From ce8cccbf1d2bd4f48a5c6e3a379638ada64cc27b Mon Sep 17 00:00:00 2001 From: tigerchen Date: Mon, 9 Dec 2019 17:18:26 +0800 Subject: [PATCH] adjust spike size & amount --- .../Visual Effect Graphs/iceVFX_2018.vfx | 3168 ++++------------- 1 file changed, 777 insertions(+), 2391 deletions(-) diff --git a/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx b/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx index 1590bb6..fddf5ec 100644 --- a/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx +++ b/Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX_2018.vfx @@ -889,12 +889,9 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float3 ArcSphere_sphere_center_b;\n float Lifetime_a;\n float3 uniform_f;\n - \ float uniform_d;\n float3 uniform_k;\n float uniform_e;\n float3 - uniform_l;\n float uniform_g;\n float3 uniform_o;\n float uniform_h;\n - \ float3 Position_d;\n float uniform_i;\n float ArcSphere_arc_b;\n float - uniform_m;\n float uniform_n;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include - \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float3 ArcSphere_sphere_center_b;\n float Lifetime_a;\n float3 uniform_g;\n + \ float uniform_d;\n float uniform_e;\n float ArcSphere_arc_b;\n uint2 + PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -943,22 +940,22 @@ VisualEffectResource: alive = (bool)true;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex ^ systemSeed);\n#endif\n \n SetAttribute_F0142CB9( /*inout */lifetime, - Lifetime_a);\n {\n float2 tmp_bn = GeneratePerlinNoise(uniform_e, - uniform_f.x, asint(uniform_g), uniform_f.y, uniform_f.z);\n float - tmp_bo = tmp_bn[0];\n float tmp_bq = tmp_bo - (float)-1;\n float - tmp_bs = tmp_bq / (float)2;\n float tmp_bt = tmp_bs * uniform_h;\n - \ float tmp_bu = uniform_d + tmp_bt;\n float tmp_bv = tmp_bu - * uniform_i;\n PositionSphere_0( /*inout */position, /*inout */seed, - \ /*inout */direction, ArcSphere_sphere_center_b, tmp_bv, ArcSphere_arc_b, (float)1);\n - \ }\n {\n float3 tmp_bn = position * uniform_k;\n float4 - tmp_bo = GeneratePerlinNoise(tmp_bn, uniform_l.x, asint(uniform_m), uniform_l.y, - uniform_l.z);\n float tmp_bp = tmp_bo[1];\n float tmp_bq - = tmp_bp * uniform_n;\n float tmp_br = tmp_bo[2];\n float - tmp_bs = tmp_br * uniform_n;\n float tmp_bt = tmp_bo[3];\n float - tmp_bu = tmp_bt * uniform_n;\n float3 tmp_bv = float3(tmp_bq, tmp_bs, - tmp_bu);\n float3 tmp_bw = tmp_bv * uniform_o;\n SetAttribute_C707D62A( - /*inout */position, tmp_bw);\n }\n SetAttribute_D238196D( /*inout - */position, Position_d);\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + Lifetime_a);\n {\n float2 tmp_bg = GeneratePerlinNoise(uniform_d, + float3(0.5,0.5,2).x, (int)1, float3(0.5,0.5,2).y, float3(0.5,0.5,2).z);\n float + tmp_bh = tmp_bg[0];\n float tmp_bj = tmp_bh - (float)-1;\n float + tmp_bl = tmp_bj / (float)2;\n float tmp_bm = tmp_bl * (float)2;\n + \ float tmp_bn = tmp_bm * uniform_e;\n PositionSphere_0( + /*inout */position, /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, + tmp_bn, ArcSphere_arc_b, (float)1);\n }\n {\n float3 + tmp_bf = position * float3(8,8,8);\n float4 tmp_bi = GeneratePerlinNoise(tmp_bf, + float3(0.2,0.5,2).x, (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float + tmp_bj = tmp_bi[1];\n float tmp_bl = tmp_bj * (float)2;\n float + tmp_bm = tmp_bi[2];\n float tmp_bn = tmp_bm * (float)2;\n float + tmp_bo = tmp_bi[3];\n float tmp_bp = tmp_bo * (float)2;\n float3 + tmp_bq = float3(tmp_bl, tmp_bn, tmp_bp);\n float3 tmp_br = tmp_bq + * uniform_g;\n