diff --git a/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx b/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx index 1cc4810..1afdc56 100644 --- a/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx +++ b/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx @@ -85,10 +85,10 @@ MonoBehaviour: - title: Calculate Distance Ratio position: serializedVersion: 2 - x: -1668 - y: 2105 + x: -1792 + y: 2120 width: 999 - height: 420 + height: 419 contents: - model: {fileID: 8926484042661614530} id: 0 @@ -111,13 +111,13 @@ MonoBehaviour: - model: {fileID: 8926484042661615520} id: 0 isStickyNote: 0 - - title: Set Age + - title: Set Age (Old) position: serializedVersion: 2 - x: -1199 - y: 1151 - width: 1114 - height: 541 + x: -1779 + y: 1265 + width: 1061 + height: 576 contents: - model: {fileID: 8926484042661614988} id: 0 @@ -146,6 +146,9 @@ MonoBehaviour: - model: {fileID: 8926484042661616129} id: 0 isStickyNote: 0 + - model: {fileID: 8926484042661616311} + id: 0 + isStickyNote: 0 - title: Emit Shape position: serializedVersion: 2 @@ -169,10 +172,10 @@ MonoBehaviour: - title: Position Noise position: serializedVersion: 2 - x: -151 - y: 838 - width: 753 - height: 294 + x: -27 + y: 823 + width: 744 + height: 246 contents: - model: {fileID: 8926484042661614810} id: 0 @@ -228,10 +231,10 @@ MonoBehaviour: categories: [] uiBounds: serializedVersion: 2 - x: -1643 + x: -1792 y: -365 - width: 4270 - height: 3569 + width: 4419 + height: 3163 --- !u!114 &114350483966674976 MonoBehaviour: m_ObjectHideFlags: 1 @@ -288,9 +291,6 @@ MonoBehaviour: - {fileID: 8926484042661615508} - {fileID: 8926484042661615520} - {fileID: 8926484042661615526} - - {fileID: 8926484042661615530} - - {fileID: 8926484042661615541} - - {fileID: 8926484042661615545} - {fileID: 8926484042661615716} - {fileID: 8926484042661615730} - {fileID: 8926484042661615853} @@ -314,6 +314,14 @@ MonoBehaviour: - {fileID: 8926484042661616254} - {fileID: 8926484042661616267} - {fileID: 8926484042661616277} + - {fileID: 8926484042661616311} + - {fileID: 8926484042661616319} + - {fileID: 8926484042661616341} + - {fileID: 8926484042661616328} + - {fileID: 8926484042661616330} + - {fileID: 8926484042661616333} + - {fileID: 8926484042661616335} + - {fileID: 8926484042661616350} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 @@ -604,12 +612,11 @@ MonoBehaviour: m_EditorClassIdentifier: m_Parent: {fileID: 114350483966674976} m_Children: + - {fileID: 8926484042661616315} - {fileID: 8926484042661614612} - - {fileID: 8926484042661615524} - - {fileID: 8926484042661614889} - {fileID: 8926484042661614927} - {fileID: 8926484042661614764} - m_UIPosition: {x: 707, y: 1126} + m_UIPosition: {x: 762, y: 961} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: [] @@ -848,14 +855,11 @@ VisualEffectResource: name: '[ground ice]Initialize' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define - VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT - 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define + VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_AGE_CURRENT + 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float3 ArcSphere_sphere_center_b;\n float Lifetime_a;\n float3 uniform_f;\n - \ float uniform_d;\n float3 uniform_k;\n float uniform_e;\n float3 - uniform_l;\n float uniform_g;\n float3 uniform_o;\n float uniform_h;\n - \ float3 Position_d;\n float uniform_i;\n float ArcSphere_arc_b;\n float - uniform_m;\n float uniform_n;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include + \ float3 ArcSphere_sphere_center_b;\n float uniform_c;\n float3 uniform_f;\n + \ float uniform_d;\n float ArcSphere_arc_b;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if @@ -900,153 +904,130 @@ VisualEffectResource: \ if (id < currentSumSpawnCount)\n {\n break;\n \ }\n }\n */\n \n\n#endif\n float lifetime = (float)0;\n float3 position = float3(0,0,0);\n uint seed = (uint)0;\n - \ float3 direction = float3(0,0,1);\n float3 velocity = float3(0,0,0);\n - \ float age = (float)0;\n uint particleId = (uint)0;\n bool + \ float3 direction = float3(0,0,1);\n float age = (float)0;\n float3 + velocity = float3(0,0,0);\n uint particleId = (uint)0;\n bool alive = (bool)true;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex - ^ systemSeed);\n#endif\n \n SetAttribute_F0142CB9( /*inout */lifetime, - Lifetime_a);\n {\n float2 tmp_bn = GeneratePerlinNoise(uniform_e, - uniform_f.x, asint(uniform_g), uniform_f.y, uniform_f.z);\n float - tmp_bo = tmp_bn[0];\n float tmp_bq = tmp_bo - (float)-1;\n float - tmp_bs = tmp_bq / (float)2;\n float tmp_bt = tmp_bs * uniform_h;\n - \ float tmp_bu = uniform_d + tmp_bt;\n float tmp_bv = tmp_bu - * uniform_i;\n PositionSphere_0( /*inout */position, /*inout */seed, - \ /*inout */direction, ArcSphere_sphere_center_b, tmp_bv, ArcSphere_arc_b, (float)1);\n - \ }\n {\n float3 tmp_bn = position * uniform_k;\n float4 - tmp_bo = GeneratePerlinNoise(tmp_bn, uniform_l.x, asint(uniform_m), uniform_l.y, - uniform_l.z);\n float tmp_bp = tmp_bo[1];\n float tmp_bq - = tmp_bp * uniform_n;\n float tmp_br = tmp_bo[2];\n float - tmp_bs = tmp_br * uniform_n;\n float tmp_bt = tmp_bo[3];\n float - tmp_bu = tmp_bt * uniform_n;\n float3 tmp_bv = float3(tmp_bq, tmp_bs, - tmp_bu);\n float3 tmp_bw = tmp_bv * uniform_o;\n SetAttribute_C707D62A( - /*inout */position, tmp_bw);\n }\n SetAttribute_D238196D( /*inout - */position, Position_d);\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + ^ systemSeed);\n#endif\n \n {\n SetAttribute_F0142CB9( + /*inout */lifetime, (float)2);\n }\n {\n float2 tmp_bf + = GeneratePerlinNoise(uniform_c, float3(0.5,0.5,2).x, (int)1, float3(0.5,0.5,2).y, + float3(0.5,0.5,2).z);\n float tmp_bg = tmp_bf[0];\n float + tmp_bi = tmp_bg - (float)-1;\n float tmp_bk = tmp_bi / (float)2;\n + \ float tmp_bl = tmp_bk * (float)2;\n float tmp_bm = tmp_bl + * uniform_d;\n PositionSphere_0( /*inout */position, /*inout */seed, + \ /*inout */direction, ArcSphere_sphere_center_b, tmp_bm, ArcSphere_arc_b, (float)1);\n + \ }\n {\n float3 tmp_be = position * float3(8,8,8);\n + \ float4 tmp_bh = GeneratePerlinNoise(tmp_be, float3(0.2,0.5,2).x, + (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float tmp_bi + = tmp_bh[1];\n float tmp_bk = tmp_bi * (float)2;\n float + tmp_bl = tmp_bh[2];\n float tmp_bm = tmp_bl * (float)2;\n float + tmp_bn = tmp_bh[3];\n float tmp_bo = tmp_bn * (float)2;\n float3 + tmp_bp = float3(tmp_bk, tmp_bm, tmp_bo);\n float3 tmp_bq = tmp_bp + * uniform_f;\n SetAttribute_C707D62A( /*inout */position, tmp_bq);\n + \ }\n {\n SetAttribute_D238196D( /*inout */position, + float3(1,0,1));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index - * 0x3 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index - * 0x4 + 0x17700) << 2,asuint(position));\n attributeBuffer.Store3((index + * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index + * 0x4 + 0x7D00) << 2,asuint(position));\n attributeBuffer.Store((index + * 0x2 + 0x27100) << 2,asuint(age));\n attributeBuffer.Store3((index * 0x4 + 0x36B00) << 