From 713cfd17ffb0b7eef497c9e3262a12dffd59ff8c Mon Sep 17 00:00:00 2001 From: tigerchen Date: Thu, 2 Jan 2020 11:09:35 +0800 Subject: [PATCH] fix audio bug --- .../Assets/Scenes/DarkSea.unity | 2 +- .../Assets/Scripts/StatManager.cs | 20 ++++++++++--------- 2 files changed, 12 insertions(+), 10 deletions(-) diff --git a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scenes/DarkSea.unity b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scenes/DarkSea.unity index 70d82ad..a231a92 100644 --- a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scenes/DarkSea.unity +++ b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scenes/DarkSea.unity @@ -328,7 +328,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: b44ad6717e6ec8641a8aead6800d2fdf, type: 3} m_Name: m_EditorClassIdentifier: - fade_sec: 0.1 + fade_sec: 1 loop_to_trigger: 2 use_horse_sound: 1 idle_player: {fileID: 540220394} diff --git a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/StatManager.cs b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/StatManager.cs index a08f155..a375c51 100644 --- a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/StatManager.cs +++ b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/StatManager.cs @@ -105,16 +105,18 @@ public class StatManager : MonoBehaviour } else if (m_timer > trigger_time) { - if(aud == null) + if (aud == null) + { aud = gameObject.AddComponent(); - aud.loop = false; - aud.playOnAwake = false; - if (use_horse_sound) - aud.clip = horse_clip; - else - aud.clip = no_horse_clip; - aud.Play(); - h_player.Play(); + aud.loop = false; + aud.playOnAwake = false; + if (use_horse_sound) + aud.clip = horse_clip; + else + aud.clip = no_horse_clip; + aud.Play(); + h_player.Play(); + } //m_timer = 0f; Debug.Log("horse fade in");