\n float tmp_bo = tmp_bm - (float)-1;\n float + tmp_bq = tmp_bo / (float)2;\n float tmp_br = tmp_bq * uniform_h;\n + \ float tmp_bs = uniform_d + tmp_br;\n float tmp_bt = tmp_bs + * uniform_i;\n PositionSphere_0( /*inout */position, /*inout */seed, + \ /*inout */direction, ArcSphere_sphere_center_b, tmp_bt, ArcSphere_arc_b, (float)1);\n + \ }\n {\n float3 tmp_bl = position * uniform_k;\n float4 + tmp_bm = GeneratePerlinNoise(tmp_bl, uniform_l.x, asint(uniform_m), uniform_l.y, + uniform_l.z);\n float tmp_bn = tmp_bm[1];\n float tmp_bo + = tmp_bn * uniform_n;\n float tmp_bp = tmp_bm[2];\n float + tmp_bq = tmp_bp * uniform_n;\n float tmp_br = tmp_bm[3];\n float + tmp_bs = tmp_br * uniform_n;\n float3 tmp_bt = float3(tmp_bo, tmp_bq, + tmp_bs);\n float3 tmp_bu = tmp_bt * uniform_o;\n SetAttribute_C707D62A( + /*inout */position, tmp_bu);\n }\n SetAttribute_D238196D( /*inout + */position, Position_d);\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index @@ -1625,10 +1637,13 @@ VisualEffectResource: 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_USE_PARTICLEID_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float4 Alpha_d;\n\t\t float uniform_b;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D - mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define - VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define - IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer + \ float4 Alpha_d;\n\t\t float3 Front_a;\n\t\t float uniform_d;\n\t\t + \ float3 Up_a;\n\t\t float uniform_e;\n\t\t float3 Color_c;\n\t\t float + uniform_f;\n\t\t float uniform_i;\n\t\t float uniform_j;\n\t\t float + uniform_k;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState + samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR + (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE + (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat @@ -1699,23 +1714,22 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tuint particleId = (attributeBuffer.Load((index - * 0x1 + 0x1C00) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t - \ Orient_4( /*inout */axisX, /*inout */axisY, /*inout */axisZ, float3(0,1,0), - float3(1,0,0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_ba = FixedRand(particleId - ^ asuint(uniform_b));\n\t\t\t\t float tmp_bc = tmp_ba * (float)0.07;\n\t\t\t\t - \ float tmp_bd = (float)0.01 + tmp_bc;\n\t\t\t\t SetAttribute_3278B22F( - /*inout */size, tmp_bd);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_FDD06EC7( - /*inout */color, float3(5.992157,5.992157,5.992157));\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( - /*inout */alpha, age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t float tmp_z - = FixedRand(particleId ^ asuint(uniform_b));\n\t\t\t\t float tmp_bb = tmp_z - * (float)60;\n\t\t\t\t SetAttribute_48A7BEFB( /*inout */angleZ, tmp_bb);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif - (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id - & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 - size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x - *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y - *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z - *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 - vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + * 0x1 + 0x1C00) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_4( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, Front_a, Up_a);\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bh = FixedRand(particleId ^ asuint(uniform_e));\n\t\t\t\t float + tmp_bi = tmp_bh * uniform_f;\n\t\t\t\t float tmp_bj = uniform_d + tmp_bi;\n\t\t\t\t + \ SetAttribute_3278B22F( /*inout */size, tmp_bj);\n\t\t\t\t}\n\t\t\t\tSetAttribute_FDD06EC7( + /*inout */color, Color_c);\n\t\t\t\tAttributeFromCurve_7BA3F6A( /*inout */alpha, + age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t float tmp_bh = FixedRand(particleId + ^ asuint(uniform_j));\n\t\t\t\t float tmp_bi = tmp_bh * uniform_k;\n\t\t\t\t + \ float tmp_bj = uniform_i + tmp_bi;\n\t\t\t\t SetAttribute_48A7BEFB( /*inout + */angleZ, tmp_bj);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y + = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if + VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if + VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if + VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -1749,7 +1763,8 @@ VisualEffectResource: 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float uniform_b;\n float uniform_c;\n - \ float deltaTime_b;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float uniform_d;\n float uniform_e;\n float deltaTime_b;\n uint3 + PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n @@ -1766,9 +1781,9 @@ VisualEffectResource: (alive)\n\t\t{\n\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x2 + 0x1400) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_z = age / lifetime;\n\t\t\t - \ bool tmp_bb = tmp_z > (float)0.3;\n\t\t\t bool tmp_bc = (bool)asuint(uniform_b) - && tmp_bb;\n\t\t\t float tmp_be = tmp_bc ? uniform_c : (float)0;\n\t\t\t + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_bb = age / lifetime;\n\t\t\t + \ bool tmp_bc = tmp_bb > uniform_c;\n\t\t\t bool tmp_bd = (bool)asuint(uniform_b) + && tmp_bc;\n\t\t\t float tmp_be = tmp_bd ? uniform_d : uniform_e;\n\t\t\t \ SetAttribute_9631F7C0( /*inout */age, tmp_be);\n\t\t\t}\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0x1400) << 2,asuint(age));\n\t\t\t\t\n\n#if @@ -1779,9 +1794,9 @@ VisualEffectResource: * 0x1 + 0x0) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x2 + 0x1400) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x2 + 0x1401) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_z = age / lifetime;\n\t\t - \ bool tmp_bb = tmp_z > (float)0.3;\n\t\t bool tmp_bc = (bool)asuint(uniform_b) - && tmp_bb;\n\t\t float tmp_be = tmp_bc ? uniform_c : (float)0;\n\t\t SetAttribute_9631F7C0( + = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_bb = age / lifetime;\n\t\t + \ bool tmp_bc = tmp_bb > uniform_c;\n\t\t bool tmp_bd = (bool)asuint(uniform_b) + && tmp_bc;\n\t\t float tmp_be = tmp_bd ? uniform_d : uniform_e;\n\t\t SetAttribute_9631F7C0( /*inout */age, tmp_be);\n\t\t}\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store((index * 0x2 + 0x1400) << 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0x2 + 0x1401) @@ -1806,7 +1821,8 @@ VisualEffectResource: VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float uniform_b;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D + \ float3 Color_a;\n\t\t float uniform_c;\n\t\t float uniform_d;\n\t\t + \ float uniform_e;\n\t\t uint2 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer @@ -1873,12 +1889,12 @@ VisualEffectResource: pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat - scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t - \ SetAttribute_FA15ADAA( /*inout */color, float3(4,4,4));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float tmp_ba = FixedRand(particleId ^ asuint(uniform_b));\n\t\t\t\t float - tmp_bc = tmp_ba * (float)0.1;\n\t\t\t\t SetAttribute_3278B22F( /*inout */size, - tmp_bc);\n\t\t\t\t}\n\t\t\t\tOrient_6( /*inout */axisX, /*inout */axisY, /*inout - */axisZ, position, velocity);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tSetAttribute_FA15ADAA( + /*inout */color, Color_a);\n\t\t\t\t{\n\t\t\t\t float tmp_bd = FixedRand(particleId + ^ asuint(uniform_d));\n\t\t\t\t float tmp_be = tmp_bd * uniform_e;\n\t\t\t\t + \ float tmp_bf = uniform_c + tmp_be;\n\t\t\t\t SetAttribute_3278B22F( /*inout + */size, tmp_bf);\n\t\t\t\t}\n\t\t\t\tOrient_6( /*inout */axisX, /*inout */axisY, + \ /*inout */axisZ, position, velocity);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if @@ -1983,609 +1999,1911 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - 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