2,asuint(velocity));\n attributeBuffer.Store((index - * 0x3 + 0x1) << 2,asuint(age));\n attributeBuffer.Store((index * - 0x1 + 0x55F00) << 2,asuint(particleId));\n attributeBuffer.Store((index - * 0x3 + 0x2) << 2,uint(alive));\n \n\n }\n#else\n uint - index = particleIndex;\n attributeBuffer.Store((index * 0x3 + 0x0) << - 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0x4 + 0x17700) - << 2,asuint(position));\n attributeBuffer.Store3((index * 0x4 + 0x36B00) - << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x3 + 0x1) << - 2,asuint(age));\n attributeBuffer.Store((index * 0x1 + 0x55F00) << 2,asuint(particleId));\n - \ attributeBuffer.Store((index * 0x3 + 0x2) << 2,uint(alive));\n \n\n#endif\n - \ }\n}\n" + * 0x1 + 0x55F00) << 2,asuint(particleId));\n attributeBuffer.Store((index + * 0x2 + 0x27101) << 2,uint(alive));\n \n\n }\n#else\n uint + index = particleIndex;\n attributeBuffer.Store((index * 0x1 + 0x0) << + 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0x4 + 0x7D00) + << 2,asuint(position));\n attributeBuffer.Store((index * 0x2 + 0x27100) + << 2,asuint(age));\n attributeBuffer.Store3((index * 0x4 + 0x36B00) << + 2,asuint(velocity));\n attributeBuffer.Store((index * 0x1 + 0x55F00) + << 2,asuint(particleId));\n attributeBuffer.Store((index * 0x2 + 0x27101) + << 2,uint(alive));\n \n\n#endif\n }\n}\n" - compute: 1 name: '[ground ice]Update' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define - VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_AGE_CURRENT + VFX_USE_AGE_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float4x4 InvFieldTransform_a;\n float4x4 FieldTransform_a;\n float3 - Position_e;\n float Intensity_a;\n float Drag_a;\n float deltaTime_a;\n - \ float uniform_g;\n float uniform_h;\n float uniform_i;\n float - uniform_j;\n float uniform_k;\n float uniform_l;\n float uniform_m;\n - \ float uniform_n;\n float uniform_o;\n float uniform_p;\n float - uniform_q;\n float uniform_r;\n uint2 PADDING_0;\nCBUFFER_END\nTexture3D - VectorField_a;\nSamplerState samplerVectorField_a;\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float uniform_b;\n float uniform_c;\n float deltaTime_b;\n float + uniform_e;\n float uniform_f;\n uint3 PADDING_0;\nCBUFFER_END\nTexture3D + VectorField_b;\nSamplerState samplerVectorField_b;\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n \ uint nbMax;\n\tuint dispatchWidth;\n\tuint systemSeed;\nCBUFFER_END\n\nvoid - VectorFieldForce_3B8596C(inout float3 velocity, float mass, float3 position, - VFXSampler3D VectorField, float4x4 InvFieldTransform, float4x4 FieldTransform, - float Intensity, float Drag, float deltaTime) /*DataEncoding:Signed Mode:Relative - ClosedField:False ConserveMagnitude:False */\n{\n float3 vectorFieldCoord - = mul(InvFieldTransform, float4(position,1.0f)).xyz;\n \n float3 value - = SampleTexture(VectorField, vectorFieldCoord + 0.5f).xyz ;\n value = mul(FieldTransform,float4(value,0.0f)).xyz;\n - \ \n velocity += ((value * Intensity) - velocity) * min(1.0f,Drag * deltaTime - / mass);\n}\nvoid SetAttribute_F0142CB9(inout float lifetime, float Lifetime) - /*attribute:lifetime Composition:Overwrite Source:Slot Random:Off channels:XYZ - */\n{\n lifetime = Lifetime;\n}\nvoid SetAttribute_99ECB8DD(inout float age, - float Age) /*attribute:age Composition:Overwrite Source:Slot Random:Off channels:XYZ - */\n{\n age = Age;\n}\nvoid Drag_0(inout float3 velocity, float mass, float - dragCoefficient, float deltaTime) /*UseParticleSize:False */\n{\n velocity - *= max(0.0,(1.0 - (dragCoefficient * deltaTime) / mass));\n}\nvoid SetAttribute_D238196D(inout - float3 position, float3 Position) /*attribute:position Composition:Multiply - Source:Slot Random:Off channels:XYZ */\n{\n position *= Position;\n}\nvoid - EulerIntegration(inout float3 position, float3 velocity, float deltaTime)\n{\n - \ position += velocity * deltaTime;\n}\nvoid Age(inout float age, float deltaTime)\n{\n - \ age += deltaTime;\n}\nvoid Reap(float age, float lifetime, inout bool alive)\n{\n - \ if(age > lifetime) { alive = false; }\n}\n\n\n\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\nvoid - CSMain(uint3 groupId : SV_GroupID,\n uint3 groupThreadId - \ : SV_GroupThreadID)\n{\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP - + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n\tuint index = id;\n\tif - (id < nbMax)\n\t{\n#if VFX_USE_ALIVE_CURRENT\n\t\tbool alive = (attributeBuffer.Load((index - * 0x3 + 0x2) << 2));\n\t\t\n\n\t\tif (alive)\n\t\t{\n\t\t\tfloat lifetime = - asfloat(attributeBuffer.Load((index * 0x3 + 0x0) << 2));\n\t\t\tfloat3 position - = asfloat(attributeBuffer.Load3((index * 0x4 + 0x17700) << 2));\n\t\t\tfloat3 - velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x36B00) << 2));\n\t\t\tfloat - mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x3 - + 0x1) << 2));\n\t\t\tuint particleId = (attributeBuffer.Load((index * 0x1 + - 0x55F00) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\tVectorFieldForce_3B8596C( /*inout */velocity, - mass, position, GetVFXSampler(VectorField_a, samplerVectorField_a), InvFieldTransform_a, - FieldTransform_a, Intensity_a, Drag_a, deltaTime_a);\n\t\t\t{\n\t\t\t float - tmp_br = FixedRand(particleId ^ asuint(uniform_j));\n\t\t\t float tmp_bs - = tmp_br * uniform_k;\n\t\t\t float tmp_bt = uniform_i + tmp_bs;\n\t\t\t - \ float tmp_bu = position[0];\n\t\t\t float tmp_bv = max(tmp_bu, uniform_l);\n\t\t\t - \ float tmp_bw = min(tmp_bv, uniform_m);\n\t\t\t float tmp_bx = tmp_bw - - uniform_l;\n\t\t\t float tmp_by = tmp_bx * tmp_bx;\n\t\t\t float tmp_ca - = pow(tmp_by, (float)0.5);\n\t\t\t float tmp_cb = tmp_ca / uniform_n;\n\t\t\t - \ float tmp_cc = tmp_bt * tmp_cb;\n\t\t\t float tmp_cd = (bool)asuint(uniform_g) - ? uniform_h : tmp_cc;\n\t\t\t SetAttribute_F0142CB9( /*inout */lifetime, - tmp_cd);\n\t\t\t}\n\t\t\t{\n\t\t\t bool tmp_br = age > uniform_o;\n\t\t\t - \ bool tmp_bs = (bool)asuint(uniform_g) && tmp_br;\n\t\t\t float tmp_bt - = age / lifetime;\n\t\t\t float tmp_bu = lifetime * tmp_bt;\n\t\t\t float - tmp_bv = tmp_bs ? uniform_o : tmp_bu;\n\t\t\t SetAttribute_99ECB8DD( /*inout - */age, tmp_bv);\n\t\t\t}\n\t\t\t{\n\t\t\t float tmp_br = FixedRand(particleId - ^ asuint(uniform_q));\n\t\t\t float tmp_bs = deltaTime_a * tmp_br;\n\t\t\t - \ float tmp_bt = uniform_p + tmp_bs;\n\t\t\t float tmp_bu = tmp_bt * uniform_r;\n\t\t\t - \ Drag_0( /*inout */velocity, mass, tmp_bu, deltaTime_a);\n\t\t\t}\n\t\t\tSetAttribute_D238196D( - /*inout */position, Position_e);\n\t\t\tEulerIntegration( /*inout */position, - velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, - lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index - * 0x3 + 0x0) << 2,asuint(lifetime));\n\t\t\t\tattributeBuffer.Store3((index - * 0x4 + 0x17700) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index - * 0x4 + 0x36B00) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index - * 0x3 + 0x1) << 2,asuint(age));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint - indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] + SetAttribute_9631F7C0(inout