SetAttribute_C707D62A( /*inout */position, tmp_br);\n + \ }\n {\n SetAttribute_D238196D( /*inout */position, + float3(1,0.1,1));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index * 0x2 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index @@ -981,12 +978,9 @@ VisualEffectResource: VFX_USE_AGE_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float4x4 InvFieldTransform_b;\n float4x4 FieldTransform_b;\n float3 - Position_d;\n float uniform_b;\n float uniform_c;\n float uniform_d;\n - \ float uniform_e;\n float Intensity_b;\n float Drag_b;\n float deltaTime_b;\n - \ float uniform_k;\n float uniform_l;\n float uniform_m;\n uint3 - PADDING_0;\nCBUFFER_END\nTexture3D VectorField_b;\nSamplerState samplerVectorField_b;\n\n\n#include - \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float uniform_b;\n float uniform_c;\n float deltaTime_b;\n float + uniform_e;\n float uniform_f;\n uint3 PADDING_0;\nCBUFFER_END\nTexture3D + VectorField_b;\nSamplerState samplerVectorField_b;\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n @@ -1019,23 +1013,23 @@ VisualEffectResource: * 0x2 + 0x57F00) << 2));\n\t\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x75400) << 2));\n\t\t\tfloat mass = (float)1;\n\t\t\tuint particleId = (attributeBuffer.Load((index * 0x2 + 0x1) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_bm = age / lifetime;\n\t\t\t - \ bool tmp_bn = tmp_bm > uniform_c;\n\t\t\t bool tmp_bo = (bool)asuint(uniform_b) - && tmp_bn;\n\t\t\t float tmp_bp = tmp_bo ? uniform_d : uniform_e;\n\t\t\t - \ SetAttribute_9631F7C0( /*inout */age, tmp_bp);\n\t\t\t}\n\t\t\tVectorFieldForce_3B8596C( - /*inout */velocity, mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), - InvFieldTransform_b, FieldTransform_b, Intensity_b, Drag_b, deltaTime_b);\n\t\t\t{\n\t\t\t - \ float tmp_bm = FixedRand(particleId ^ asuint(uniform_l));\n\t\t\t float - tmp_bn = deltaTime_b * tmp_bm;\n\t\t\t float tmp_bo = uniform_k + tmp_bn;\n\t\t\t - \ float tmp_bp = tmp_bo * uniform_m;\n\t\t\t Drag_0( /*inout */velocity, - mass, tmp_bp, deltaTime_b);\n\t\t\t}\n\t\t\tSetAttribute_D238196D( /*inout */position, - Position_d);\n\t\t\tEulerIntegration( /*inout */position, velocity, deltaTime_b);\n\t\t\tAge( - /*inout */age, deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif - (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x1D500) << - 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0x57F00) - << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x75400) << - 2,asuint(velocity));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint - indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_be = age / lifetime;\n\t\t\t + \ bool tmp_bg = tmp_be > (float)0.3;\n\t\t\t bool tmp_bh = (bool)asuint(uniform_b) + && tmp_bg;\n\t\t\t float tmp_bj = tmp_bh ? uniform_c : (float)0;\n\t\t\t + \ SetAttribute_9631F7C0( /*inout */age, tmp_bj);\n\t\t\t}\n\t\t\t{\n\t\t\t + \ VectorFieldForce_3B8596C( /*inout */velocity, mass, position, GetVFXSampler(VectorField_b, + samplerVectorField_b), float4x4(0.2,0,0,0,0,0.2,0,0,0,0,0.2,0,0,0,0,1), float4x4(5,0,0,0,0,5,0,0,0,0,5,0,0,0,0,1), + (float)10, (float)1, deltaTime_b);\n\t\t\t}\n\t\t\t{\n\t\t\t float tmp_be + = FixedRand(particleId ^ asuint(uniform_f));\n\t\t\t float tmp_bf = deltaTime_b + * tmp_be;\n\t\t\t float tmp_bg = uniform_e + tmp_bf;\n\t\t\t float tmp_bi + = tmp_bg * (float)20;\n\t\t\t Drag_0( /*inout */velocity, mass, tmp_bi, deltaTime_b);\n\t\t\t}\n\t\t\t{\n\t\t\t + \ SetAttribute_D238196D( /*inout */position, float3(1,0,1));\n\t\t\t}\n\t\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_b);\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index + * 0x4 + 0x1D500) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index + * 0x2 + 0x57F00) << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store3((index * + 0x4 + 0x75400) << 2,asuint(velocity));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n + \ uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] = index;\n#endif\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0x57F01) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] = index;\n\t\t\t}\n\t\t}\n#else\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index @@ -1045,17 +1039,18 @@ VisualEffectResource: * 0x4 + 0x75400) << 2));\n\t\tfloat mass = (float)1;\n\t\tuint particleId = (attributeBuffer.Load((index * 0x2 + 0x1) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x2 + 0x57F01) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_bm = age / lifetime;\n\t\t - \ bool tmp_bn = tmp_bm > uniform_c;\n\t\t bool tmp_bo = (bool)asuint(uniform_b) - && tmp_bn;\n\t\t float tmp_bp = tmp_bo ? uniform_d : uniform_e;\n\t\t SetAttribute_9631F7C0( - /*inout */age, tmp_bp);\n\t\t}\n\t\tVectorFieldForce_3B8596C( /*inout */velocity, - mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), InvFieldTransform_b, - FieldTransform_b, Intensity_b, Drag_b, deltaTime_b);\n\t\t{\n\t\t float tmp_bm - = FixedRand(particleId ^ asuint(uniform_l));\n\t\t float tmp_bn = deltaTime_b - * tmp_bm;\n\t\t float tmp_bo = uniform_k + tmp_bn;\n\t\t float tmp_bp - = tmp_bo * uniform_m;\n\t\t Drag_0( /*inout */velocity, mass, tmp_bp, deltaTime_b);\n\t\t}\n\t\tSetAttribute_D238196D( - /*inout */position, Position_d);\n\t\tEulerIntegration( /*inout */position, - velocity, deltaTime_b);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, + = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_be = age / lifetime;\n\t\t + \ bool tmp_bg = tmp_be > (float)0.3;\n\t\t bool tmp_bh = (bool)asuint(uniform_b) + && tmp_bg;\n\t\t float tmp_bj = tmp_bh ? uniform_c : (float)0;\n\t\t SetAttribute_9631F7C0( + /*inout */age, tmp_bj);\n\t\t}\n\t\t{\n\t\t VectorFieldForce_3B8596C( /*inout + */velocity, mass, position, GetVFXSampler(VectorField_b, samplerVectorField_b), + float4x4(0.2,0,0,0,0,0.2,0,0,0,0,0.2,0,0,0,0,1), float4x4(5,0,0,0,0,5,0,0,0,0,5,0,0,0,0,1), + (float)10, (float)1, deltaTime_b);\n\t\t}\n\t\t{\n\t\t float tmp_be = FixedRand(particleId + ^ asuint(uniform_f));\n\t\t float tmp_bf = deltaTime_b * tmp_be;\n\t\t float + tmp_bg = uniform_e + tmp_bf;\n\t\t float tmp_bi = tmp_bg * (float)20;\n\t\t + \ Drag_0( /*inout */velocity, mass, tmp_bi, deltaTime_b);\n\t\t}\n\t\t{\n\t\t + \ SetAttribute_D238196D( /*inout */position, float3(1,0,1));\n\t\t}\n\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_b);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x4 + 0x1D500) << 2,asuint(position));\n\t\tattributeBuffer.Store((index * 0x2 + 0x57F00) << 2,asuint(age));\n\t\tattributeBuffer.Store3((index * 0x4 + 0x75400) @@ -1081,10 +1076,8 @@ VisualEffectResource: 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float4 uniform_g;\n\t\t float4 Alpha_e;\n\t\t float3 Front_a;\n\t\t - \ float uniform_d;\n\t\t float3 Up_a;\n\t\t float uniform_e;\n\t\t float3 - Color_d;\n\t\t float uniform_f;\n\t\t float uniform_j;\n\t\t float - uniform_k;\n\t\t float uniform_l;\n\t\t float uniform_m;\n\t\tCBUFFER_END\n\t\tTexture2D + \ float4 uniform_c;\n\t\t float4 Alpha_e;\n\t\t float uniform_b;\n\t\t + \ float uniform_e;\n\t\t float uniform_f;\n\t\t float