From d18020ac33688e9dd5dfa82d5dc6b4a2f521b7eb Mon Sep 17 00:00:00 2001 From: tigerchen Date: Fri, 13 Dec 2019 18:55:50 +0800 Subject: [PATCH 1/3] create main canvas & use rectTransform --- .../Assets/Prefabs/FlakeImage.prefab | 4 +- .../Assets/Scenes/DarkSea.unity | 567 +++++++----------- .../Assets/Scripts/touchVisualizer.cs | 6 +- .../Assets/Scripts/tuio_event.cs | 12 +- 4 files changed, 223 insertions(+), 366 deletions(-) diff --git a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Prefabs/FlakeImage.prefab b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Prefabs/FlakeImage.prefab index fd5af3d..ad17f31 100644 --- a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Prefabs/FlakeImage.prefab +++ b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Prefabs/FlakeImage.prefab @@ -35,8 +35,8 @@ RectTransform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0.5, y: 0.5} - m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 256, y: 256} m_Pivot: {x: 0.5, y: 0.5} diff --git a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scenes/DarkSea.unity b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scenes/DarkSea.unity index 19205c0..b3e8ab0 100644 --- a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scenes/DarkSea.unity +++ b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scenes/DarkSea.unity @@ -123,6 +123,7 @@ GameObject: - 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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 0, y: 0, z: 0} - m_Children: - - {fileID: 229700560} - m_Father: {fileID: 0} - m_RootOrder: 5 - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 0} - m_Pivot: {x: 0, y: 0} diff --git a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/touchVisualizer.cs b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/touchVisualizer.cs index 76e5fc8..58849bf 100644 --- a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/touchVisualizer.cs +++ b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/touchVisualizer.cs @@ -5,7 +5,7 @@ using UnityEngine; public class touchVisualizer : MonoBehaviour { - public Transform debug_canvas; + public RectTransform debug_canvas; public RectTransform _rect; Dictionary debug_touches = new Dictionary(); @@ -28,7 +28,9 @@ public class touchVisualizer : MonoBehaviour t.name = "debug" + id.ToString(); tran = t.GetComponent(); debug_touches.Add(id, tran); - tran.position = touches[id].position; + var rt = tran.transform as RectTransform; + rt.anchoredPosition = touches[id].position; + //tran.position = touches[id].position; } else { diff --git a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/tuio_event.cs b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/tuio_event.cs index 0e82605..66c44f6 100644 --- a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/tuio_event.cs +++ b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/tuio_event.cs @@ -6,7 +6,7 @@ using UltraCombos.Configuration; public class tuio_event : MonoBehaviour { public movieController img; - public Transform canvas; + public RectTransform canvas; Dictionary movies = new Dictionary(); Dictionary pre_pos = new Dictionary(); @@ -42,14 +42,16 @@ public class tuio_event : MonoBehaviour if (movies.ContainsKey(id) == false) // Add { //Debug.Log("Add"); - GameObject g = Instantiate(img.gameObject, canvas); + GameObject g = Instantiate(img.gameObject, canvas, false); g.name = id.ToString(); movie = g.AddComponent(); movie.fade_speed = img_fade_speed; movie.wait_sec = img_wait_sec; movie.id = id; movies.Add(id, movie); - movie.transform.position = touches[id].position; + var rt = movie.transform as RectTransform; + rt.anchoredPosition = touches[id].position; + //movie.transform.position = touches[id].position; pre_pos[id] = touches[id].position; } else //update @@ -58,7 +60,9 @@ public class tuio_event : MonoBehaviour if (Time.frameCount % frame_gap == 0) { - float delta_pos = Vector2.Distance(pre_pos[id], movie.transform.position); + var rt = movie.transform as RectTransform; + //rt.anchoredPosition = touches[id].position; + float delta_pos = Vector2.Distance(pre_pos[id], rt.anchoredPosition); if (delta_pos > delta_threshold) { movie.force_destroy = true; From 966b72a031c1f7b7e70a8e992a3369fbb217896c Mon Sep 17 00:00:00 2001 From: tigerchen Date: Fri, 13 Dec 2019 19:26:26 +0800 Subject: [PATCH 2/3] add random color for tuio visualizer --- .../Assets/Prefabs/TUIO_Debug.prefab | 6 +++--- .../19050-08-DarkSea/Assets/Scenes/DarkSea.unity | 14 +++++++------- .../Assets/Scripts/touchVisualizer.cs | 11 +++++++---- 3 files changed, 17 insertions(+), 14 deletions(-) diff --git a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Prefabs/TUIO_Debug.prefab b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Prefabs/TUIO_Debug.prefab index da2f46d..ce13a31 100644 --- a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Prefabs/TUIO_Debug.prefab +++ b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Prefabs/TUIO_Debug.prefab @@ -32,10 +32,10 @@ RectTransform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - 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m_RootOrder: 3 + m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0.5, y: 0.5} - m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 100, y: 100} - m_Pivot: {x: 0.5, y: 0.5} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0, y: 0} --- !u!225 &728173366 CanvasGroup: m_ObjectHideFlags: 0 @@ -897,7 +897,7 @@ RectTransform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 385543094} - m_RootOrder: 4 + m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} diff --git a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/touchVisualizer.cs b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/touchVisualizer.cs index 58849bf..77cc967 100644 --- a/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/touchVisualizer.cs +++ b/08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/touchVisualizer.cs @@ -1,10 +1,10 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.UI; public class touchVisualizer : MonoBehaviour { - public RectTransform debug_canvas; public RectTransform _rect; @@ -25,17 +25,20 @@ public class touchVisualizer : MonoBehaviour if (debug_touches.ContainsKey(id) == false) { GameObject t = Instantiate(_rect.gameObject, debug_canvas); + float r = Random.Range(0.5f, 1f); + float g = Random.Range(0.5f, 1f); + float b = Random.Range(0.5f, 1f); + t.GetComponent().color = new Color(r, g, b); t.name = "debug" + id.ToString(); tran = t.GetComponent(); debug_touches.Add(id, tran); - var rt = tran.transform as RectTransform; - rt.anchoredPosition = touches[id].position; + tran.anchoredPosition = touches[id].position; //tran.position = touches[id].position; } else { tran = debug_touches[id]; - tran.position = touches[id].position; + tran.anchoredPosition = touches[id].position; } } From bc4854fe5421b2b73fc26f2f26c3e876f516c1b3 Mon Sep 17 00:00:00 2001 From: tigerchen Date: Fri, 13 Dec 2019 19:27:36 +0800 Subject: [PATCH 3/3] clean scene & adjust vfx --- .../Assets/Scenes/Ice.unity | 110 +- .../Assets/Textures/camera_tex.renderTexture | 4 +- .../Visual Effect Graphs/iceVFX_2018.vfx | 3399 +++++------------ 3 files changed, 1031 insertions(+), 2482 deletions(-) diff --git a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity index dd865b4..163589d 100644 --- a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity +++ b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity @@ -344,7 +344,7 @@ Canvas: m_GameObject: {fileID: 396373727} m_Enabled: 1 serializedVersion: 3 - 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{fileID: 1216109996} + m_Father: {fileID: 0} + m_RootOrder: 13 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0, y: 0} --- !u!1 &706372899 GameObject: m_ObjectHideFlags: 0 @@ -1016,7 +1114,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 940676729} m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 100, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} @@ -1313,7 +1411,7 @@ RectTransform: m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] - m_Father: {fileID: 396373731} + m_Father: {fileID: 613337801} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} @@ -1333,7 +1431,7 @@ MonoBehaviour: m_Script: {fileID: -98529514, guid: f70555f144d8491a825f0804e09c671c, type: 3} m_Name: m_EditorClassIdentifier: - m_Material: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} + m_Material: {fileID: 2100000, guid: dd78c99175ae1264884104d000aa04c7, type: 2} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 m_OnCullStateChanged: @@ -1386,7 +1484,7 @@ RectTransform: m_Children: - {fileID: 562864508} m_Father: {fileID: 396373731} - m_RootOrder: 1 + m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} diff --git a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Textures/camera_tex.renderTexture b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Textures/camera_tex.renderTexture index 076c7e0..4c1d675 100644 --- a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Textures/camera_tex.renderTexture +++ b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Textures/camera_tex.renderTexture @@ -16,10 +16,10 @@ RenderTexture: m_Height: 1200 m_AntiAliasing: 1 m_DepthFormat: 2 - m_ColorFormat: 22 + m_ColorFormat: 10 m_MipMap: 0 m_GenerateMips: 1 - m_SRGB: 1 + m_SRGB: 0 m_UseDynamicScale: 0 m_BindMS: 0 m_TextureSettings: diff --git a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx index 98ed789..16fc376 100644 --- a/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx +++ b/01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx @@ -243,10 +243,10 @@ MonoBehaviour: categories: [] uiBounds: serializedVersion: 2 - x: -1524 + x: -1499 y: -422 - width: 4568 - height: 3714 + width: 4543 + height: 3745 --- !u!114 &114350483966674976 MonoBehaviour: m_ObjectHideFlags: 1 @@ -1037,12 +1037,9 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float3 ArcSphere_sphere_center_b;\n float Lifetime_a;\n float3 uniform_f;\n - \ float uniform_d;\n float3 uniform_k;\n float uniform_e;\n float3 - uniform_l;\n float uniform_g;\n float3 uniform_o;\n float uniform_h;\n - \ float3 Position_d;\n float uniform_i;\n float ArcSphere_arc_b;\n float - uniform_m;\n float uniform_n;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include - \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float3 ArcSphere_sphere_center_b;\n float Lifetime_a;\n float3 uniform_g;\n + \ float uniform_d;\n float3 uniform_h;\n float uniform_e;\n float + ArcSphere_arc_b;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -1091,22 +1088,22 @@ VisualEffectResource: alive = (bool)true;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex ^ systemSeed);\n#endif\n \n SetAttribute_F0142CB9( /*inout */lifetime, - Lifetime_a);\n {\n float2 tmp_bn = GeneratePerlinNoise(uniform_e, - uniform_f.x, asint(uniform_g), uniform_f.y, uniform_f.z);\n float - tmp_bo = tmp_bn[0];\n float tmp_bq = tmp_bo - (float)-1;\n float - tmp_bs = tmp_bq / (float)2;\n float tmp_bt = tmp_bs * uniform_h;\n - \ float tmp_bu = uniform_d + tmp_bt;\n float tmp_bv = tmp_bu - * uniform_i;\n PositionSphere_0( /*inout */position, /*inout */seed, - \ /*inout */direction, ArcSphere_sphere_center_b, tmp_bv, ArcSphere_arc_b, (float)1);\n - \ }\n {\n float3 tmp_bn = position * uniform_k;\n float4 - tmp_bo = GeneratePerlinNoise(tmp_bn, uniform_l.x, asint(uniform_m), uniform_l.y, - uniform_l.z);\n float tmp_bp = tmp_bo[1];\n float tmp_bq - = tmp_bp * uniform_n;\n float tmp_br = tmp_bo[2];\n float - tmp_bs = tmp_br * uniform_n;\n float tmp_bt = tmp_bo[3];\n float - tmp_bu = tmp_bt * uniform_n;\n float3 tmp_bv = float3(tmp_bq, tmp_bs, - tmp_bu);\n float3 tmp_bw = tmp_bv * uniform_o;\n SetAttribute_C707D62A( - /*inout */position, tmp_bw);\n }\n SetAttribute_D238196D( /*inout - */position, Position_d);\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + Lifetime_a);\n {\n float2 tmp_bh = GeneratePerlinNoise(uniform_d, + float3(0.5,0.5,2).x, (int)1, float3(0.5,0.5,2).y, float3(0.5,0.5,2).z);\n float + tmp_bi = tmp_bh[0];\n float tmp_bk = tmp_bi - (float)-1;\n float + tmp_bm = tmp_bk / (float)2;\n float tmp_bn = tmp_bm * (float)2;\n + \ float tmp_bo = tmp_bn * uniform_e;\n PositionSphere_0( + /*inout */position, /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, + tmp_bo, ArcSphere_arc_b, (float)1);\n }\n {\n float3 + tmp_bf = position * uniform_g;\n float4 tmp_bi = GeneratePerlinNoise(tmp_bf, + float3(0.3,0.5,2).x, (int)1, float3(0.3,0.5,2).y, float3(0.3,0.5,2).z);\n float + tmp_bj = tmp_bi[1];\n float tmp_bl = tmp_bj * (float)2;\n float + tmp_bm = tmp_bi[2];\n float tmp_bn = tmp_bm * (float)2;\n float + tmp_bo = tmp_bi[3];\n float tmp_bp = tmp_bo * (float)2;\n float3 + tmp_bq = float3(tmp_bl, tmp_bn, tmp_bp);\n float3 tmp_br = tmp_bq + * uniform_h;\n SetAttribute_C707D62A( /*inout */position, tmp_br);\n + \ }\n {\n SetAttribute_D238196D( /*inout */position, + float3(1,0.1,1));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index * 0x2 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index @@ -1128,12 +1125,10 @@ VisualEffectResource: 