float age, float Age) /*attribute:age Composition:Add + Source:Slot Random:Off channels:XYZ */\n{\n age += Age;\n}\nvoid VectorFieldForce_3B8596C(inout + float3 velocity, float mass, float3 position, VFXSampler3D VectorField, float4x4 + InvFieldTransform, float4x4 FieldTransform, float Intensity, float Drag, float + deltaTime) /*DataEncoding:Signed Mode:Relative ClosedField:False ConserveMagnitude:False + */\n{\n float3 vectorFieldCoord = mul(InvFieldTransform, float4(position,1.0f)).xyz;\n + \ \n float3 value = SampleTexture(VectorField, vectorFieldCoord + 0.5f).xyz + ;\n value = mul(FieldTransform,float4(value,0.0f)).xyz;\n \n velocity + += ((value * Intensity) - velocity) * min(1.0f,Drag * deltaTime / mass);\n}\nvoid + Drag_0(inout float3 velocity, float mass, float dragCoefficient, float deltaTime) + /*UseParticleSize:False */\n{\n velocity *= max(0.0,(1.0 - (dragCoefficient + * deltaTime) / mass));\n}\nvoid SetAttribute_D238196D(inout float3 position, + float3 Position) /*attribute:position Composition:Multiply Source:Slot Random:Off + channels:XYZ */\n{\n position *= Position;\n}\nvoid EulerIntegration(inout + float3 position, float3 velocity, float deltaTime)\n{\n position += velocity + * deltaTime;\n}\nvoid Age(inout float age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid + Reap(float age, float lifetime, inout bool alive)\n{\n if(age > lifetime) + { alive = false; }\n}\n\n\n\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\nvoid CSMain(uint3 + groupId : SV_GroupID,\n uint3 groupThreadId : SV_GroupThreadID)\n{\n\tuint + id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth + * NB_THREADS_PER_GROUP;\n\tuint index = id;\n\tif (id < nbMax)\n\t{\n#if VFX_USE_ALIVE_CURRENT\n\t\tbool + alive = (attributeBuffer.Load((index * 0x2 + 0x27101) << 2));\n\t\t\n\n\t\tif + (alive)\n\t\t{\n\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * + 0x1 + 0x0) << 2));\n\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x7D00) << 2));\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index + * 0x2 + 0x27100) << 2));\n\t\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x36B00) << 2));\n\t\t\tfloat mass = (float)1;\n\t\t\tuint particleId + = (attributeBuffer.Load((index * 0x1 + 0x55F00) << 2));\n\t\t\t\n\n\t\t\t\n#if + VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t + \ float tmp_be = age / lifetime;\n\t\t\t bool tmp_bg = tmp_be > (float)0.3;\n\t\t\t + \ bool tmp_bh = (bool)asuint(uniform_b) && tmp_bg;\n\t\t\t float tmp_bj + = tmp_bh ? uniform_c : (float)0;\n\t\t\t SetAttribute_9631F7C0( /*inout */age, + tmp_bj);\n\t\t\t}\n\t\t\t{\n\t\t\t VectorFieldForce_3B8596C( /*inout */velocity, + mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), float4x4(0.2,0,0,0,0,0.2,0,0,0,0,0.2,0,0,0,0,1), + float4x4(5,0,0,0,0,5,0,0,0,0,5,0,0,0,0,1), (float)10, (float)1, deltaTime_b);\n\t\t\t}\n\t\t\t{\n\t\t\t + \ float tmp_be = FixedRand(particleId ^ asuint(uniform_f));\n\t\t\t float + tmp_bf = deltaTime_b * tmp_be;\n\t\t\t float tmp_bg = uniform_e + tmp_bf;\n\t\t\t + \ float tmp_bi = tmp_bg * (float)20;\n\t\t\t Drag_0( /*inout */velocity, + mass, tmp_bi, deltaTime_b);\n\t\t\t}\n\t\t\t{\n\t\t\t SetAttribute_D238196D( + /*inout */position, float3(1,0,1));\n\t\t\t}\n\t\t\tEulerIntegration( /*inout + */position, velocity, deltaTime_b);\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index + * 0x4 + 0x7D00) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index + * 0x2 + 0x27100) << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store3((index * + 0x4 + 0x36B00) << 2,asuint(velocity));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n + \ uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] = index;\n#endif\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index - * 0x3 + 0x2) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] + * 0x2 + 0x27101) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] = index;\n\t\t\t}\n\t\t}\n#else\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index - * 0x3 + 0x0) << 2));\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index - * 0x4 + 0x17700) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index - * 0x4 + 0x36B00) << 2));\n\t\tfloat mass = (float)1;\n\t\tfloat age = asfloat(attributeBuffer.Load((index - * 0x3 + 0x1) << 2));\n\t\tuint particleId = (attributeBuffer.Load((index * 0x1 - + 0x55F00) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x3 + 0x2) - << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition = position;\n#endif\n\t\t\n\t\tVectorFieldForce_3B8596C( - /*inout */velocity, mass, position, GetVFXSampler(VectorField_a, samplerVectorField_a), - InvFieldTransform_a, FieldTransform_a, Intensity_a, Drag_a, deltaTime_a);\n\t\t{\n\t\t - \ float tmp_br = FixedRand(particleId ^ asuint(uniform_j));\n\t\t float - tmp_bs = tmp_br * uniform_k;\n\t\t float tmp_bt = uniform_i + tmp_bs;\n\t\t - \ float tmp_bu = position[0];\n\t\t float tmp_bv = max(tmp_bu, uniform_l);\n\t\t - \ float tmp_bw = min(tmp_bv, uniform_m);\n\t\t float tmp_bx = tmp_bw - - uniform_l;\n\t\t float tmp_by = tmp_bx * tmp_bx;\n\t\t float tmp_ca = - pow(tmp_by, (float)0.5);\n\t\t float tmp_cb = tmp_ca / uniform_n;\n\t\t float - tmp_cc = tmp_bt * tmp_cb;\n\t\t float tmp_cd = (bool)asuint(uniform_g) ? - uniform_h : tmp_cc;\n\t\t SetAttribute_F0142CB9( /*inout */lifetime, tmp_cd);\n\t\t}\n\t\t{\n\t\t - \ bool tmp_br = age > uniform_o;\n\t\t bool tmp_bs = (bool)asuint(uniform_g) - && tmp_br;\n\t\t float tmp_bt = age / lifetime;\n\t\t float tmp_bu = lifetime - * tmp_bt;\n\t\t float tmp_bv = tmp_bs ? uniform_o : tmp_bu;\n\t\t SetAttribute_99ECB8DD( - /*inout */age, tmp_bv);\n\t\t}\n\t\t{\n\t\t float tmp_br = FixedRand(particleId - ^ asuint(uniform_q));\n\t\t float tmp_bs = deltaTime_a * tmp_br;\n\t\t float - tmp_bt = uniform_p + tmp_bs;\n\t\t float tmp_bu = tmp_bt * uniform_r;\n\t\t - \ Drag_0( /*inout */velocity, mass, tmp_bu, deltaTime_a);\n\t\t}\n\t\tSetAttribute_D238196D( - /*inout */position, Position_e);\n\t\tEulerIntegration( /*inout */position, - velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, - lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store((index * 0x3 - + 0x0) << 2,asuint(lifetime));\n\t\tattributeBuffer.Store3((index * 0x4 + 0x17700) - << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x4 + 0x36B00) - << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x3 + 0x1) << 2,asuint(age));\n\t\tattributeBuffer.Store((index - * 0x3 + 0x2) << 2,uint(alive));\n\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint - indirectIndex = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] - = index;\n#endif\n#endif\n\t}\n}\n" + * 0x1 + 0x0) << 2));\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x7D00) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index + * 0x2 + 0x27100) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x36B00) << 2));\n\t\tfloat mass = (float)1;\n\t\tuint particleId = + (attributeBuffer.Load((index * 0x1 + 0x55F00) << 2));\n\t\tbool alive = (attributeBuffer.Load((index + * 0x2 + 0x27101) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition + = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_be = age / lifetime;\n\t\t + \ bool tmp_bg = tmp_be > (float)0.3;\n\t\t bool tmp_bh = (bool)asuint(uniform_b) + && tmp_bg;\n\t\t float tmp_bj = tmp_bh ? uniform_c : (float)0;\n\t\t SetAttribute_9631F7C0( + /*inout */age, tmp_bj);\n\t\t}\n\t\t{\n\t\t VectorFieldForce_3B8596C( /*inout + */velocity, mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), + float4x4(0.2,0,0,0,0,0.2,0,0,0,0,0.2,0,0,0,0,1), float4x4(5,0,0,0,0,5,0,0,0,0,5,0,0,0,0,1), + (float)10, (float)1, deltaTime_b);\n\t\t}\n\t\t{\n\t\t float tmp_be = FixedRand(particleId + ^ asuint(uniform_f));\n\t\t float tmp_bf = deltaTime_b * tmp_be;\n\t\t float + tmp_bg = uniform_e + tmp_bf;\n\t\t float tmp_bi = tmp_bg * (float)20;\n\t\t + \ Drag_0( /*inout */velocity, mass, tmp_bi, deltaTime_b);\n\t\t}\n\t\t{\n\t\t + \ SetAttribute_D238196D( /*inout */position, float3(1,0,1));\n\t\t}\n\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_b);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x4 + + 0x7D00) << 2,asuint(position));\n\t\tattributeBuffer.Store((index * 0x2 + + 0x27100) << 2,asuint(age));\n\t\tattributeBuffer.Store3((index * 0x4 + 0x36B00) + << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x2 + 0x27101) << + 2,uint(alive));\n\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint indirectIndex + = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] = index;\n#endif\n#endif\n\t}\n}\n" - compute: 0 name: '[ground ice]A frost' source: "Shader \"Hidden/VFX/ground ice/(A) frost\"\n{\n\tSubShader\n\t{\t\n\t\tCull @@ -1066,13 +1047,11 @@ VisualEffectResource: 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float4 Alpha_d;\n\t\t float3 Front_a;\n\t\t float uniform_d;\n\t\t - \ float3 Up_a;\n\t\t float uniform_e;\n\t\t float3 Color_c;\n\t\t float - uniform_f;\n\t\t float uniform_i;\n\t\t float uniform_j;\n\t\t float - uniform_k;\n\t\t float uniform_l;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState - samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR - (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE - (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer + \ float4 Alpha_d;\n\t\t float uniform_b;\n\t\t float uniform_d;\n\t\t + \ float uniform_e;\n\t\t float uniform_f;\n\t\tCBUFFER_END\n\t\tTexture2D + mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define + VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define + IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat @@ -1117,12 +1096,12 @@ VisualEffectResource: = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat - lifetime = asfloat(attributeBuffer.Load((index * 0x3 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 - position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x17700) << 2));\n\t\t\t\t\t\tfloat - age = asfloat(attributeBuffer.Load((index * 0x3 + 0x1) << 2));\n\t\t\t\t\t\tuint + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x7D00) << 2));\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0x27100) << 2));\n\t\t\t\t\t\tuint particleId = (attributeBuffer.Load((index * 0x1 + 0x55F00) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1,1,1);\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x3 + 0x2) << 2));\n\t\t\t\t\t\tfloat3 + alive = (attributeBuffer.Load((index * 0x2 + 0x27101) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1,0,0);\n\t\t\t\t\t\tfloat3 axisY = float3(0,1,0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0,0,1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat @@ -1130,11 +1109,11 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x3 + 0x2) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + alive = (attributeBuffer.Load((index * 0x2 + 0x27101) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat lifetime - = asfloat(attributeBuffer.Load((index * 0x3 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 - position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x17700) << 2));\n\t\t\t\t\t\tfloat - age = asfloat(attributeBuffer.Load((index * 0x3 + 0x1) << 2));\n\t\t\t\t\t\tuint + = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x7D00) << 2));\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0x27100) << 2));\n\t\t\t\t\t\tuint particleId = (attributeBuffer.Load((index * 0x1 + 0x55F00) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1,1,1);\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1,0,0);\n\t\t\t\t\t\tfloat3 axisY = float3(0,1,0);\n\t\t\t\t\t\tfloat3 @@ -1143,25 +1122,27 @@ VisualEffectResource: pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat - scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_4( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, Front_a, Up_a);\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bk = FixedRand(particleId ^ asuint(uniform_e));\n\t\t\t\t float - tmp_bl = tmp_bk * uniform_f;\n\t\t\t\t float tmp_bm = uniform_d + tmp_bl;\n\t\t\t\t - \ SetAttribute_3278B22F( /*inout */size, tmp_bm);\n\t\t\t\t}\n\t\t\t\tSetAttribute_FA15ADAA( - /*inout */color, Color_c);\n\t\t\t\tAttributeFromCurve_7BA3F6A( /*inout */alpha, - age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t float tmp_bl = position[0];\n\t\t\t\t - \ float tmp_bm = max(tmp_bl, uniform_i);\n\t\t\t\t float tmp_bn = min(tmp_bm, - uniform_j);\n\t\t\t\t float tmp_bo = tmp_bn - uniform_i;\n\t\t\t\t float - tmp_bp = tmp_bo * tmp_bo;\n\t\t\t\t float tmp_br = pow(tmp_bp, (float)0.5);\n\t\t\t\t - \ float tmp_bs = tmp_br / uniform_k;\n\t\t\t\t float tmp_bt = (float)1 - - tmp_bs;\n\t\t\t\t float tmp_bu = tmp_bt * uniform_l;\n\t\t\t\t SetAttribute_D2A5B469( - /*inout */alpha, tmp_bu);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn - o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y - = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if - VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst - float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ Orient_4( /*inout */axisX, /*inout */axisY, /*inout */axisZ, float3(0,1,0), + float3(1,0,0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bf = FixedRand(particleId + ^ asuint(uniform_b));\n\t\t\t\t float tmp_bg = tmp_bf * (float)0.3;\n\t\t\t\t + \ float tmp_bh = (float)0.3 + tmp_bg;\n\t\t\t\t SetAttribute_3278B22F( + /*inout */size, tmp_bh);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_FA15ADAA( + /*inout */color, float3(0.752492,1.320188,1.792453));\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t float tmp_bf + = position[0];\n\t\t\t\t float tmp_bg = max(tmp_bf, uniform_d);\n\t\t\t\t + \ float tmp_bh = min(tmp_bg, uniform_e);\n\t\t\t\t float tmp_bi = tmp_bh + - uniform_d;\n\t\t\t\t float tmp_bj = tmp_bi * tmp_bi;\n\t\t\t\t float + tmp_bl = pow(tmp_bj, (float)0.5);\n\t\t\t\t float tmp_bm = tmp_bl / uniform_f;\n\t\t\t\t + \ float tmp_bn = (float)1 - tmp_bm;\n\t\t\t\t float tmp_bp = tmp_bn * (float)-0.04;\n\t\t\t\t + \ SetAttribute_D2A5B469( /*inout */alpha, tmp_bp);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id + & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -1207,13 +1188,8 @@ VisualEffectResource: VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 Alpha_d;\n\t\t - \ float3 uniform_b;\n\t\t float uniform_d;\n\t\t float3 uniform_c;\n\t\t - \ float uniform_f;\n\t\t float3 uniform_e;\n\t\t float Size_b;\n\t\t - \ float3 uniform_h;\n\t\t float uniform_i;\n\t\t float3 uniform_j;\n\t\t - \ float uniform_k;\n\t\t float3 Color_e;\n\t\t float uniform_l;\n\t\t - \ float uniform_m;\n\t\t float Angle_f;\n\t\t float uniform_q;\n\t\t - \ float uniform_r;\n\t\t float uniform_s;\n\t\t float uniform_t;\n\t\t - \ uint2 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState + \ float uniform_c;\n\t\t float uniform_d;\n\t\t float uniform_e;\n\t\t + \ uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer @@ -1267,11 +1243,11 @@ VisualEffectResource: = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat - lifetime = asfloat(attributeBuffer.Load((index * 0x3 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 - position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x17700) << 2));\n\t\t\t\t\t\tfloat - age = asfloat(attributeBuffer.Load((index * 0x3 + 0x1) << 2));\n\t\t\t\t\t\tfloat3 + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x7D00) << 2));\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0x27100) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1,1,1);\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x3 + 0x2) << 2));\n\t\t\t\t\t\tfloat3 + alive = (attributeBuffer.Load((index * 0x2 + 0x27101) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1,0,0);\n\t\t\t\t\t\tfloat3 axisY = float3(0,1,0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0,0,1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat @@ -1279,11 +1255,11 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x3 + 0x2) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + alive = (attributeBuffer.Load((index * 0x2 + 0x27101) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat lifetime - = asfloat(attributeBuffer.Load((index * 0x3 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 - position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x17700) << 2));\n\t\t\t\t\t\tfloat - age = asfloat(attributeBuffer.Load((index * 0x3 + 0x1) << 2));\n\t\t\t\t\t\tfloat3 + = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x7D00) << 2));\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0x27100) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1,1,1);\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1,0,0);\n\t\t\t\t\t\tfloat3 axisY = float3(0,1,0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0,0,1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat @@ -1292,26 +1268,28 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t - \ float3 tmp_bs = position * uniform_b;\n\t\t\t\t float3 tmp_bt = GeneratePerlinCurlNoise(tmp_bs, - uniform_c.x, asint(uniform_d), uniform_c.y, uniform_c.z);\n\t\t\t\t float3 - tmp_bu = tmp_bt * uniform_e;\n\t\t\t\t float tmp_bv = tmp_bu[0];\n\t\t\t\t - \ float tmp_bw = tmp_bu[2];\n\t\t\t\t float3 tmp_bx = float3(tmp_bv, uniform_f, - tmp_bw);\n\t\t\t\t Orient_2( /*inout */axisX, /*inout */axisY, /*inout - */axisZ, position, tmp_bx);\n\t\t\t\t}\n\t\t\t\tSetAttribute_3278B22F( /*inout - */size, Size_b);\n\t\t\t\t{\n\t\t\t\t float3 tmp_bs = GeneratePerlinCurlNoise(position, - uniform_h.x, asint(uniform_i), uniform_h.y, uniform_h.z);\n\t\t\t\t float3 - tmp_bt = tmp_bs * uniform_j;\n\t\t\t\t float tmp_bu = tmp_bt[0];\n\t\t\t\t - \ float tmp_bv = tmp_bu * uniform_k;\n\t\t\t\t float tmp_bw = abs(tmp_bv);\n\t\t\t\t - \ float3 tmp_bx = float3(tmp_bw, uniform_l, uniform_m);\n\t\t\t\t SetAttribute_D5151642( - /*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, tmp_bx);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( - /*inout */alpha, age, lifetime, Alpha_d);\n\t\t\t\tSetAttribute_FA15ADAA( /*inout - */color, Color_e);\n\t\t\t\tSetAttribute_44ECFDE5( /*inout */angleY, Angle_f);\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bt = position[0];\n\t\t\t\t float tmp_bu = max(tmp_bt, uniform_q);\n\t\t\t\t - \ float tmp_bv = min(tmp_bu, uniform_r);\n\t\t\t\t float tmp_bw = tmp_bv - - uniform_q;\n\t\t\t\t float tmp_bx = tmp_bw * tmp_bw;\n\t\t\t\t float - tmp_bz = pow(tmp_bx, (float)0.5);\n\t\t\t\t float tmp_ca = tmp_bz / uniform_s;\n\t\t\t\t - \ float tmp_cb = (float)1 - tmp_ca;\n\t\t\t\t float tmp_cc = tmp_cb * uniform_t;\n\t\t\t\t - \ SetAttribute_D2A5B469( /*inout */alpha, tmp_cc);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + \ float3 tmp_be = position * float3(2.8,2.8,2.8);\n\t\t\t\t float3 tmp_bh + = GeneratePerlinCurlNoise(tmp_be, float3(0.53,0.5,2).x, (int)5, float3(0.53,0.5,2).y, + float3(0.53,0.5,2).z);\n\t\t\t\t float3 tmp_bj = tmp_bh * float3(2,2,2);\n\t\t\t\t + \ float tmp_bk = tmp_bj[0];\n\t\t\t\t float tmp_bm = tmp_bj[2];\n\t\t\t\t + \ float3 tmp_bn = float3(tmp_bk, (float)0.18, tmp_bm);\n\t\t\t\t Orient_2( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, tmp_bn);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_3278B22F( /*inout */size, (float)0.4);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float3 tmp_bf = GeneratePerlinCurlNoise(position, float3(3.47,0.5,2).x, + (int)1, float3(3.47,0.5,2).y, float3(3.47,0.5,2).z);\n\t\t\t\t float tmp_bg + = tmp_bf[0];\n\t\t\t\t float tmp_bi = tmp_bg * (float)0.1;\n\t\t\t\t float + tmp_bj = abs(tmp_bi);\n\t\t\t\t float3 tmp_bm = float3(tmp_bj, (float)0.4, + (float)0);\n\t\t\t\t SetAttribute_D5151642( /*inout */scaleX, /*inout */scaleY, + \ /*inout */scaleZ, tmp_bm);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t SetAttribute_FA15ADAA( + /*inout */color, float3(0.1262905,0.4428218,0.8113208));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_44ECFDE5( /*inout */angleY, (float)0);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_be = position[0];\n\t\t\t\t float tmp_bf = max(tmp_be, uniform_c);\n\t\t\t\t + \ float tmp_bg = min(tmp_bf, uniform_d);\n\t\t\t\t float tmp_bh = tmp_bg + - uniform_c;\n\t\t\t\t float tmp_bi = tmp_bh * tmp_bh;\n\t\t\t\t float + tmp_bk = pow(tmp_bi, (float)0.5);\n\t\t\t\t float tmp_bl = tmp_bk / uniform_e;\n\t\t\t\t + \ float tmp_bm = (float)1 - tmp_bl;\n\t\t\t\t float tmp_bo = tmp_bm * (float)-0.04;\n\t\t\t\t + \ SetAttribute_D2A5B469( /*inout */alpha, tmp_bo);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x @@ -1353,11 +1331,8 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float3 ArcSphere_sphere_center_b;\n float uniform_b;\n float3 uniform_h;\n - \ float uniform_c;\n float3 uniform_i;\n float uniform_d;\n float3 - uniform_l;\n float ArcSphere_sphere_radius_b;\n float3 Position_d;\n float - ArcSphere_arc_b;\n float3 Min_e;\n float uniform_j;\n float3 Max_e;\n - \ float uniform_k;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float3 ArcSphere_sphere_center_b;\n float uniform_b;\n float3 uniform_e;\n + \ float ArcSphere_arc_b;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -1408,22 +1383,23 @@ VisualEffectResource: \ uint particleId = (uint)0;\n bool alive = (bool)true;\n float age = (float)0;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex - ^ systemSeed);\n#endif\n \n {\n float tmp_bm = FixedRand(particleId - ^ asuint(uniform_c));\n float tmp_bn = tmp_bm * uniform_d;\n float - tmp_bo = uniform_b + tmp_bn;\n SetAttribute_F0142CB9( /*inout */lifetime, - tmp_bo);\n }\n {\n PositionSphere_0( /*inout */position, - \ /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, ArcSphere_sphere_radius_b, - ArcSphere_arc_b, (float)1);\n }\n {\n float3 tmp_bm - = position * uniform_h;\n float4 tmp_bn = GeneratePerlinNoise(tmp_bm, - uniform_i.x, asint(uniform_j), uniform_i.y, uniform_i.z);\n float - tmp_bo = tmp_bn[1];\n float tmp_bp = tmp_bo * uniform_k;\n float - tmp_bq = tmp_bn[2];\n float tmp_br = tmp_bq * uniform_k;\n float - tmp_bs = tmp_bn[3];\n float tmp_bt = tmp_bs * uniform_k;\n float3 - tmp_bu = float3(tmp_bp, tmp_br, tmp_bt);\n float3 tmp_bv = tmp_bu - * uniform_l;\n SetAttribute_C707D62A( /*inout */position, tmp_bv);\n - \ }\n SetAttribute_D238196D( /*inout */position, Position_d);\n - \ SetAttribute_E6295C0( /*inout */velocity, /*inout */seed, Min_e, Max_e);\n - \ \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint + ^ systemSeed);\n#endif\n \n {\n float tmp_bd = FixedRand(particleId + ^ asuint(uniform_b));\n float tmp_bf = tmp_bd * (float)2;\n float + tmp_bg = (float)1 + tmp_bf;\n SetAttribute_F0142CB9( /*inout */lifetime, + tmp_bg);\n }\n {\n PositionSphere_0( /*inout */position, + \ /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, (float)2, + ArcSphere_arc_b, (float)1);\n }\n {\n float3 tmp_bd + = position * float3(8,8,8);\n float4 tmp_bg = GeneratePerlinNoise(tmp_bd, + float3(0.2,0.5,2).x, (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float + tmp_bh = tmp_bg[1];\n float tmp_bj = tmp_bh * (float)2;\n float + tmp_bk = tmp_bg[2];\n float tmp_bl = tmp_bk * (float)2;\n float + tmp_bm = tmp_bg[3];\n float tmp_bn = tmp_bm * (float)2;\n float3 + tmp_bo = float3(tmp_bj, tmp_bl, tmp_bn);\n float3 tmp_bp = tmp_bo + * uniform_e;\n SetAttribute_C707D62A( /*inout */position, tmp_bp);\n + \ }\n {\n SetAttribute_D238196D( /*inout */position, + float3(1,0,1));\n }\n {\n SetAttribute_E6295C0( /*inout + */velocity, /*inout */seed, float3(-0.333,0,-0.333), float3(0.333,0,0.333));\n + \ }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n uint index = deadListIn[deadIndex];\n \ attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n \ attributeBuffer.Store3((index * 0x4 + 0x600) << 2,asuint(position));\n @@ -1444,9 +1420,7 @@ VisualEffectResource: 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE - 1\n\n\nCBUFFER_START(parameters)\n float4x4 InvFieldTransform_a;\n float4x4 - FieldTransform_a;\n float Roughness_a;\n float Intensity_a;\n float - Drag_a;\n float octaves_a;\n float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include + 1\n\n\nCBUFFER_START(parameters)\n float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if @@ -1472,11 +1446,12 @@ VisualEffectResource: velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x1E00) << 2));\n\t\t\tfloat mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 + 0x3C00) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\tTurbulence_1(position, /*inout */velocity, - mass, InvFieldTransform_a, FieldTransform_a, Roughness_a, Intensity_a, Drag_a, - asuint(octaves_a), deltaTime_a);\n\t\t\tEulerIntegration( /*inout */position, - velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, - lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t Turbulence_1(position, /*inout + */velocity, mass, float4x4(0.3333333,0,0,0,0,0.3333333,0,0,0,0,0.3333333,0,0,0,0,1), + float4x4(3,0,0,0,0,3,0,0,0,0,3,0,0,0,0,1), (float)0.5, (float)5, (float)1, (uint)3, + deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */position, velocity, + deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, lifetime, + \ /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x600) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x1E00) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index * 0x1 + 0x3C00) << 2,asuint(age));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n @@ -1489,15 +1464,16 @@ VisualEffectResource: * 0x4 + 0x1E00) << 2));\n\t\tfloat mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index * 0x4 + 0x1E03) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 + 0x3C00) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\tTurbulence_1(position, /*inout */velocity, mass, - InvFieldTransform_a, FieldTransform_a, Roughness_a, Intensity_a, Drag_a, asuint(octaves_a), - deltaTime_a);\n\t\tEulerIntegration( /*inout */position, velocity, deltaTime_a);\n\t\tAge( - /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index - * 0x4 + 0x600) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * - 0x4 + 0x1E00) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x4 - + 0x1E03) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + 0x3C00) - << 2,asuint(age));\n\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint indirectIndex - = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] = index;\n#endif\n#endif\n\t}\n}\n" + = position;\n#endif\n\t\t\n\t\t{\n\t\t Turbulence_1(position, /*inout */velocity, + mass, float4x4(0.3333333,0,0,0,0,0.3333333,0,0,0,0,0.3333333,0,0,0,0,1), float4x4(3,0,0,0,0,3,0,0,0,0,3,0,0,0,0,1), + (float)0.5, (float)5, (float)1, (uint)3, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x4 + + 0x600) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x4 + + 0x1E00) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x4 + 0x1E03) + << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + 0x3C00) << 2,asuint(age));\n\t\t\n\n#if + VFX_HAS_INDIRECT_DRAW\n uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] + = index;\n#endif\n#endif\n\t}\n}\n" - compute: 0 name: '[flying snowflake]Lit Quad Output' source: "Shader \"Hidden/VFX/flying snowflake/Lit Quad Output\"\n{\n\tSubShader\n\t{\t\n\t\tCull @@ -1519,12 +1495,11 @@ VisualEffectResource: 1\n\t\t#define HDRP_LIT 1\n\t\t#define HDRP_MATERIAL_TYPE_STANDARD 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_COLOR 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_ALPHA 1\n\t\t#define HDRP_USE_BASE_COLOR 1\n\t\t\n\t\t\n\t\t\n\t\t#define - VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float3 Color_b;\n\t\t - \ float uniform_c;\n\t\t float uniform_d;\n\t\t float uniform_e;\n\t\t - \ float smoothness;\n\t\t float metallic;\n\t\tCBUFFER_END\n\t\tTexture2D - baseColorMap;\n\t\tSamplerState samplerbaseColorMap;\n\t\t\n\n\t\t\n\t\t#define - VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define - IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer + VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float uniform_b;\n\t\t + \ uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D baseColorMap;\n\t\tSamplerState + samplerbaseColorMap;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR + (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE + (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat @@ -1615,11 +1590,11 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_6( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\tSetAttribute_FA15ADAA( - /*inout */color, Color_b);\n\t\t\t\t{\n\t\t\t\t float tmp_bf = FixedRand(particleId - ^ asuint(uniform_d));\n\t\t\t\t float tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t - \ float tmp_bh = uniform_c + tmp_bg;\n\t\t\t\t SetAttribute_3278B22F( /*inout - */size, tmp_bh);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_FA15ADAA( /*inout */color, float3(4,4,4));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_ba = FixedRand(particleId ^ asuint(uniform_b));\n\t\t\t\t float + tmp_bc = tmp_ba * (float)0.1;\n\t\t\t\t SetAttribute_3278B22F( /*inout */size, + tmp_bc);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if @@ -1647,9 +1622,11 @@ VisualEffectResource: invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef - VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS + VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.5;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS = smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef - VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC + VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t metallic = (float)0.5;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC = metallic;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_SPECULAR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SPECULAR = specularColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t\t\t\t\t#ifdef @@ -1712,11 +1689,8 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float3 ArcSphere_sphere_center_b;\n - \ float Lifetime_a;\n float3 uniform_f;\n float uniform_d;\n float3 - uniform_k;\n float uniform_e;\n float3 uniform_l;\n float uniform_g;\n - \ float3 uniform_o;\n float uniform_h;\n float3 Position_d;\n float - uniform_i;\n float ArcSphere_arc_b;\n float uniform_m;\n float uniform_n;\n - \ uint PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float uniform_c;\n float3 uniform_f;\n float uniform_d;\n float + ArcSphere_arc_b;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -1763,23 +1737,24 @@ VisualEffectResource: \ float3 direction = float3(0,0,1);\n float age = (float)0;\n bool alive = (bool)true;\n uint particleId = (uint)0;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n \ particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed - = WangHash(particleIndex ^ systemSeed);\n#endif\n \n SetAttribute_F0142CB9( - /*inout */lifetime, Lifetime_a);\n {\n float2 tmp_bl = GeneratePerlinNoise(uniform_e, - uniform_f.x, asint(uniform_g), uniform_f.y, uniform_f.z);\n float - tmp_bm = tmp_bl[0];\n float tmp_bo = tmp_bm - (float)-1;\n float - tmp_bq = tmp_bo / (float)2;\n float tmp_br = tmp_bq * uniform_h;\n - \ float tmp_bs = uniform_d + tmp_br;\n float tmp_bt = tmp_bs - * uniform_i;\n PositionSphere_0( /*inout */position, /*inout */seed, - \ /*inout */direction, ArcSphere_sphere_center_b, tmp_bt, ArcSphere_arc_b, (float)1);\n - \ }\n {\n float3 tmp_bl = position * uniform_k;\n float4 - tmp_bm = GeneratePerlinNoise(tmp_bl, uniform_l.x, asint(uniform_m), uniform_l.y, - uniform_l.z);\n float tmp_bn = tmp_bm[1];\n float tmp_bo - = tmp_bn * uniform_n;\n float tmp_bp = tmp_bm[2];\n float - tmp_bq = tmp_bp * uniform_n;\n float tmp_br = tmp_bm[3];\n float - tmp_bs = tmp_br * uniform_n;\n float3 tmp_bt = float3(tmp_bo, tmp_bq, - tmp_bs);\n float3 tmp_bu = tmp_bt * uniform_o;\n SetAttribute_C707D62A( - /*inout */position, tmp_bu);\n }\n SetAttribute_D238196D( /*inout - */position, Position_d);\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + = WangHash(particleIndex ^ systemSeed);\n#endif\n \n {\n SetAttribute_F0142CB9( + /*inout */lifetime, (float)0.9);\n }\n {\n float2 tmp_bd + = GeneratePerlinNoise(uniform_c, float3(0.5,0.5,2).x, (int)1, float3(0.5,0.5,2).y, + float3(0.5,0.5,2).z);\n float tmp_be = tmp_bd[0];\n float + tmp_bg = tmp_be - (float)-1;\n float tmp_bi = tmp_bg / (float)2;\n + \ float tmp_bj = tmp_bi * (float)2;\n float tmp_bk = tmp_bj + * uniform_d;\n PositionSphere_0( /*inout */position, /*inout */seed, + \ /*inout */direction, ArcSphere_sphere_center_b, tmp_bk, ArcSphere_arc_b, (float)1);\n + \ }\n {\n float3 tmp_bc = position * float3(8,8,8);\n + \ float4 tmp_bf = GeneratePerlinNoise(tmp_bc, float3(0.2,0.5,2).x, + (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float tmp_bg + = tmp_bf[1];\n float tmp_bi = tmp_bg * (float)2;\n float + tmp_bj = tmp_bf[2];\n float tmp_bk = tmp_bj * (float)2;\n float + tmp_bl = tmp_bf[3];\n float tmp_bm = tmp_bl * (float)2;\n float3 + tmp_bn = float3(tmp_bi, tmp_bk, tmp_bm);\n float3 tmp_bo = tmp_bn + * uniform_f;\n SetAttribute_C707D62A( /*inout */position, tmp_bo);\n + \ }\n {\n SetAttribute_D238196D( /*inout */position, + float3(1,0,1));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index @@ -1812,11 +1787,8 @@ VisualEffectResource: 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_USE_PARTICLEID_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float4 Alpha_d;\n\t\t float3 Front_a;\n\t\t float uniform_d;\n\t\t - \ float3 Up_a;\n\t\t float uniform_e;\n\t\t float3 Color_c;\n\t\t float - uniform_f;\n\t\t float uniform_i;\n\t\t float uniform_j;\n\t\t float - uniform_k;\n\t\t float uniform_l;\n\t\t float uniform_m;\n\t\t float - uniform_n;\n\t\t float uniform_o;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D + \ float4 Alpha_d;\n\t\t float uniform_b;\n\t\t float uniform_d;\n\t\t + \ float uniform_e;\n\t\t float uniform_f;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer @@ -1892,22 +1864,23 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tuint particleId = (attributeBuffer.Load((index - * 0x1 + 0x1C00) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_4( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, Front_a, Up_a);\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bl = FixedRand(particleId ^ asuint(uniform_e));\n\t\t\t\t float - tmp_bm = tmp_bl * uniform_f;\n\t\t\t\t float tmp_bn = uniform_d + tmp_bm;\n\t\t\t\t - \ SetAttribute_3278B22F( /*inout */size, tmp_bn);\n\t\t\t\t}\n\t\t\t\tSetAttribute_FDD06EC7( - /*inout */color, Color_c);\n\t\t\t\tAttributeFromCurve_7BA3F6A( /*inout */alpha, - age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t float tmp_bm = position[0];\n\t\t\t\t - \ float tmp_bn = max(tmp_bm, uniform_i);\n\t\t\t\t float tmp_bo = min(tmp_bn, - uniform_j);\n\t\t\t\t float tmp_bp = tmp_bo - uniform_i;\n\t\t\t\t float - tmp_bq = tmp_bp * tmp_bp;\n\t\t\t\t float tmp_bs = pow(tmp_bq, (float)0.5);\n\t\t\t\t - \ float tmp_bt = tmp_bs / uniform_k;\n\t\t\t\t float tmp_bu = (float)1 - - tmp_bt;\n\t\t\t\t float tmp_bv = tmp_bu * uniform_l;\n\t\t\t\t SetAttribute_D2A5B469( - /*inout */alpha, tmp_bv);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bl = - FixedRand(particleId ^ asuint(uniform_n));\n\t\t\t\t float tmp_bm = tmp_bl - * uniform_o;\n\t\t\t\t float tmp_bn = uniform_m + tmp_bm;\n\t\t\t\t