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{ chr.Active = chr.appearSataes.List.Contains(state); - } } public void GoStandby() { state = State.Standby; + target_rate = 0.0f; onSceneStandby.Invoke(); - stamp = Time.time; } public void GoDay() { state = State.Day; + target_rate = 0.0f; onSceneDay.Invoke(); } public void GoNight() { state = State.Night; + target_rate = 1.0f; onSceneNight.Invoke(); } } diff --git a/Unity-19050-05-BallPool/Assets/Frozen/Script/SpaceMeshGenerator.cs b/Unity-19050-05-BallPool/Assets/Frozen/Script/SpaceMeshGenerator.cs index a7a9399..a01efe2 100644 --- a/Unity-19050-05-BallPool/Assets/Frozen/Script/SpaceMeshGenerator.cs +++ b/Unity-19050-05-BallPool/Assets/Frozen/Script/SpaceMeshGenerator.cs @@ -11,13 +11,16 @@ namespace UltraCombos.Frozen bool update = false; [SerializeField] - int width = 8; + float width = 8; [SerializeField] - int length = 5; + float length = 5; [SerializeField] - int height = 3; + float height = 3; + + [SerializeField] + float offset; [SerializeField] bool isAnimated = false; @@ -125,6 +128,10 @@ namespace UltraCombos.Frozen points.Add(new Vector3(-half_size.x, size.y, +half_size.z)); points.Add(new Vector3(+half_size.x, size.y, -half_size.z)); points.Add(new Vector3(+half_size.x, size.y, +half_size.z)); + points.Add(new Vector3(-half_size.x + offset, 0.0f, +half_size.z)); + points.Add(new Vector3(+half_size.x + offset, 0.0f, +half_size.z)); + points.Add(new Vector3(-half_size.x + offset, size.y, +half_size.z)); + points.Add(new Vector3(+half_size.x + offset, size.y, +half_size.z)); var vertices = new List(); var uvs = new List(); @@ -133,14 +140,24 @@ namespace UltraCombos.Frozen // Front AddIndexAndNormal(indices, vertices.Count, normals, new Vector3(0, 0, -1)); - 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