From 7a34d1734b98eb08720548b4b823238f8f7b0289 Mon Sep 17 00:00:00 2001 From: tigerchen Date: Wed, 27 Nov 2019 19:16:05 +0800 Subject: [PATCH] update to 2019.2.13 --- .../Assets/Visual Effect Graphs/frozenVFX.vfx | 1556 ++++------------- .../Packages/manifest.json | 4 +- .../ProjectSettings/ProjectVersion.txt | 4 +- 3 files changed, 377 insertions(+), 1187 deletions(-) diff --git a/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/frozenVFX.vfx b/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/frozenVFX.vfx index 79bd94e..63e54e5 100644 --- a/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/frozenVFX.vfx +++ b/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/frozenVFX.vfx @@ -90,7 +90,7 @@ MonoBehaviour: x: -1346 y: -436 width: 3249 - height: 2835 + height: 2833 --- !u!114 &114350483966674976 MonoBehaviour: m_ObjectHideFlags: 1 @@ -724,10 +724,8 @@ VisualEffectResource: 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n - \ float3 ArcSphere_sphere_center_b;\n float Lifetime_a;\n float3 Position_c;\n - \ float uniform_d;\n float uniform_e;\n float uniform_f;\n float - uniform_g;\n float uniform_h;\n float ArcSphere_arc_b;\n uint3 PADDING_0;\nCBUFFER_END\n\n\r\n#include - \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float3 ArcSphere_sphere_center_b;\n float uniform_c;\n float uniform_d;\n + \ float uniform_e;\n uint2 PADDING_0;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -774,14 +772,15 @@ VisualEffectResource: = (uint)0;\n float age = (float)0;\n bool alive = (bool)true;\n \ \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex ^ systemSeed);\r\n#endif\r\n - \ \r\n SetAttribute_F0142CB9( /*inout */lifetime, Lifetime_a);\n - \ {\n uint tmp_bf = particleId ^ asuint(uniform_f);\n float - tmp_bg = FixedRand(tmp_bf);\n float tmp_bh = tmp_bg * uniform_g;\n - \ float tmp_bi = uniform_e + tmp_bh;\n float tmp_bj = uniform_d - + tmp_bi;\n float tmp_bk = tmp_bj * uniform_h;\n PositionSphere_18D( - /*inout */position, /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, - tmp_bk, ArcSphere_arc_b, (float)0);\n }\n SetAttribute_D238196D( - /*inout */position, Position_c);\n \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n + \ \r\n {\n SetAttribute_F0142CB9( /*inout */lifetime, + (float)1);\n }\n {\n uint tmp_bb = particleId ^ asuint(uniform_d);\n + \ float tmp_bc = FixedRand(tmp_bb);\n float tmp_be = tmp_bc + * (float)6;\n float tmp_bf = (float)-3 + tmp_be;\n float + tmp_bg = uniform_c + tmp_bf;\n float tmp_bh = tmp_bg * uniform_e;\n + \ PositionSphere_18D( /*inout */position, /*inout */seed, /*inout + */direction, ArcSphere_sphere_center_b, tmp_bh, (float)3.86933303, (float)0);\n + \ }\n {\n SetAttribute_D238196D( /*inout */position, + float3(1, 0, 1));\n }\n \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n \ if (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n \ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store((index * 0x3 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index @@ -801,10 +800,9 @@ VisualEffectResource: 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n - \ float3 uniform_g;\n float uniform_b;\n float uniform_c;\n float - uniform_d;\n float uniform_e;\n float uniform_f;\n float uniform_h;\n - \ float uniform_i;\n float uniform_j;\n float uniform_k;\n float - deltaTime_c;\n uint3 PADDING_0;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float3 uniform_d;\n float uniform_b;\n float uniform_c;\n float + uniform_e;\n float deltaTime_c;\n uint PADDING_0;\nCBUFFER_END\n\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer @@ -825,20 +823,20 @@ VisualEffectResource: = asfloat(attributeBuffer.Load3((index * 0x4 + 0x2940) << 2));\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x3 + 0x1) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition = position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t - \ bool tmp_bh = age > uniform_b;\n\t\t\t bool tmp_bi = tmp_bh && (bool)asuint(uniform_c);\n\t\t\t - \ float tmp_bj = lifetime * uniform_b;\n\t\t\t float tmp_bk = (bool)asuint(uniform_d) - ? tmp_bj : age;\n\t\t\t float tmp_bl = tmp_bi ? uniform_b : tmp_bk;\n\t\t\t - \ SetAttribute_99ECB8DD( /*inout */age, tmp_bl);\n\t\t\t}\n\t\t\t{\n\t\t\t - \ float tmp_bh = position[0];\n\t\t\t float3 tmp_bi = float3(tmp_bh, tmp_bh, - tmp_bh);\n\t\t\t float3 tmp_bj = uniform_g - tmp_bi;\n\t\t\t float3 tmp_bk - = tmp_bj * tmp_bj;\n\t\t\t float tmp_bl = tmp_bk[2];\n\t\t\t float tmp_bm - = tmp_bk[1];\n\t\t\t float tmp_bn = tmp_bl + tmp_bm;\n\t\t\t float tmp_bo - = tmp_bk[0];\n\t\t\t float tmp_bp = tmp_bn + tmp_bo;\n\t\t\t float tmp_br - = pow(tmp_bp, (float)0.5);\n\t\t\t float tmp_bs = tmp_br + uniform_h;\n\t\t\t - \ float tmp_bt = uniform_f / tmp_bs;\n\t\t\t float tmp_bu = tmp_bt * uniform_i;\n\t\t\t - \ float tmp_bv = max(tmp_bu, uniform_j);\n\t\t\t float tmp_bw = min(tmp_bv, - uniform_k);\n\t\t\t float tmp_bx = (bool)asuint(uniform_c) ? uniform_e : - tmp_bw;\n\t\t\t SetAttribute_F0142CB9( /*inout */lifetime, tmp_bx);\n\t\t\t}\n\t\t\tAge( + \ bool tmp_bc = age > (float)0.5;\n\t\t\t bool tmp_bd = tmp_bc && (bool)asuint(uniform_b);\n\t\t\t + \ float tmp_be = lifetime * (float)0.5;\n\t\t\t float tmp_bf = (bool)asuint(uniform_c) + ? tmp_be : age;\n\t\t\t float tmp_bg = tmp_bd ? (float)0.5 : tmp_bf;\n\t\t\t + \ SetAttribute_99ECB8DD( /*inout */age, tmp_bg);\n\t\t\t}\n\t\t\t{\n\t\t\t + \ float tmp_bc = position[0];\n\t\t\t float3 tmp_bd = float3(tmp_bc, tmp_bc, + tmp_bc);\n\t\t\t float3 tmp_be = uniform_d - tmp_bd;\n\t\t\t float3 tmp_bf + = tmp_be * tmp_be;\n\t\t\t float tmp_bg = tmp_bf[2];\n\t\t\t float tmp_bh + = tmp_bf[1];\n\t\t\t float tmp_bi = tmp_bg + tmp_bh;\n\t\t\t float tmp_bj + = tmp_bf[0];\n\t\t\t float tmp_bk = tmp_bi + tmp_bj;\n\t\t\t float tmp_bm + = pow(tmp_bk, (float)0.5);\n\t\t\t float tmp_bn = tmp_bm + (float)1;\n\t\t\t + \ float tmp_bo = (float)1 / tmp_bn;\n\t\t\t float tmp_bp = tmp_bo * uniform_e;\n\t\t\t + \ float tmp_bq = max(tmp_bp, (float)1);\n\t\t\t float tmp_bs = min(tmp_bq, + (float)4);\n\t\t\t float tmp_bt = (bool)asuint(uniform_b) ? (float)1 : tmp_bs;\n\t\t\t + \ SetAttribute_F0142CB9( /*inout */lifetime, tmp_bt);\n\t\t\t}\n\t\t\tAge( /*inout */age, deltaTime_c);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index * 0x3 + 0x0) << 2,asuint(lifetime));\n\t\t\t\tattributeBuffer.Store((index * 0x3 + 0x1) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n @@ -850,20 +848,20 @@ VisualEffectResource: * 0x4 + 0x2940) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x3 + 0x1) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x3 + 0x2) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition - = position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t bool tmp_bh = age > uniform_b;\n\t\t - \ bool tmp_bi = tmp_bh && (bool)asuint(uniform_c);\n\t\t float tmp_bj = - lifetime * uniform_b;\n\t\t float tmp_bk = (bool)asuint(uniform_d) ? tmp_bj - : age;\n\t\t float tmp_bl = tmp_bi ? uniform_b : tmp_bk;\n\t\t SetAttribute_99ECB8DD( - /*inout */age, tmp_bl);\n\t\t}\n\t\t{\n\t\t float tmp_bh = position[0];\n\t\t - \ float3 tmp_bi = float3(tmp_bh, tmp_bh, tmp_bh);\n\t\t float3 tmp_bj = - uniform_g - tmp_bi;\n\t\t float3 tmp_bk = tmp_bj * tmp_bj;\n\t\t float - tmp_bl = tmp_bk[2];\n\t\t float tmp_bm = tmp_bk[1];\n\t\t float tmp_bn - = tmp_bl + tmp_bm;\n\t\t float tmp_bo = tmp_bk[0];\n\t\t float tmp_bp - = tmp_bn + tmp_bo;\n\t\t float tmp_br = pow(tmp_bp, (float)0.5);\n\t\t float - tmp_bs = tmp_br + uniform_h;\n\t\t float tmp_bt = uniform_f / tmp_bs;\n\t\t - \ float tmp_bu = tmp_bt * uniform_i;\n\t\t float tmp_bv = max(tmp_bu, uniform_j);\n\t\t - \ float tmp_bw = min(tmp_bv, uniform_k);\n\t\t float tmp_bx = (bool)asuint(uniform_c) - ? uniform_e : tmp_bw;\n\t\t SetAttribute_F0142CB9( /*inout */lifetime, tmp_bx);\n\t\t}\n\t\tAge( + = position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t bool tmp_bc = age > (float)0.5;\n\t\t + \ bool tmp_bd = tmp_bc && (bool)asuint(uniform_b);\n\t\t float tmp_be = + lifetime * (float)0.5;\n\t\t float tmp_bf = (bool)asuint(uniform_c) ? tmp_be + : age;\n\t\t float tmp_bg = tmp_bd ? (float)0.5 : tmp_bf;\n\t\t SetAttribute_99ECB8DD( + /*inout */age, tmp_bg);\n\t\t}\n\t\t{\n\t\t float tmp_bc = position[0];\n\t\t + \ float3 tmp_bd = float3(tmp_bc, tmp_bc, tmp_bc);\n\t\t float3 tmp_be = + uniform_d - tmp_bd;\n\t\t float3 tmp_bf = tmp_be * tmp_be;\n\t\t float + tmp_bg = tmp_bf[2];\n\t\t float tmp_bh = tmp_bf[1];\n\t\t float tmp_bi + = tmp_bg + tmp_bh;\n\t\t float tmp_bj = tmp_bf[0];\n\t\t float tmp_bk + = tmp_bi + tmp_bj;\n\t\t float tmp_bm = pow(tmp_bk, (float)0.5);\n\t\t float + tmp_bn = tmp_bm + (float)1;\n\t\t float tmp_bo = (float)1 / tmp_bn;\n\t\t + \ float tmp_bp = tmp_bo * uniform_e;\n\t\t float tmp_bq = max(tmp_bp, (float)1);\n\t\t + \ float tmp_bs = min(tmp_bq, (float)4);\n\t\t float tmp_bt = (bool)asuint(uniform_b) + ? (float)1 : tmp_bs;\n\t\t SetAttribute_F0142CB9( /*inout */lifetime, tmp_bt);\n\t\t}\n\t\tAge( /*inout */age, deltaTime_c);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store((index * 0x3 + 0x0) << 2,asuint(lifetime));\n\t\tattributeBuffer.Store((index * 0x3 + 0x1) << 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0x3 + 0x2) << @@ -876,9 +874,8 @@ VisualEffectResource: 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n - \ float4x4 InvFieldTransform_a;\n float4x4 FieldTransform_a;\n float - Intensity_a;\n float Drag_a;\n float deltaTime_a;\n uint PADDING_0;\nCBUFFER_END\nTexture3D - VectorField_a;\nSamplerState samplerVectorField_a;\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\nTexture3D VectorField_a;\nSamplerState + samplerVectorField_a;\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer @@ -905,10 +902,11 @@ VisualEffectResource: = asfloat(attributeBuffer.Load((index * 0x1 + 0x4800) << 2));\n\t\t\tfloat mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8 + 0x7) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition - = position;\r\n#endif\r\n\t\t\t\r\n\t\t\tVectorFieldForce_267A9( /*inout */velocity, - mass, position, GetVFXSampler(VectorField_a, samplerVectorField_a), InvFieldTransform_a, - FieldTransform_a, Intensity_a, Drag_a, deltaTime_a);\n\t\t\tEulerIntegration( - /*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, + = position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t VectorFieldForce_267A9( + /*inout */velocity, mass, position, GetVFXSampler(VectorField_a, samplerVectorField_a), + float4x4(0.333333343,0,0,0,0,0.333333343,0,0,0,0,0.333333343,0,0,0,0,1), float4x4(3,0,0,0,0,3,0,0,0,0,3,0,0,0,0,1), + (float)6, (float)2, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout + */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + 0x0) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + 0x4) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index * @@ -922,10 +920,11 @@ VisualEffectResource: * 0x1 + 0x4800) << 2));\n\t\tfloat mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index * 0x8 + 0x3) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8 + 0x7) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition - = position;\r\n#endif\r\n\t\t\r\n\t\tVectorFieldForce_267A9( /*inout */velocity, - mass, position, GetVFXSampler(VectorField_a, samplerVectorField_a), InvFieldTransform_a, - FieldTransform_a, Intensity_a, Drag_a, deltaTime_a);\n\t\tEulerIntegration( - /*inout */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, + = position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t VectorFieldForce_267A9( /*inout + */velocity, mass, position, GetVFXSampler(VectorField_a, samplerVectorField_a), + float4x4(0.333333343,0,0,0,0,0.333333343,0,0,0,0,0.333333343,0,0,0,0,1), float4x4(3,0,0,0,0,3,0,0,0,0,3,0,0,0,0,1), + (float)6, (float)2, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( /*inout */position, + velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * 0x8 + 0x0) << 2,asuint(velocity));\n\t\tattributeBuffer.Store3((index * 0x8 + 0x4) << 2,asuint(position));\n\t\tattributeBuffer.Store((index * 0x8 + 0x3) @@ -955,10 +954,9 @@ VisualEffectResource: 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_ALPHA 1\n\t\t#define HDRP_USE_BASE_COLOR 1\n\t\t#define VFX_PRIMITIVE_QUAD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float4 Alpha_a;\n\t\t float3 Color_b;\n\t\t float A_d;\n\t\t float - B_d;\n\t\t float smoothness;\n\t\t float metallic;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D - baseColorMap;\n\t\tSamplerState samplerbaseColorMap;\n\t\t\n\n\t\t\n\t\t#define - VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer + \ float4 Alpha_a;\n\t\tCBUFFER_END\n\t\tTexture2D baseColorMap;\n\t\tSamplerState + samplerbaseColorMap;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR + (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat @@ -1065,10 +1063,11 @@ VisualEffectResource: scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8 + 0x7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tAttributeFromCurve_7BA3F6A( - /*inout */alpha, age, lifetime, Alpha_a);\n\t\t\t\tSetAttribute_FDD06EC7( /*inout - */color, Color_b);\n\t\t\t\tOrient_6( /*inout */axisX, /*inout */axisY, /*inout - */axisZ, position, velocity);\n\t\t\t\tSetAttribute_3278B545( /*inout */size, - \ /*inout */seed, A_d, B_d);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + /*inout */alpha, age, lifetime, Alpha_a);\n\t\t\t\t{\n\t\t\t\t SetAttribute_FDD06EC7( + /*inout */color, float3(3.99999952, 3.99999952, 3.99999952));\n\t\t\t\t}\n\t\t\t\tOrient_6( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_3278B545( /*inout */size, /*inout */seed, (float)0.0599999987, + (float)0.129999995);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst @@ -1110,9 +1109,11 @@ VisualEffectResource: = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef - VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS + VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.5;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS = smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef - VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC + VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t metallic = (float)0.5;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC = metallic;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_SPECULAR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SPECULAR = specularColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t\t\t\t\t#ifdef @@ -1174,10 +1175,8 @@ VisualEffectResource: VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n - \ float3 A_a;\n float uniform_e;\n float3 B_a;\n float uniform_f;\n - \ float3 ArcSphere_sphere_center_b;\n float uniform_g;\n float uniform_h;\n - \ float uniform_i;\n float ArcSphere_arc_b;\n float A_c;\n float - B_c;\n uint3 PADDING_0;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float3 ArcSphere_sphere_center_b;\n float uniform_c;\n float uniform_d;\n + \ float uniform_e;\n uint2 PADDING_0;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -1226,22 +1225,23 @@ VisualEffectResource: = (bool)true;\n float age = (float)0;\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n \ particleId = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n \ seed = WangHash(particleIndex ^ systemSeed);\r\n#endif\r\n \r\n - \ SetAttribute_E6295C0( /*inout */velocity, /*inout */seed, A_a, B_a);\n - \ {\n uint tmp_bj = particleId ^ asuint(uniform_g);\n float - tmp_bk = FixedRand(tmp_bj);\n float tmp_bl = tmp_bk * uniform_h;\n - \ float tmp_bm = uniform_f + tmp_bl;\n float tmp_bn = uniform_e - + tmp_bm;\n float tmp_bo = tmp_bn * uniform_i;\n PositionSphere_18D( - /*inout */position, /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, - tmp_bo, ArcSphere_arc_b, (float)0);\n }\n SetAttribute_F01429A3( - /*inout */lifetime, /*inout */seed, A_c, B_c);\n \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n - \ if (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n - \ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store3((index - * 0x8 + 0x0) << 2,asuint(velocity));\n attributeBuffer.Store((index - * 0x1 + 0x4000) << 2,asuint(seed));\n attributeBuffer.Store3((index - * 0x8 + 0x4) << 2,asuint(position));\n attributeBuffer.Store((index - * 0x1 + 0x4800) << 2,asuint(lifetime));\n attributeBuffer.Store((index - * 0x8 + 0x3) << 2,uint(alive));\n attributeBuffer.Store((index * - 0x8 + 0x7) << 2,asuint(age));\n \n\r\n }\r\n#else\r\n uint + \ {\n SetAttribute_E6295C0( /*inout */velocity, /*inout */seed, + float3(0.5, 0.5, 0.5), float3(0.5, 0.5, 0.5));\n }\n {\n uint + tmp_bd = particleId ^ asuint(uniform_d);\n float tmp_be = FixedRand(tmp_bd);\n + \ float tmp_bg = tmp_be * (float)6;\n float tmp_bh = (float)-3 + + tmp_bg;\n float tmp_bi = uniform_c + tmp_bh;\n float + tmp_bj = tmp_bi * uniform_e;\n PositionSphere_18D( /*inout */position, + \ /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, tmp_bj, (float)6.28318548, + (float)0);\n }\n {\n SetAttribute_F01429A3( /*inout + */lifetime, /*inout */seed, (float)1, (float)3);\n }\n \n\r\n\r\n#if + VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n {\r\n\t\t\tuint deadIndex + = deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n + \ attributeBuffer.Store3((index * 0x8 + 0x0) << 2,asuint(velocity));\n + \ attributeBuffer.Store((index * 0x1 + 0x4000) << 2,asuint(seed));\n + \ attributeBuffer.Store3((index * 0x8 + 0x4) << 2,asuint(position));\n + \ attributeBuffer.Store((index * 0x1 + 0x4800) << 2,asuint(lifetime));\n + \ attributeBuffer.Store((index * 0x8 + 0x3) << 2,uint(alive));\n attributeBuffer.Store((index + * 0x8 + 0x7) << 2,asuint(age));\n \n\r\n }\r\n#else\r\n uint index = particleIndex;\r\n attributeBuffer.Store3((index * 0x8 + 0x0) << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x1 + 0x4000) << 2,asuint(seed));\n attributeBuffer.Store3((index * 0x8 + 0x4) << 2,asuint(position));\n @@ -1268,11 +1268,7 @@ VisualEffectResource: 1\n\t\t#define IS_TRANSPARENT_PARTICLE 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t#define VFX_PRIMITIVE_QUAD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float4 Alpha_e;\n\t\t float3 Front_a;\n\t\t float A_b;\n\t\t float3 - Up_a;\n\t\t float B_b;\n\t\t float3 A_c;\n\t\t float uniform_h;\n\t\t - \ float3 B_c;\n\t\t float uniform_i;\n\t\t float3 A_f;\n\t\t float - uniform_n;\n\t\t float3 B_f;\n\t\t float uniform_p;\n\t\t float3 Color_g;\n\t\t - \ float uniform_q;\n\t\t float3 uniform_o;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D + \ float4 Alpha_e;\n\t\t float uniform_b;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer @@ -1363,22 +1359,24 @@ VisualEffectResource: pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat - scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_4( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, Front_a, Up_a);\n\t\t\t\tSetAttribute_3278B545( - /*inout */size, /*inout */seed, A_b, B_b);\n\t\t\t\tSetAttribute_D51517D7( - /*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, /*inout */seed, A_c, - B_c);\n\t\t\t\t{\n\t\t\t\t