SetAttribute_48A7BEFB( - /*inout */angleZ, tmp_bn);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + * 0x1 + 0x1C00) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ Orient_4( /*inout */axisX, /*inout */axisY, /*inout */axisZ, float3(0,1,0), + float3(1,0,0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bd = FixedRand(particleId + ^ asuint(uniform_b));\n\t\t\t\t float tmp_bf = tmp_bd * (float)0.15;\n\t\t\t\t + \ float tmp_bg = (float)0.05 + tmp_bf;\n\t\t\t\t SetAttribute_3278B22F( + /*inout */size, tmp_bg);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_FDD06EC7( + /*inout */color, float3(5.992157,5.992157,5.992157));\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t float tmp_bd + = position[0];\n\t\t\t\t float tmp_be = max(tmp_bd, uniform_d);\n\t\t\t\t + \ float tmp_bf = min(tmp_be, uniform_e);\n\t\t\t\t float tmp_bg = tmp_bf + - uniform_d;\n\t\t\t\t float tmp_bh = tmp_bg * tmp_bg;\n\t\t\t\t float + tmp_bj = pow(tmp_bh, (float)0.5);\n\t\t\t\t float tmp_bk = tmp_bj / uniform_f;\n\t\t\t\t + \ float tmp_bl = (float)1 - tmp_bk;\n\t\t\t\t float tmp_bn = tmp_bl * (float)-0.04;\n\t\t\t\t + \ SetAttribute_D2A5B469( /*inout */alpha, tmp_bn);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bc = FixedRand(particleId ^ asuint(uniform_b));\n\t\t\t\t float + tmp_be = tmp_bc * (float)60;\n\t\t\t\t SetAttribute_48A7BEFB( /*inout */angleZ, + tmp_be);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if @@ -1952,8 +1925,8 @@ VisualEffectResource: attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n \ uint nbMax;\n\tuint dispatchWidth;\n\tuint systemSeed;\nCBUFFER_END\n\nvoid - SetAttribute_99ECB8DD(inout float age, float Age) /*attribute:age Composition:Overwrite - Source:Slot Random:Off channels:XYZ */\n{\n age = Age;\n}\nvoid Age(inout + SetAttribute_9631F7C0(inout float age, float Age) /*attribute:age Composition:Add + Source:Slot Random:Off channels:XYZ */\n{\n age += Age;\n}\nvoid Age(inout float age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid Reap(float age, float lifetime, inout bool alive)\n{\n if(age > lifetime) { alive = false; }\n}\n\n\n\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\nvoid CSMain(uint3 groupId @@ -1964,29 +1937,27 @@ VisualEffectResource: (alive)\n\t\t{\n\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x2 + 0x1400) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t bool tmp_z = age > uniform_c;\n\t\t\t - \ bool tmp_ba = (bool)asuint(uniform_b) && tmp_z;\n\t\t\t float tmp_bb - = age / lifetime;\n\t\t\t float tmp_bc = lifetime * tmp_bb;\n\t\t\t float - tmp_bd = tmp_ba ? uniform_c : tmp_bc;\n\t\t\t SetAttribute_99ECB8DD( /*inout - */age, tmp_bd);\n\t\t\t}\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, - lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index - * 0x2 + 0x1400) << 2,asuint(age));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n - \ uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_z = age / lifetime;\n\t\t\t + \ bool tmp_bb = tmp_z > (float)0.3;\n\t\t\t bool tmp_bc = (bool)asuint(uniform_b) + && tmp_bb;\n\t\t\t float tmp_be = tmp_bc ? uniform_c : (float)0;\n\t\t\t + \ SetAttribute_9631F7C0( /*inout */age, tmp_be);\n\t\t\t}\n\t\t\tAge( /*inout + */age, deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif + (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0x1400) << 2,asuint(age));\n\t\t\t\t\n\n#if + VFX_HAS_INDIRECT_DRAW\n uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] = index;\n#endif\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0x1401) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] = index;\n\t\t\t}\n\t\t}\n#else\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x2 + 0x1400) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x2 + 0x1401) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\t{\n\t\t bool tmp_z = age > uniform_c;\n\t\t - \ bool tmp_ba = (bool)asuint(uniform_b) && tmp_z;\n\t\t float tmp_bb = - age / lifetime;\n\t\t float tmp_bc = lifetime * tmp_bb;\n\t\t float tmp_bd - = tmp_ba ? uniform_c : tmp_bc;\n\t\t SetAttribute_99ECB8DD( /*inout */age, - tmp_bd);\n\t\t}\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, - \ /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store((index * 0x2 + 0x1400) - << 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0x2 + 0x1401) << 2,uint(alive));\n\t\t\n\n#if - VFX_HAS_INDIRECT_DRAW\n uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] - = index;\n#endif\n#endif\n\t}\n}\n" + = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_z = age / lifetime;\n\t\t + \ bool tmp_bb = tmp_z > (float)0.3;\n\t\t bool tmp_bc = (bool)asuint(uniform_b) + && tmp_bb;\n\t\t float tmp_be = tmp_bc ? uniform_c : (float)0;\n\t\t SetAttribute_9631F7C0( + /*inout */age, tmp_be);\n\t\t}\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store((index * 0x2 + + 0x1400) << 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0x2 + 0x1401) + << 2,uint(alive));\n\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint indirectIndex + = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] = index;\n#endif\n#endif\n\t}\n}\n" - compute: 1 name: '[ground ice]CameraSort' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP @@ -2003,7 +1974,7 @@ VisualEffectResource: -= deadListCount.Load(0);\n#endif\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n\tif (id < threshold)\n\t{\n\t\tuint index = inputBuffer[id];\n\t\tfloat3 position - = asfloat(attributeBuffer.Load3((index * 0x4 + 0x17700) << 2));\n\t\t\n\n\t\t\n#if + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x7D00) << 2));\n\t\t\n\n\t\t\n#if VFX_LOCAL_SPACE\n\t\tfloat3 wPos = mul(localToWorld,float4(position,1.0f)).xyz;\n#else\n\t\tfloat3 wPos = position;\n#endif\n\t\tfloat3 camToPos = wPos - cameraPosition;\n\t\t\n\t\tKvp kvp;\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\n\t\tkvp.index @@ -2058,221 +2029,209 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 + - op: 5 + valueIndex: 3 + data[0]: 0 + data[1]: -1 + data[2]: 0 + data[3]: 3 - op: 1 - valueIndex: 1 + valueIndex: 4 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 + - op: 5 + valueIndex: 7 + data[0]: 2 + data[1]: -1 + data[2]: 0 + data[3]: 3 - op: 1 - valueIndex: 2 + valueIndex: 8 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 3 + valueIndex: 9 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 4 + valueIndex: 10 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 - valueIndex: 5 + valueIndex: 13 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 5 - op: 1 - valueIndex: 6 + valueIndex: 14 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 26 - valueIndex: 7 - data[0]: 0 - data[1]: 1 + data[3]: 3 + - op: 21 + valueIndex: 17 + data[0]: 4 + data[1]: 5 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 8 + valueIndex: 18 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 1 - valueIndex: 9 - data[0]: -1 - data[1]: -1 + data[3]: 3 + - op: 24 + valueIndex: 21 + data[0]: 1 + data[1]: 3 data[2]: -1 data[3]: 1 - 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