uniform_g;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer @@ -1160,27 +1153,29 @@ VisualEffectResource: pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat - scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_4( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, Front_a, Up_a);\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bl = FixedRand(particleId ^ asuint(uniform_e));\n\t\t\t\t float - tmp_bm = tmp_bl * uniform_f;\n\t\t\t\t float tmp_bn = uniform_d + tmp_bm;\n\t\t\t\t - \ SetAttribute_3278B22F( /*inout */size, tmp_bn);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bl = age / lifetime;\n\t\t\t\t float tmp_bm = SampleCurve(uniform_g,tmp_bl);\n\t\t\t\t - \ SetAttribute_39EE3455( /*inout */size, tmp_bm);\n\t\t\t\t}\n\t\t\t\tSetAttribute_FA15ADAA( - /*inout */color, Color_d);\n\t\t\t\tAttributeFromCurve_7BA3F6A( /*inout */alpha, - age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t float tmp_bm = position[0];\n\t\t\t\t - \ float tmp_bn = max(tmp_bm, uniform_j);\n\t\t\t\t float tmp_bo = min(tmp_bn, - uniform_k);\n\t\t\t\t float tmp_bp = tmp_bo - uniform_j;\n\t\t\t\t float - tmp_bq = tmp_bp * tmp_bp;\n\t\t\t\t float tmp_bs = pow(tmp_bq, (float)0.5);\n\t\t\t\t - \ float tmp_bt = tmp_bs / uniform_l;\n\t\t\t\t float tmp_bu = (float)1 - - tmp_bt;\n\t\t\t\t float tmp_bv = tmp_bu * uniform_m;\n\t\t\t\t SetAttribute_D2A5B469( - /*inout */alpha, tmp_bv);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn - o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y - = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if - VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst - float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ Orient_4( /*inout */axisX, /*inout */axisY, /*inout */axisZ, float3(0,1,0), + float3(1,0,0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bg = FixedRand(particleId + ^ asuint(uniform_b));\n\t\t\t\t float tmp_bi = tmp_bg * (float)0.2;\n\t\t\t\t + \ float tmp_bj = (float)0.3 + tmp_bi;\n\t\t\t\t SetAttribute_3278B22F( + /*inout */size, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bf = age + / lifetime;\n\t\t\t\t float tmp_bg = SampleCurve(uniform_c,tmp_bf);\n\t\t\t\t + \ SetAttribute_39EE3455( /*inout */size, tmp_bg);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_FA15ADAA( /*inout */color, float3(0.752492,1.320188,1.792453));\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t float tmp_bg + = position[0];\n\t\t\t\t float tmp_bh = max(tmp_bg, uniform_e);\n\t\t\t\t + \ float tmp_bi = min(tmp_bh, uniform_f);\n\t\t\t\t float tmp_bj = tmp_bi + - uniform_e;\n\t\t\t\t float tmp_bk = tmp_bj * tmp_bj;\n\t\t\t\t float + tmp_bm = pow(tmp_bk, (float)0.5);\n\t\t\t\t float tmp_bn = tmp_bm / uniform_g;\n\t\t\t\t + \ float tmp_bo = (float)1 - tmp_bn;\n\t\t\t\t float tmp_bq = tmp_bo * (float)-0.04;\n\t\t\t\t + \ SetAttribute_D2A5B469( /*inout */alpha, tmp_bq);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id + & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -1226,17 +1221,12 @@ VisualEffectResource: VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE - 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 uniform_j;\n\t\t float4 - Alpha_e;\n\t\t float3 uniform_b;\n\t\t float uniform_d;\n\t\t float3 - uniform_c;\n\t\t float uniform_f;\n\t\t float3 uniform_e;\n\t\t float - uniform_g;\n\t\t float3 uniform_k;\n\t\t float uniform_h;\n\t\t float3 - uniform_m;\n\t\t float uniform_i;\n\t\t float3 Color_f;\n\t\t float - uniform_l;\n\t\t float uniform_n;\n\t\t float uniform_o;\n\t\t float - uniform_p;\n\t\t float