float tmp_bn = position[0];\n\t\t\t\t float - tmp_bo = tmp_bn - uniform_h;\n\t\t\t\t float tmp_bp = abs(tmp_bo);\n\t\t\t\t - \ float tmp_bq = tmp_bp * uniform_i;\n\t\t\t\t SetAttribute_2EBDF112( /*inout - */size, tmp_bq);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( /*inout */alpha, - age, lifetime, Alpha_e);\n\t\t\t\tSetAttribute_48A7BD6A( /*inout */angleX, /*inout - */angleY, /*inout */angleZ, /*inout */seed, A_f, B_f);\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bn = position[0];\n\t\t\t\t float2 tmp_bo = GenerateCellularNoise(tmp_bn, - uniform_o.x, asint(uniform_p), uniform_o.y, uniform_o.z);\n\t\t\t\t float - tmp_bp = tmp_bo[0];\n\t\t\t\t float tmp_bq = tmp_bp * uniform_q;\n\t\t\t\t - \ float tmp_br = uniform_n + tmp_bq;\n\t\t\t\t float tmp_bs = saturate(tmp_br);\n\t\t\t\t - \ SetAttribute_18B2FD0( /*inout */color, Color_g, tmp_bs);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif - (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ Orient_4( /*inout */axisX, /*inout */axisY, /*inout */axisZ, float3(0, + -1, 0), float3(0, 0, 1));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_3278B545( + /*inout */size, /*inout */seed, (float)1.86000001, (float)2);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_D51517D7( /*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, + \ /*inout */seed, float3(0.5, 0.5, 0), float3(1, 1, 1));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_z = position[0];\n\t\t\t\t float tmp_ba = tmp_z - uniform_b;\n\t\t\t\t + \ float tmp_bb = abs(tmp_ba);\n\t\t\t\t float tmp_bd = tmp_bb * (float)0.200000003;\n\t\t\t\t + \ SetAttribute_2EBDF112( /*inout */size, tmp_bd);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t SetAttribute_48A7BD6A( + /*inout */angleX, /*inout */angleY, /*inout */angleZ, /*inout */seed, float3(-30, + -30, -90), float3(30, 30, 90));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_ba + = position[0];\n\t\t\t\t float2 tmp_bd = GenerateCellularNoise(tmp_ba, float3(-54, + 0.627451003, 2).x, (int)1, float3(-54, 0.627451003, 2).y, float3(-54, 0.627451003, + 2).z);\n\t\t\t\t float tmp_be = tmp_bd[0];\n\t\t\t\t float tmp_bf = saturate(tmp_be);\n\t\t\t\t + \ SetAttribute_18B2FD0( /*inout */color, float3(7.99999905, 7.99999905, 7.99999905), + tmp_bf);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, @@ -1478,25 +1476,25 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 6 - op: 1 valueIndex: 8 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 + - op: 8 valueIndex: 9 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 1 + data[3]: -1 + - op: 62 valueIndex: 10 - data[0]: -1 - data[1]: -1 + data[0]: 3 + data[1]: 5 data[2]: -1 - data[3]: 1 + data[3]: 6 - op: 1 valueIndex: 11 data[0]: -1 @@ -1508,969 +1506,321 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 3 - valueIndex: 13 - data[0]: 5 - data[1]: 7 - data[2]: 6 - data[3]: -1 - - op: 3 - valueIndex: 16 - data[0]: 8 - data[1]: 3 - data[2]: 4 - data[3]: -1 - - op: 26 - valueIndex: 19 - data[0]: 10 - data[1]: 10 - data[2]: -1 data[3]: 3 - op: 1 - valueIndex: 22 + valueIndex: 15 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 6 - - op: 26 - valueIndex: 23 - data[0]: 9 - data[1]: 9 - data[2]: -1 + data[3]: 1 + - op: 5 + valueIndex: 16 + data[0]: 8 + data[1]: -1 + data[2]: 0 data[3]: 3 - op: 1 - valueIndex: 26 + valueIndex: 17 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 27 + valueIndex: 18 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 8 - valueIndex: 28 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: -1 + data[3]: 3 - op: 1 - valueIndex: 29 + valueIndex: 21 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 30 + valueIndex: 22 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 31 + valueIndex: 23 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 