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define - VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float4x4 InvFieldTransform_b;\n - \ float4x4 FieldTransform_b;\n float3 Position_d;\n float uniform_b;\n - \ float uniform_c;\n float uniform_d;\n float uniform_e;\n float - Intensity_b;\n float Drag_b;\n float deltaTime_b;\n float uniform_k;\n - \ float uniform_l;\n float uniform_m;\n uint3 PADDING_0;\nCBUFFER_END\nTexture3D - VectorField_b;\nSamplerState samplerVectorField_b;\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float uniform_b;\n float + uniform_c;\n float deltaTime_b;\n float uniform_e;\n float uniform_f;\n + \ uint3 PADDING_0;\nCBUFFER_END\nTexture3D VectorField_b;\nSamplerState samplerVectorField_b;\n\n\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n @@ -1166,23 +1161,23 @@ VisualEffectResource: * 0x8 + 0x30D83) << 2));\n\t\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\tfloat mass = (float)1;\n\t\t\tuint particleId = (attributeBuffer.Load((index * 0x2 + 0x1) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_bm = age / lifetime;\n\t\t\t - \ bool tmp_bn = tmp_bm > uniform_c;\n\t\t\t bool tmp_bo = (bool)asuint(uniform_b) - && tmp_bn;\n\t\t\t float tmp_bp = tmp_bo ? uniform_d : uniform_e;\n\t\t\t - \ SetAttribute_9631F7C0( /*inout */age, tmp_bp);\n\t\t\t}\n\t\t\tVectorFieldForce_3B8596C( - /*inout */velocity, mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), - InvFieldTransform_b, FieldTransform_b, Intensity_b, Drag_b, deltaTime_b);\n\t\t\t{\n\t\t\t - \ float tmp_bm = FixedRand(particleId ^ asuint(uniform_l));\n\t\t\t float - tmp_bn = deltaTime_b * tmp_bm;\n\t\t\t float tmp_bo = uniform_k + tmp_bn;\n\t\t\t - \ float tmp_bp = tmp_bo * uniform_m;\n\t\t\t Drag_0( /*inout */velocity, - mass, tmp_bp, deltaTime_b);\n\t\t\t}\n\t\t\tSetAttribute_D238196D( /*inout */position, - Position_d);\n\t\t\tEulerIntegration( /*inout */position, velocity, deltaTime_b);\n\t\t\tAge( - /*inout */age, deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif - (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + 0x30D80) << - 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index * 0x8 + 0x30D83) - << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0xF4380) << - 2,asuint(velocity));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint - indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_be = age / lifetime;\n\t\t\t + \ bool tmp_bg = tmp_be > (float)0.3;\n\t\t\t bool tmp_bh = (bool)asuint(uniform_b) + && tmp_bg;\n\t\t\t float tmp_bj = tmp_bh ? uniform_c : (float)0;\n\t\t\t + \ SetAttribute_9631F7C0( /*inout */age, tmp_bj);\n\t\t\t}\n\t\t\t{\n\t\t\t + \ VectorFieldForce_3B8596C( /*inout */velocity, mass, position, GetVFXSampler(VectorField_b, + samplerVectorField_b), float4x4(0.2,0,0,0,0,0.2,0,0,0,0,0.2,0,0,0,0,1), float4x4(5,0,0,0,0,5,0,0,0,0,5,0,0,0,0,1), + (float)10, (float)1, deltaTime_b);\n\t\t\t}\n\t\t\t{\n\t\t\t float tmp_be + = FixedRand(particleId ^ asuint(uniform_f));\n\t\t\t float tmp_bf = deltaTime_b + * tmp_be;\n\t\t\t float tmp_bg = uniform_e + tmp_bf;\n\t\t\t float tmp_bi + = tmp_bg * (float)20;\n\t\t\t Drag_0( /*inout */velocity, mass, tmp_bi, deltaTime_b);\n\t\t\t}\n\t\t\t{\n\t\t\t + \ SetAttribute_D238196D( /*inout */position, float3(1,0,1));\n\t\t\t}\n\t\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_b);\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index + * 0x8 + 0x30D80) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index + * 0x8 + 0x30D83) << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store3((index * + 0x4 + 0xF4380) << 2,asuint(velocity));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n + \ uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] = index;\n#endif\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index * 0x8 + 0x30D84) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] = index;\n\t\t\t}\n\t\t}\n#else\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index @@ -1192,17 +1187,18 @@ VisualEffectResource: * 0x4 + 0xF4380) << 2));\n\t\tfloat mass = (float)1;\n\t\tuint particleId = (attributeBuffer.Load((index * 0x2 + 0x1) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x8 + 0x30D84) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_bm = age / lifetime;\n\t\t - \ bool tmp_bn = tmp_bm > uniform_c;\n\t\t bool tmp_bo = (bool)asuint(uniform_b) - && tmp_bn;\n\t\t float tmp_bp = tmp_bo ? uniform_d : uniform_e;\n\t\t SetAttribute_9631F7C0( - /*inout */age, tmp_bp);\n\t\t}\n\t\tVectorFieldForce_3B8596C( /*inout */velocity, - mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), InvFieldTransform_b, - FieldTransform_b, Intensity_b, Drag_b, deltaTime_b);\n\t\t{\n\t\t float tmp_bm - = FixedRand(particleId ^ asuint(uniform_l));\n\t\t float tmp_bn = deltaTime_b - * tmp_bm;\n\t\t float tmp_bo = uniform_k + tmp_bn;\n\t\t float tmp_bp - = tmp_bo * uniform_m;\n\t\t Drag_0( /*inout */velocity, mass, tmp_bp, deltaTime_b);\n\t\t}\n\t\tSetAttribute_D238196D( - /*inout */position, Position_d);\n\t\tEulerIntegration( /*inout */position, - velocity, deltaTime_b);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, + = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_be = age / lifetime;\n\t\t + \ bool tmp_bg = tmp_be > (float)0.3;\n\t\t bool tmp_bh = (bool)asuint(uniform_b) + && tmp_bg;\n\t\t float tmp_bj = tmp_bh ? uniform_c : (float)0;\n\t\t SetAttribute_9631F7C0( + /*inout */age, tmp_bj);\n\t\t}\n\t\t{\n\t\t VectorFieldForce_3B8596C( /*inout + */velocity, mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), + float4x4(0.2,0,0,0,0,0.2,0,0,0,0,0.2,0,0,0,0,1), float4x4(5,0,0,0,0,5,0,0,0,0,5,0,0,0,0,1), + (float)10, (float)1, deltaTime_b);\n\t\t}\n\t\t{\n\t\t float tmp_be = FixedRand(particleId + ^ asuint(uniform_f));\n\t\t float tmp_bf = deltaTime_b * tmp_be;\n\t\t float + tmp_bg = uniform_e + tmp_bf;\n\t\t float tmp_bi = tmp_bg * (float)20;\n\t\t + \ Drag_0( /*inout */velocity, mass, tmp_bi, deltaTime_b);\n\t\t}\n\t\t{\n\t\t + \ SetAttribute_D238196D( /*inout */position, float3(1,0,1));\n\t\t}\n\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_b);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x8 + 0x30D80) << 2,asuint(position));\n\t\tattributeBuffer.Store((index * 0x8 + 0x30D83) << 2,asuint(age));\n\t\tattributeBuffer.Store3((index * 0x4 + 0xF4380) @@ -1227,11 +1223,10 @@ VisualEffectResource: VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE - 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 uniform_g;\n\t\t float4 - Alpha_e;\n\t\t float3 Front_a;\n\t\t float uniform_d;\n\t\t float3 - Up_a;\n\t\t float uniform_e;\n\t\t float3 Color_d;\n\t\t float uniform_f;\n\t\t - \ float uniform_j;\n\t\t float uniform_k;\n\t\t float uniform_l;\n\t\t - \ float uniform_m;\n\t\t float uniform_n;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D + 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 uniform_e;\n\t\t float4 + Alpha_e;\n\t\t float uniform_b;\n\t\t float uniform_c;\n\t\t float + uniform_d;\n\t\t float uniform_g;\n\t\t float uniform_h;\n\t\t float + uniform_i;\n\t\t float uniform_j;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer @@ -1308,22 +1303,23 @@ VisualEffectResource: pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat - scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_4( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, Front_a, Up_a);\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bm = FixedRand(particleId ^ asuint(uniform_e));\n\t\t\t\t float - tmp_bn = tmp_bm * uniform_f;\n\t\t\t\t float tmp_bo = uniform_d + tmp_bn;\n\t\t\t\t - \ SetAttribute_3278B22F( /*inout */size, tmp_bo);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bm = age / lifetime;\n\t\t\t\t float tmp_bn = SampleCurve(uniform_g,tmp_bm);\n\t\t\t\t - \ SetAttribute_39EE3455( /*inout */size, tmp_bn);\n\t\t\t\t}\n\t\t\t\tSetAttribute_FDD06EC7( - /*inout */color, Color_d);\n\t\t\t\tAttributeFromCurve_7BA3F6A( /*inout */alpha, - age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t float tmp_bn = position[0];\n\t\t\t\t - \ float tmp_bo = max(tmp_bn, uniform_j);\n\t\t\t\t float tmp_bp = min(tmp_bo, - uniform_k);\n\t\t\t\t float tmp_bq = tmp_bp - uniform_j;\n\t\t\t\t float - tmp_br = tmp_bq * tmp_bq;\n\t\t\t\t float tmp_bt = pow(tmp_br, (float)0.5);\n\t\t\t\t - \ float tmp_bu = tmp_bt / uniform_l;\n\t\t\t\t float tmp_bv = (float)1 - - tmp_bu;\n\t\t\t\t float tmp_bw = tmp_bv * uniform_m;\n\t\t\t\t float - tmp_bx = tmp_bw + uniform_n;\n\t\t\t\t SetAttribute_D2A5B469( /*inout */alpha, - tmp_bx);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ Orient_4( /*inout */axisX, /*inout */axisY, /*inout */axisZ, float3(0,1,0), + float3(1,0,0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bi = FixedRand(particleId + ^ asuint(uniform_c));\n\t\t\t\t float tmp_bj = tmp_bi * uniform_d;\n\t\t\t\t + \ float tmp_bk = uniform_b + tmp_bj;\n\t\t\t\t SetAttribute_3278B22F( /*inout + */size, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bi = age / lifetime;\n\t\t\t\t + \ float tmp_bj = SampleCurve(uniform_e,tmp_bi);\n\t\t\t\t SetAttribute_39EE3455( + /*inout */size, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_FDD06EC7( + /*inout */color, float3(0.4581701,0.7131948,0.9811321));\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t float tmp_bj + = position[0];\n\t\t\t\t float tmp_bk = max(tmp_bj, uniform_g);\n\t\t\t\t + \ float tmp_bl = min(tmp_bk, uniform_h);\n\t\t\t\t float tmp_bm = tmp_bl + - uniform_g;\n\t\t\t\t float tmp_bn = tmp_bm * tmp_bm;\n\t\t\t\t float + tmp_bp = pow(tmp_bn, (float)0.5);\n\t\t\t\t float tmp_bq = tmp_bp / uniform_i;\n\t\t\t\t + \ float tmp_br = (float)1 - tmp_bq;\n\t\t\t\t float tmp_bt = tmp_br * (float)-0.05;\n\t\t\t\t + \ float tmp_bu = tmp_bt + uniform_j;\n\t\t\t\t SetAttribute_D2A5B469( /*inout + */alpha, tmp_bu);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if @@ -1375,14 +1371,10 @@ VisualEffectResource: VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE - 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 uniform_j;\n\t\t float4 - Alpha_e;\n\t\t float3 uniform_b;\n\t\t float uniform_d;\n\t\t float3 - uniform_c;\n\t\t float uniform_f;\n\t\t float3 uniform_e;\n\t\t float - uniform_g;\n\t\t float3 uniform_k;\n\t\t float uniform_h;\n\t\t float3 - uniform_m;\n\t\t float uniform_i;\n\t\t float3 Color_f;\n\t\t float - uniform_l;\n\t\t float uniform_n;\n\t\t float uniform_o;\n\t\t float - uniform_p;\n\t\t float uniform_s;\n\t\t float uniform_t;\n\t\t float - uniform_u;\n\t\t float uniform_v;\n\t\t float uniform_w;\n\t\tCBUFFER_END\n\t\tTexture2D + 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 uniform_e;\n\t\t float4 + Alpha_e;\n\t\t float uniform_b;\n\t\t float uniform_c;\n\t\t float + uniform_d;\n\t\t float uniform_g;\n\t\t float uniform_h;\n\t\t float + uniform_i;\n\t\t float uniform_j;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer @@ -1463,32 +1455,32 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t - \ float3 tmp_bv = position * uniform_b;\n\t\t\t\t float3 tmp_bw = GeneratePerlinCurlNoise(tmp_bv, - uniform_c.x, asint(uniform_d), uniform_c.y, uniform_c.z);\n\t\t\t\t float3 - tmp_bx = tmp_bw * uniform_e;\n\t\t\t\t float tmp_by = tmp_bx[0];\n\t\t\t\t - \ float tmp_bz = tmp_bx[2];\n\t\t\t\t float3 tmp_ca = float3(tmp_by, uniform_f, - tmp_bz);\n\t\t\t\t Orient_2( /*inout */axisX, /*inout */axisY, /*inout - */axisZ, position, tmp_ca);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bv - = FixedRand(particleId ^ asuint(uniform_h));\n\t\t\t\t float tmp_bw = tmp_bv - * uniform_i;\n\t\t\t\t float tmp_bx = uniform_g + tmp_bw;\n\t\t\t\t SetAttribute_3278B22F( - /*inout */size, tmp_bx);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bv = age - / lifetime;\n\t\t\t\t float tmp_bw = SampleCurve(uniform_j,tmp_bv);\n\t\t\t\t - \ SetAttribute_39EE3455( /*inout */size, tmp_bw);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float3 tmp_bv = GeneratePerlinCurlNoise(position, uniform_k.x, asint(uniform_l), - uniform_k.y, uniform_k.z);\n\t\t\t\t float3 tmp_bw = tmp_bv * uniform_m;\n\t\t\t\t - \ float tmp_bx = tmp_bw[0];\n\t\t\t\t float tmp_by = tmp_bx * uniform_n;\n\t\t\t\t - \ float tmp_bz = abs(tmp_by);\n\t\t\t\t float3 tmp_ca = float3(tmp_bz, - uniform_o, uniform_p);\n\t\t\t\t SetAttribute_D5151642( /*inout */scaleX, - \ /*inout */scaleY, /*inout */scaleZ, tmp_ca);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( - /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\tSetAttribute_FA15ADAA( /*inout - */color, Color_f);\n\t\t\t\t{\n\t\t\t\t float tmp_bw = position[0];\n\t\t\t\t - \ float tmp_bx = max(tmp_bw, uniform_s);\n\t\t\t\t float tmp_by = min(tmp_bx, - uniform_t);\n\t\t\t\t float tmp_bz = tmp_by - uniform_s;\n\t\t\t\t float - tmp_ca = tmp_bz * tmp_bz;\n\t\t\t\t float tmp_cc = pow(tmp_ca, (float)0.5);\n\t\t\t\t - \ float tmp_cd = tmp_cc / uniform_u;\n\t\t\t\t float tmp_ce = (float)1 - - tmp_cd;\n\t\t\t\t float tmp_cf = tmp_ce * uniform_v;\n\t\t\t\t float - tmp_cg = tmp_cf + uniform_w;\n\t\t\t\t SetAttribute_D2A5B469( /*inout */alpha, - tmp_cg);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + \ float3 tmp_bj = position * float3(2.8,2.8,2.8);\n\t\t\t\t float3 tmp_bm + = GeneratePerlinCurlNoise(tmp_bj, float3(0.53,0.5,2).x, (int)5, float3(0.53,0.5,2).y, + float3(0.53,0.5,2).z);\n\t\t\t\t float3 tmp_bo = tmp_bm * float3(2,2,2);\n\t\t\t\t + \ float tmp_bp = tmp_bo[0];\n\t\t\t\t float tmp_br = tmp_bo[2];\n\t\t\t\t + \ float3 tmp_bs = float3(tmp_bp, (float)0.18, tmp_br);\n\t\t\t\t Orient_2( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, tmp_bs);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bi = FixedRand(particleId ^ asuint(uniform_c));\n\t\t\t\t float + tmp_bj = tmp_bi * uniform_d;\n\t\t\t\t float tmp_bk = uniform_b + tmp_bj;\n\t\t\t\t + \ SetAttribute_3278B22F( /*inout */size, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bi = age / lifetime;\n\t\t\t\t float tmp_bj = SampleCurve(uniform_e,tmp_bi);\n\t\t\t\t + \ SetAttribute_39EE3455( /*inout */size, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float3 tmp_bk = GeneratePerlinCurlNoise(position, float3(3.47,0.5,2).x, + (int)1, float3(3.47,0.5,2).y, float3(3.47,0.5,2).z);\n\t\t\t\t float tmp_bl + = tmp_bk[0];\n\t\t\t\t float tmp_bn = tmp_bl * (float)0.1;\n\t\t\t\t float + tmp_bo = abs(tmp_bn);\n\t\t\t\t float3 tmp_br = float3(tmp_bo, (float)0.4, + (float)0);\n\t\t\t\t SetAttribute_D5151642( /*inout */scaleX, /*inout */scaleY, + \ /*inout */scaleZ, tmp_br);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t SetAttribute_FA15ADAA( + /*inout */color, float3(0.1262905,0.4428218,0.8113208));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bj = position[0];\n\t\t\t\t float tmp_bk = max(tmp_bj, uniform_g);\n\t\t\t\t + \ float tmp_bl = min(tmp_bk, uniform_h);\n\t\t\t\t float tmp_bm = tmp_bl + - uniform_g;\n\t\t\t\t float tmp_bn = tmp_bm * tmp_bm;\n\t\t\t\t float + tmp_bp = pow(tmp_bn, (float)0.5);\n\t\t\t\t float tmp_bq = tmp_bp / uniform_i;\n\t\t\t\t + \ float tmp_br = (float)1 - tmp_bq;\n\t\t\t\t float tmp_bt = tmp_br * (float)-0.05;\n\t\t\t\t + \ float tmp_bu = tmp_bt + uniform_j;\n\t\t\t\t SetAttribute_D2A5B469( /*inout + */alpha, tmp_bu);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if @@ -1529,12 +1521,9 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float3 ArcSphere_sphere_center_b;\n float uniform_b;\n float3 uniform_h;\n - \ float uniform_c;\n float3 uniform_i;\n float uniform_d;\n float3 - uniform_l;\n float ArcSphere_sphere_radius_b;\n float3 Position_d;\n float - ArcSphere_arc_b;\n float3 Min_e;\n float uniform_j;\n float3 Max_e;\n - \ float uniform_k;\n float3 box_center_f;\n uint PADDING_0;\n float3 - box_size_f;\n uint PADDING_1;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float3 ArcSphere_sphere_center_b;\n float uniform_b;\n float3 uniform_f;\n + \ float ArcSphere_sphere_radius_b;\n float3 uniform_g;\n float ArcSphere_arc_b;\n + \ float3 box_center_f;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -1589,46 +1578,46 @@ VisualEffectResource: \ bool alive = (bool)true;\n uint particleId = (uint)0;\n float age = (float)0;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex - ^ systemSeed);\n#endif\n \n {\n float tmp_bo = FixedRand(particleId - ^ asuint(uniform_c));\n float tmp_bp = tmp_bo * uniform_d;\n float - tmp_bq = uniform_b + tmp_bp;\n SetAttribute_F0142CB9( /*inout */lifetime, - tmp_bq);\n }\n {\n PositionSphere_0( /*inout */position, + ^ systemSeed);\n#endif\n \n {\n float tmp_bg = FixedRand(particleId + ^ asuint(uniform_b));\n float tmp_bi = tmp_bg * (float)2;\n float + tmp_bj = (float)1 + tmp_bi;\n SetAttribute_F0142CB9( /*inout */lifetime, + tmp_bj);\n }\n {\n PositionSphere_0( /*inout */position, \ /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, ArcSphere_sphere_radius_b, - ArcSphere_arc_b, (float)1);\n }\n {\n float3 tmp_bo - = position * uniform_h;\n float4 tmp_bp = GeneratePerlinNoise(tmp_bo, - uniform_i.x, asint(uniform_j), uniform_i.y, uniform_i.z);\n float - tmp_bq = tmp_bp[1];\n float tmp_br = tmp_bq * uniform_k;\n float - tmp_bs = tmp_bp[2];\n float tmp_bt = tmp_bs * uniform_k;\n float - tmp_bu = tmp_bp[3];\n float tmp_bv = tmp_bu * uniform_k;\n float3 - tmp_bw = float3(tmp_br, tmp_bt, tmp_bv);\n float3 tmp_bx = tmp_bw - * uniform_l;\n SetAttribute_C707D62A( /*inout */position, tmp_bx);\n - \ }\n SetAttribute_D238196D( /*inout */position, Position_d);\n - \ SetAttribute_E6295C0( /*inout */velocity, /*inout */seed, Min_e, Max_e);\n - \ KillAABox_1(position, /*inout */alive, box_center_f, box_size_f);\n - \ \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint - deadIndex = deadListIn.DecrementCounter();\n uint index = deadListIn[deadIndex];\n - \ attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n - \ attributeBuffer.Store3((index * 0x4 + 0x2740) << 2,asuint(position));\n - \ attributeBuffer.Store3((index * 0x4 + 0xC440) << 2,asuint(velocity));\n - \ attributeBuffer.Store((index * 0x4 + 0xC443) << 2,uint(alive));\n - \ attributeBuffer.Store((index * 0x1 + 0x16140) << 2,asuint(particleId));\n - \ attributeBuffer.Store((index * 0x1 + 0x18880) << 2,asuint(age));\n - \ \n\n }\n#else\n uint index = particleIndex;\n attributeBuffer.Store((index - * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index - * 0x4 + 0x2740) << 2,asuint(position));\n attributeBuffer.Store3((index - * 0x4 + 0xC440) << 2,asuint(velocity));\n attributeBuffer.Store((index - * 0x4 + 0xC443) << 2,uint(alive));\n attributeBuffer.Store((index * 0x1 - + 0x16140) << 2,asuint(particleId));\n attributeBuffer.Store((index * - 0x1 + 0x18880) << 2,asuint(age));\n \n\n#endif\n }\n}\n" + ArcSphere_arc_b, (float)1);\n }\n {\n float3 tmp_bf + = position * uniform_f;\n float4 tmp_bi = GeneratePerlinNoise(tmp_bf, + float3(0.3,0.5,2).x, (int)1, float3(0.3,0.5,2).y, float3(0.3,0.5,2).z);\n float + tmp_bj = tmp_bi[1];\n float tmp_bl = tmp_bj * (float)2;\n float + tmp_bm = tmp_bi[2];\n float tmp_bn = tmp_bm * (float)2;\n float + tmp_bo = tmp_bi[3];\n float tmp_bp = tmp_bo * (float)2;\n float3 + tmp_bq = float3(tmp_bl, tmp_bn, tmp_bp);\n float3 tmp_br = tmp_bq + * uniform_g;\n SetAttribute_C707D62A( /*inout */position, tmp_br);\n + \ }\n {\n SetAttribute_D238196D( /*inout */position, + float3(1,0,1));\n }\n {\n SetAttribute_E6295C0( /*inout + */velocity, /*inout */seed, float3(-0.333,0,-0.333), float3(0.333,0,0.333));\n + \ }\n {\n KillAABox_1(position, /*inout */alive, box_center_f, + float3(12,2,5));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n + \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index + * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index + * 0x4 + 0x2740) << 2,asuint(position));\n