5 - valueIndex: 32 - data[0]: 13 - data[1]: -1 - data[2]: 2 - data[3]: 3 - op: 1 - valueIndex: 33 + valueIndex: 24 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 5 - valueIndex: 34 - data[0]: 13 - data[1]: -1 - data[2]: 1 - data[3]: 3 - - op: 62 - valueIndex: 35 - data[0]: 12 - 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- m_ExpressionIndex: 77 + - m_ExpressionIndex: 24 m_Value: serializedVersion: 2 m_Curve: @@ -2730,7 +2002,7 @@ VisualEffectResource: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - - m_ExpressionIndex: 122 + - m_ExpressionIndex: 25 m_Value: serializedVersion: 2 m_Curve: @@ -2768,35 +2040,35 @@ VisualEffectResource: m_Array: [] m_NamedObject: m_Array: - - m_ExpressionIndex: 149 - m_Value: {fileID: 11700000, guid: 08937e3134903c5488be506a2dac71e9, type: 2} - - m_ExpressionIndex: 155 - m_Value: {fileID: 2800000, guid: d4ab2a5287d35fd4c8625ab99636d31a, type: 3} - - m_ExpressionIndex: 159 + - m_ExpressionIndex: 42 m_Value: {fileID: 2800000, guid: 967ccc52588014143aa1f21cbe67c2da, type: 3} + - m_ExpressionIndex: 52 + m_Value: {fileID: 2800000, guid: d4ab2a5287d35fd4c8625ab99636d31a, type: 3} + - m_ExpressionIndex: 54 + m_Value: {fileID: 11700000, guid: 08937e3134903c5488be506a2dac71e9, type: 2} m_Bool: m_Array: - - m_ExpressionIndex: 71 + - m_ExpressionIndex: 19 m_Value: 0 - - m_ExpressionIndex: 72 + - m_ExpressionIndex: 21 m_Value: 0 m_ExposedExpressions: - nameId: _BaseEmitter index: 0 - nameId: _Emitter - index: 36 + index: 8 - nameId: _LerpVal - index: 60 + index: 15 - nameId: _Target - index: 144 + index: 50 - nameId: Fade Speed - index: 42 + index: 11 - nameId: isEnteringVanish - index: 72 + index: 19 - nameId: isGrowing - index: 71 + index: 21 - nameId: Smooth - index: 96 + index: 29 m_Buffers: - type: 1 size: 28140 @@ -3084,7 +2356,7 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: Rate - index: 143 + index: 49 params: [] processor: {fileID: 0} shaderSourceIndex: -1 @@ -3102,7 +2374,7 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: Rate - index: 136 + index: 35 params: [] processor: {fileID: 0} shaderSourceIndex: -1 @@ -3129,9 +2401,9 @@ VisualEffectResource: index: 8 values: - nameId: bounds_center - index: 139 + index: 45 - nameId: bounds_size - index: 140 + index: 46 tasks: - type: 536870912 buffers: @@ -3145,29 +2417,19 @@ VisualEffectResource: index: 3 temporaryBuffers: [] values: - - nameId: Lifetime_a - index: 145 - nameId: ArcSphere_sphere_center_b - index: 36 + index: 8 + - nameId: uniform_c + index: 18 - nameId: uniform_d - index: 74 + index: 6 - nameId: uniform_e - index: 28 - - nameId: uniform_f - index: 23 - - nameId: uniform_g - index: 44 - - nameId: uniform_h - index: 96 - - nameId: ArcSphere_arc_b - index: 146 - - nameId: Position_c - index: 147 + index: 29 params: - nameId: bounds_center - index: 139 + index: 45 - nameId: bounds_size - index: 140 + index: 46 processor: {fileID: 0} shaderSourceIndex: 0 - type: 805306368 @@ -3181,27 +2443,15 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: uniform_b - index: 47 + index: 21 - nameId: uniform_c - index: 71 + index: 19 - nameId: uniform_d - index: 72 - - nameId: uniform_e - index: 112 - - nameId: uniform_f - index: 35 - - nameId: uniform_g index: 2 - - nameId: uniform_h - index: 19 - - nameId: uniform_i - index: 42 - - nameId: uniform_j - index: 46 - - nameId: uniform_k - index: 75 + - nameId: uniform_e + index: 11 - nameId: deltaTime_c - index: 148 + index: 53 params: [] processor: {fileID: 0} shaderSourceIndex: 1 @@ -3218,7 +2468,7 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: localToWorld - index: 169 + index: 61 params: [] processor: {fileID: 0} shaderSourceIndex: 6 @@ -3232,40 +2482,12 @@ VisualEffectResource: index: 5 temporaryBuffers: [] values: - - nameId: Front_a - index: 165 - - nameId: Up_a - index: 166 - - nameId: A_b - index: 167 - - nameId: B_b - index: 138 - - nameId: A_c - index: 168 - - nameId: B_c - index: 131 - - nameId: uniform_h + - nameId: uniform_b index: 1 - - nameId: uniform_i - index: 83 - nameId: Alpha_e - index: 133 - - nameId: A_f - index: 132 - - nameId: B_f - index: 135 - - nameId: Color_g - index: 134 - - nameId: uniform_n - index: 40 - - nameId: uniform_o - index: 29 - - nameId: uniform_p - index: 37 - - nameId: uniform_q - index: 58 + index: 36 - nameId: mainTexture - index: 155 + index: 52 params: - nameId: sortPriority index: 0 @@ -3290,9 +2512,9 @@ VisualEffectResource: index: 1 values: - nameId: bounds_center - index: 141 + index: 47 - nameId: bounds_size - index: 142 + index: 48 tasks: - type: 536870912 buffers: @@ -3306,33 +2528,19 @@ VisualEffectResource: index: 10 temporaryBuffers: [] values: - - nameId: A_a - index: 160 - - nameId: B_a - index: 161 - nameId: ArcSphere_sphere_center_b - index: 36 + index: 8 + - nameId: uniform_c + index: 18 + - nameId: uniform_d + index: 6 - nameId: uniform_e - index: 74 - - nameId: uniform_f - index: 28 - - nameId: uniform_g - index: 23 - - nameId: uniform_h - index: 44 - - nameId: uniform_i - index: 96 - - nameId: ArcSphere_arc_b - index: 162 - - nameId: A_c - index: 163 - - nameId: B_c - index: 164 + index: 29 params: - nameId: bounds_center - index: 141 + index: 47 - nameId: bounds_size - index: 142 + index: 48 processor: {fileID: 0} shaderSourceIndex: 4 - type: 805306368 @@ -3343,18 +2551,10 @@ VisualEffectResource: index: 11 temporaryBuffers: [] values: - - nameId: InvFieldTransform_a - index: 150 - - nameId: FieldTransform_a - index: 127 - - nameId: Intensity_a - index: 151 - - nameId: Drag_a - index: 152 - nameId: deltaTime_a - index: 148 + index: 53 - nameId: VectorField_a - index: 149 + index: 54 params: [] processor: {fileID: 0} shaderSourceIndex: 2 @@ -3365,19 +2565,9 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: Alpha_a - index: 153 - - nameId: Color_b - index: 154 - - nameId: A_d - index: 137 - - nameId: B_d - index: 156 - - nameId: smoothness - index: 157 - - nameId: metallic - index: 158 + index: 58 - nameId: baseColorMap - index: 159 + index: 42 params: - nameId: sortPriority index: 0 @@ -4052,7 +3242,7 @@ MonoBehaviour: inputSlot: {fileID: 8926484042661616528} - outputSlot: {fileID: 8926484042661615326} inputSlot: {fileID: 8926484042661616985} - position: {x: -641, y: -142} + position: {x: -746, y: -13} expandedSlots: - {fileID: 8926484042661615325} expanded: 1 diff --git a/Unity-19050-01_ForstCoronation/Packages/manifest.json b/Unity-19050-01_ForstCoronation/Packages/manifest.json index 14fdb8b..d316d28 100644 --- a/Unity-19050-01_ForstCoronation/Packages/manifest.json +++ b/Unity-19050-01_ForstCoronation/Packages/manifest.json @@ -1,7 +1,7 @@ { "dependencies": { - "com.ultracombos.grpc": "file:/../../../_Package/com.ultracombos.grpc", - "com.ultracombos.configuration": "file:/../../../_Package/com.ultracombos.configuration", + "com.ultracombos.configuration": "file:/../../../_Package/com.ultracombos.configuration", + "com.ultracombos.grpc": "file:/../../../_Package/com.ultracombos.grpc", "com.unity.collab-proxy": "1.2.16", "com.unity.ext.nunit": "1.0.0", "com.unity.ide.rider": "1.1.0", diff --git a/Unity-19050-01_ForstCoronation/ProjectSettings/ProjectVersion.txt b/Unity-19050-01_ForstCoronation/ProjectSettings/ProjectVersion.txt index c0eb3cc..f499f71 100644 --- a/Unity-19050-01_ForstCoronation/ProjectSettings/ProjectVersion.txt +++ b/Unity-19050-01_ForstCoronation/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2019.2.12f1 -m_EditorVersionWithRevision: 2019.2.12f1 (b1a7e1fb4fa5) +m_EditorVersion: 2019.2.13f1 +m_EditorVersionWithRevision: 2019.2.13f1 (e20f6c7e5017)