attributeBuffer.Store3((index + * 0x4 + 0xC440) << 2,asuint(velocity));\n attributeBuffer.Store((index + * 0x4 + 0xC443) << 2,uint(alive));\n attributeBuffer.Store((index + * 0x1 + 0x16140) << 2,asuint(particleId));\n attributeBuffer.Store((index + * 0x1 + 0x18880) << 2,asuint(age));\n \n\n }\n#else\n uint + index = particleIndex;\n attributeBuffer.Store((index * 0x1 + 0x0) << + 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0x4 + 0x2740) + << 2,asuint(position));\n attributeBuffer.Store3((index * 0x4 + 0xC440) + << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x4 + 0xC443) + << 2,uint(alive));\n attributeBuffer.Store((index * 0x1 + 0x16140) << + 2,asuint(particleId));\n attributeBuffer.Store((index * 0x1 + 0x18880) + << 2,asuint(age));\n \n\n#endif\n }\n}\n" - compute: 1 name: '[flying flake]Update' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE - 1\n\n\nCBUFFER_START(parameters)\n float4x4 InvFieldTransform_a;\n float4x4 - FieldTransform_a;\n float Roughness_a;\n float Intensity_a;\n float - Drag_a;\n float octaves_a;\n float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include + 1\n\n\nCBUFFER_START(parameters)\n float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if @@ -1654,11 +1643,12 @@ VisualEffectResource: velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0xC440) << 2));\n\t\t\tfloat mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 + 0x18880) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\tTurbulence_1(position, /*inout */velocity, - mass, InvFieldTransform_a, FieldTransform_a, Roughness_a, Intensity_a, Drag_a, - asuint(octaves_a), deltaTime_a);\n\t\t\tEulerIntegration( /*inout */position, - velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, - lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t Turbulence_1(position, /*inout + */velocity, mass, float4x4(0.3333333,0,0,0,0,0.3333333,0,0,0,0,0.3333333,0,0,0,0,1), + float4x4(3,0,0,0,0,3,0,0,0,0,3,0,0,0,0,1), (float)0.5, (float)5, (float)1, (uint)3, + deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */position, velocity, + deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, lifetime, + \ /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x2740) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0xC440) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index * 0x1 + 0x18880) << 2,asuint(age));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n @@ -1671,15 +1661,16 @@ VisualEffectResource: * 0x4 + 0xC440) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x4 + 0xC443) << 2));\n\t\tfloat mass = (float)1;\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 + 0x18880) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\tTurbulence_1(position, /*inout */velocity, mass, - InvFieldTransform_a, FieldTransform_a, Roughness_a, Intensity_a, Drag_a, asuint(octaves_a), - deltaTime_a);\n\t\tEulerIntegration( /*inout */position, velocity, deltaTime_a);\n\t\tAge( - /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index - * 0x4 + 0x2740) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * - 0x4 + 0xC440) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x4 - + 0xC443) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + 0x18880) - << 2,asuint(age));\n\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint indirectIndex - = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] = index;\n#endif\n#endif\n\t}\n}\n" + = position;\n#endif\n\t\t\n\t\t{\n\t\t Turbulence_1(position, /*inout */velocity, + mass, float4x4(0.3333333,0,0,0,0,0.3333333,0,0,0,0,0.3333333,0,0,0,0,1), float4x4(3,0,0,0,0,3,0,0,0,0,3,0,0,0,0,1), + (float)0.5, (float)5, (float)1, (uint)3, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x4 + + 0x2740) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x4 + + 0xC440) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x4 + 0xC443) + << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + 0x18880) << 2,asuint(age));\n\t\t\n\n#if + VFX_HAS_INDIRECT_DRAW\n uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] + = index;\n#endif\n#endif\n\t}\n}\n" - compute: 1 name: '[ground flake]Initialize' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP @@ -1687,11 +1678,9 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float3 ArcSphere_sphere_center_b;\n - \ float Lifetime_a;\n float3 uniform_f;\n float uniform_d;\n float3 - uniform_k;\n float uniform_e;\n float3 uniform_l;\n float uniform_g;\n - \ float3 uniform_o;\n float uniform_h;\n float3 Position_d;\n float - uniform_i;\n float ArcSphere_arc_b;\n float uniform_m;\n float uniform_n;\n - \ uint PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float Lifetime_a;\n float3 uniform_g;\n float uniform_d;\n float3 + uniform_h;\n float uniform_e;\n float ArcSphere_arc_b;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -1739,22 +1728,22 @@ VisualEffectResource: alive = (bool)true;\n uint particleId = (uint)0;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n \ particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex ^ systemSeed);\n#endif\n \n SetAttribute_F0142CB9( - /*inout */lifetime, Lifetime_a);\n {\n float2 tmp_bl = GeneratePerlinNoise(uniform_e, - uniform_f.x, asint(uniform_g), uniform_f.y, uniform_f.z);\n float - tmp_bm = tmp_bl[0];\n float tmp_bo = tmp_bm - (float)-1;\n float - tmp_bq = tmp_bo / (float)2;\n float tmp_br = tmp_bq * uniform_h;\n - \ float tmp_bs = uniform_d + tmp_br;\n float tmp_bt = tmp_bs - * uniform_i;\n PositionSphere_0( /*inout */position, /*inout */seed, - \ /*inout */direction, ArcSphere_sphere_center_b, tmp_bt, ArcSphere_arc_b, (float)1);\n - \ }\n {\n float3 tmp_bl = position * uniform_k;\n float4 - tmp_bm = GeneratePerlinNoise(tmp_bl, uniform_l.x, asint(uniform_m), uniform_l.y, - uniform_l.z);\n float tmp_bn = tmp_bm[1];\n float tmp_bo - = tmp_bn * uniform_n;\n float tmp_bp = tmp_bm[2];\n float - tmp_bq = tmp_bp * uniform_n;\n float tmp_br = tmp_bm[3];\n float - tmp_bs = tmp_br * uniform_n;\n float3 tmp_bt = float3(tmp_bo, tmp_bq, - tmp_bs);\n float3 tmp_bu = tmp_bt * uniform_o;\n SetAttribute_C707D62A( - /*inout */position, tmp_bu);\n }\n SetAttribute_D238196D( /*inout - */position, Position_d);\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + /*inout */lifetime, Lifetime_a);\n {\n float2 tmp_bf = GeneratePerlinNoise(uniform_d, + float3(0.5,0.5,2).x, (int)1, float3(0.5,0.5,2).y, float3(0.5,0.5,2).z);\n float + tmp_bg = tmp_bf[0];\n float tmp_bi = tmp_bg - (float)-1;\n float + tmp_bk = tmp_bi / (float)2;\n float tmp_bl = tmp_bk * (float)2;\n + \ float tmp_bm = tmp_bl * uniform_e;\n PositionSphere_0( + /*inout */position, /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, + tmp_bm, ArcSphere_arc_b, (float)1);\n }\n {\n float3 + tmp_bd = position * uniform_g;\n float4 tmp_bg = GeneratePerlinNoise(tmp_bd, + float3(0.3,0.5,2).x, (int)1, float3(0.3,0.5,2).y, float3(0.3,0.5,2).z);\n float + tmp_bh = tmp_bg[1];\n float tmp_bj = tmp_bh * (float)2;\n float + tmp_bk = tmp_bg[2];\n float tmp_bl = tmp_bk * (float)2;\n float + tmp_bm = tmp_bg[3];\n float tmp_bn = tmp_bm * (float)2;\n float3 + tmp_bo = float3(tmp_bj, tmp_bl, tmp_bn);\n float3 tmp_bp = tmp_bo + * uniform_h;\n SetAttribute_C707D62A( /*inout */position, tmp_bp);\n + \ }\n {\n SetAttribute_D238196D( /*inout */position, + float3(1,0.1,1));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index @@ -1786,12 +1775,10 @@ VisualEffectResource: VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_USE_PARTICLEID_CURRENT 1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE - 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 Alpha_d;\n\t\t float3 - Front_a;\n\t\t float uniform_d;\n\t\t float3 Up_a;\n\t\t float uniform_e;\n\t\t - \ float3 Color_c;\n\t\t float uniform_f;\n\t\t float uniform_i;\n\t\t - \ float uniform_j;\n\t\t float uniform_k;\n\t\t float uniform_l;\n\t\t - \ float uniform_m;\n\t\t float uniform_n;\n\t\t float uniform_o;\n\t\t - \ float uniform_p;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState + 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 Alpha_d;\n\t\t float + uniform_b;\n\t\t float uniform_c;\n\t\t float uniform_d;\n\t\t float + uniform_f;\n\t\t float uniform_g;\n\t\t float uniform_h;\n\t\t float + uniform_i;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer @@ -1867,29 +1854,30 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tuint particleId = (attributeBuffer.Load((index - * 0x4 + 0x2743) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_4( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, Front_a, Up_a);\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bm = FixedRand(particleId ^ asuint(uniform_e));\n\t\t\t\t float - tmp_bn = tmp_bm * uniform_f;\n\t\t\t\t float tmp_bo = uniform_d + tmp_bn;\n\t\t\t\t - \ SetAttribute_3278B22F( /*inout */size, tmp_bo);\n\t\t\t\t}\n\t\t\t\tSetAttribute_FDD06EC7( - /*inout */color, Color_c);\n\t\t\t\tAttributeFromCurve_7BA3F6A( /*inout */alpha, - age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t float tmp_bn = position[0];\n\t\t\t\t - \ float tmp_bo = max(tmp_bn, uniform_i);\n\t\t\t\t float tmp_bp = min(tmp_bo, - uniform_j);\n\t\t\t\t float tmp_bq = tmp_bp - uniform_i;\n\t\t\t\t float - tmp_br = tmp_bq * tmp_bq;\n\t\t\t\t float tmp_bt = pow(tmp_br, (float)0.5);\n\t\t\t\t - \ float tmp_bu = tmp_bt / uniform_k;\n\t\t\t\t float tmp_bv = (float)1 - - tmp_bu;\n\t\t\t\t float tmp_bw = tmp_bv * uniform_l;\n\t\t\t\t float - tmp_bx = tmp_bw + uniform_m;\n\t\t\t\t SetAttribute_D2A5B469( /*inout */alpha, - tmp_bx);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bm = FixedRand(particleId - ^ asuint(uniform_o));\n\t\t\t\t float tmp_bn = tmp_bm * uniform_p;\n\t\t\t\t - \ float tmp_bo = uniform_n + tmp_bn;\n\t\t\t\t SetAttribute_48A7BEFB( /*inout - */angleZ, tmp_bo);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn - o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y - = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if - VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst - float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + * 0x4 + 0x2743) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ Orient_4( /*inout */axisX, /*inout */axisY, /*inout */axisZ, float3(0,1,0), + float3(1,0,0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bf = FixedRand(particleId + ^ asuint(uniform_c));\n\t\t\t\t float tmp_bg = tmp_bf * uniform_d;\n\t\t\t\t + \ float tmp_bh = uniform_b + tmp_bg;\n\t\t\t\t SetAttribute_3278B22F( /*inout + */size, tmp_bh);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_FDD06EC7( /*inout + */color, float3(5.992157,5.992157,5.992157));\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t float tmp_bg + = position[0];\n\t\t\t\t float tmp_bh = max(tmp_bg, uniform_f);\n\t\t\t\t + \ float tmp_bi = min(tmp_bh, uniform_g);\n\t\t\t\t float tmp_bj = tmp_bi + - uniform_f;\n\t\t\t\t float tmp_bk = tmp_bj * tmp_bj;\n\t\t\t\t float + tmp_bm = pow(tmp_bk, (float)0.5);\n\t\t\t\t float tmp_bn = tmp_bm / uniform_h;\n\t\t\t\t + \ float tmp_bo = (float)1 - tmp_bn;\n\t\t\t\t float tmp_bq = tmp_bo * (float)-0.05;\n\t\t\t\t + \ float tmp_br = tmp_bq + uniform_i;\n\t\t\t\t SetAttribute_D2A5B469( /*inout + */alpha, tmp_br);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bf = FixedRand(particleId + ^ asuint(uniform_c));\n\t\t\t\t float tmp_bh = tmp_bf * (float)60;\n\t\t\t\t + \ SetAttribute_48A7BEFB( /*inout */angleZ, tmp_bh);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id + & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -1922,9 +1910,8 @@ VisualEffectResource: source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float uniform_b;\n float uniform_c;\n float uniform_d;\n float - uniform_e;\n float deltaTime_b;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include - \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float uniform_b;\n float uniform_c;\n float deltaTime_b;\n uint + PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n @@ -1941,9 +1928,9 @@ VisualEffectResource: (alive)\n\t\t{\n\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x2 + 0xC440) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_bb = age / lifetime;\n\t\t\t - \ bool tmp_bc = tmp_bb > uniform_c;\n\t\t\t bool tmp_bd = (bool)asuint(uniform_b) - && tmp_bc;\n\t\t\t float tmp_be = tmp_bd ? uniform_d : uniform_e;\n\t\t\t + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_z = age / lifetime;\n\t\t\t + \ bool tmp_bb = tmp_z > (float)0.3;\n\t\t\t bool tmp_bc = (bool)asuint(uniform_b) + && tmp_bb;\n\t\t\t float tmp_be = tmp_bc ? uniform_c : (float)0;\n\t\t\t \ SetAttribute_9631F7C0( /*inout */age, tmp_be);\n\t\t\t}\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0xC440) << 2,asuint(age));\n\t\t\t\t\n\n#if @@ -1954,9 +1941,9 @@ VisualEffectResource: * 0x1 + 0x0) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x2 + 0xC440) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x2 + 0xC441) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_bb = age / lifetime;\n\t\t - \ bool tmp_bc = tmp_bb > uniform_c;\n\t\t bool tmp_bd = (bool)asuint(uniform_b) - && tmp_bc;\n\t\t float tmp_be = tmp_bd ? uniform_d : uniform_e;\n\t\t SetAttribute_9631F7C0( + = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_z = age / lifetime;\n\t\t + \ bool tmp_bb = tmp_z > (float)0.3;\n\t\t bool tmp_bc = (bool)asuint(uniform_b) + && tmp_bb;\n\t\t float tmp_be = tmp_bc ? uniform_c : (float)0;\n\t\t SetAttribute_9631F7C0( /*inout */age, tmp_be);\n\t\t}\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store((index * 0x2 + 0xC440) << 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0x2 + 0xC441) @@ -1981,11 +1968,11 @@ VisualEffectResource: VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float3 Color_d;\n\t\t float uniform_b;\n\t\t float uniform_c;\n\t\t - \ float uniform_d;\n\t\t float Alpha_c;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D - mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define - VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define - IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer + \ float uniform_b;\n\t\t float uniform_c;\n\t\t float uniform_d;\n\t\t + \ float Alpha_c;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState + samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR + (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE + (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat @@ -2053,17 +2040,17 @@ VisualEffectResource: scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_6( /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t - \ float tmp_be = FixedRand(particleId ^ asuint(uniform_c));\n\t\t\t\t float - tmp_bf = tmp_be * uniform_d;\n\t\t\t\t float tmp_bg = uniform_b + tmp_bf;\n\t\t\t\t - \ SetAttribute_3278B22F( /*inout */size, tmp_bg);\n\t\t\t\t}\n\t\t\t\tSetAttribute_CEEAF35C( - /*inout */alpha, Alpha_c);\n\t\t\t\tSetAttribute_FA15ADAA( /*inout */color, - Color_d);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x - = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 - size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x - *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y - *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z - *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 - vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + \ float tmp_bd = FixedRand(particleId ^ asuint(uniform_c));\n\t\t\t\t float + tmp_be = tmp_bd * uniform_d;\n\t\t\t\t float tmp_bf = uniform_b + tmp_be;\n\t\t\t\t + \ SetAttribute_3278B22F( /*inout */size, tmp_bf);\n\t\t\t\t}\n\t\t\t\tSetAttribute_CEEAF35C( + /*inout */alpha, Alpha_c);\n\t\t\t\t{\n\t\t\t\t SetAttribute_FA15ADAA( /*inout + */color, float3(4,4,4));\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y + = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if + VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if + VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if + VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -2115,304 +2102,292 @@ VisualEffectResource: m_Infos: m_Expressions: m_Expressions: - - op: 1 + - op: 7 valueIndex: 0 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: -1 - op: 1 valueIndex: 1 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 26 + - op: 22 valueIndex: 2 data[0]: 0 data[1]: 1 data[2]: -1 data[3]: 1 - - op: 7 + - op: 19 valueIndex: 3 - data[0]: -1 + data[0]: 2 data[1]: -1 data[2]: -1 - data[3]: -1 - - op: 22 - valueIndex: 4 - data[0]: 3 - data[1]: 2 - data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 5 + valueIndex: 4 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 19 - valueIndex: 6 - data[0]: 4 - data[1]: -1 - data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 valueIndex: 7 data[0]: -1 data[1]: -1 data[2]: -1 + data[3]: 3 + - op: 24 + valueIndex: 10 + data[0]: 2 + data[1]: 3 + data[2]: -1 data[3]: 1 - - op: 1 - valueIndex: 8 - data[0]: -1 + - op: 5 + valueIndex: 11 + data[0]: 4 data[1]: -1 - data[2]: -1 + data[2]: 0 data[3]: 3 - op: 1 - valueIndex: 11 + valueIndex: 12 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 - valueIndex: 12 - data[0]: -1 - data[1]: -1 + - op: 21 + valueIndex: 13 + data[0]: 6 + data[1]: 8 data[2]: -1 data[3]: 1 + - op: 5 + valueIndex: 14 + data[0]: 5 + data[1]: -1 + data[2]: 0 + data[3]: 3 - op: 1 - valueIndex: 13 + valueIndex: 15 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 + - op: 23 + valueIndex: 16 + data[0]: 11 + data[1]: 9 + data[2]: -1 + data[3]: 1 - op: 1 - valueIndex: 14 + valueIndex: 17 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 15 + valueIndex: 18 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 - valueIndex: 16 + valueIndex: 21 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 26 - valueIndex: 17 - data[0]: 9 - data[1]: 5 - data[2]: -1 - data[3]: 1 + data[3]: 5 + - op: 3 + valueIndex: 22 + data[0]: 12 + data[1]: 12 + data[2]: 12 + data[3]: -1 - op: 24 - valueIndex: 18 + valueIndex: 25 data[0]: 7 data[1]: 10 data[2]: -1 data[3]: 1 + - op: 21 + valueIndex: 26 + data[0]: 13 + data[1]: 1 + data[2]: -1 + data[3]: 1 - op: 1 - valueIndex: 19 + valueIndex: 27 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 - valueIndex: 20 + valueIndex: 30 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 5 - valueIndex: 21 - data[0]: 8 - data[1]: -1 - data[2]: 0 data[3]: 3 - op: 1 - valueIndex: 22 + valueIndex: 33 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 5 - op: 1 - valueIndex: 23 + valueIndex: 34 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 1 - valueIndex: 24 + data[3]: 6 + - op: 8 + valueIndex: 35 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: -1 - op: 1 - valueIndex: 25 + valueIndex: 36 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 5 - op: 1 - valueIndex: 26 + valueIndex: 37 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 27 + valueIndex: 38 data[0]: -1 data[1]: -1 data[2]: -1 + data[3]: 3 + - op: 21 + valueIndex: 41 + data[0]: 17 + data[1]: 17 + data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 28 + valueIndex: 42 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 24 - valueIndex: 29 - data[0]: 4 - data[1]: 6 + data[3]: 13 + - op: 50 + valueIndex: 43 + data[0]: 22 + data[1]: 23 data[2]: -1 - data[3]: 1 + data[3]: 6 - op: 1 - valueIndex: 30 + valueIndex: 44 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 3 - op: 1 - valueIndex: 33 + valueIndex: 47 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 5 + - op: 1 + valueIndex: 48 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 34 + valueIndex: 49 data[0]: -1 data[1]: -1 data[2]: -1 + data[3]: 6 + - op: 27 + valueIndex: 50 + data[0]: 27 + data[1]: 25 + data[2]: -1 data[3]: 1 - 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