uniform_s;\n\t\t float uniform_t;\n\t\t float - uniform_u;\n\t\t float uniform_v;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D - mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define - VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define - IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer + 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 uniform_c;\n\t\t float4 + Alpha_e;\n\t\t float uniform_b;\n\t\t float uniform_e;\n\t\t float + uniform_f;\n\t\t float uniform_g;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState + samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR + (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE + (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat @@ -1314,37 +1304,38 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t - \ float3 tmp_bu = position * uniform_b;\n\t\t\t\t float3 tmp_bv = GeneratePerlinCurlNoise(tmp_bu, - uniform_c.x, asint(uniform_d), uniform_c.y, uniform_c.z);\n\t\t\t\t float3 - tmp_bw = tmp_bv * uniform_e;\n\t\t\t\t float tmp_bx = tmp_bw[0];\n\t\t\t\t - \ float tmp_by = tmp_bw[2];\n\t\t\t\t float3 tmp_bz = float3(tmp_bx, uniform_f, - tmp_by);\n\t\t\t\t Orient_2( /*inout */axisX, /*inout */axisY, /*inout - */axisZ, position, tmp_bz);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bu - = FixedRand(particleId ^ asuint(uniform_h));\n\t\t\t\t float tmp_bv = tmp_bu - * uniform_i;\n\t\t\t\t float tmp_bw = uniform_g + tmp_bv;\n\t\t\t\t SetAttribute_3278B22F( - /*inout */size, tmp_bw);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_bu = age - / lifetime;\n\t\t\t\t float tmp_bv = SampleCurve(uniform_j,tmp_bu);\n\t\t\t\t - \ SetAttribute_39EE3455( /*inout */size, tmp_bv);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t - \ float3 tmp_bu = GeneratePerlinCurlNoise(position, uniform_k.x, asint(uniform_l), - uniform_k.y, uniform_k.z);\n\t\t\t\t float3 tmp_bv = tmp_bu * uniform_m;\n\t\t\t\t - \ float tmp_bw = tmp_bv[0];\n\t\t\t\t float tmp_bx = tmp_bw * uniform_n;\n\t\t\t\t - \ float tmp_by = abs(tmp_bx);\n\t\t\t\t float3 tmp_bz = float3(tmp_by, - uniform_o, uniform_p);\n\t\t\t\t SetAttribute_D5151642( /*inout */scaleX, - \ /*inout */scaleY, /*inout */scaleZ, tmp_bz);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( - /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\tSetAttribute_FA15ADAA( /*inout - */color, Color_f);\n\t\t\t\t{\n\t\t\t\t float tmp_bv = position[0];\n\t\t\t\t - \ float tmp_bw = max(tmp_bv, uniform_s);\n\t\t\t\t float tmp_bx = min(tmp_bw, - uniform_t);\n\t\t\t\t float tmp_by = tmp_bx - uniform_s;\n\t\t\t\t float - tmp_bz = tmp_by * tmp_by;\n\t\t\t\t float tmp_cb = pow(tmp_bz, (float)0.5);\n\t\t\t\t - \ float tmp_cc = tmp_cb / uniform_u;\n\t\t\t\t float tmp_cd = (float)1 - - tmp_cc;\n\t\t\t\t float tmp_ce = tmp_cd * uniform_v;\n\t\t\t\t SetAttribute_D2A5B469( - /*inout */alpha, tmp_ce);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn - o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y - = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if - VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst - float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + \ float3 tmp_bg = position * float3(2.8,2.8,2.8);\n\t\t\t\t float3 tmp_bj + = GeneratePerlinCurlNoise(tmp_bg, float3(0.53,0.5,2).x, (int)5, float3(0.53,0.5,2).y, + float3(0.53,0.5,2).z);\n\t\t\t\t float3 tmp_bl = tmp_bj * float3(2,2,2);\n\t\t\t\t + \ float tmp_bm = tmp_bl[0];\n\t\t\t\t float tmp_bo = tmp_bl[2];\n\t\t\t\t + \ float3 tmp_bp = float3(tmp_bm, (float)0.18, tmp_bo);\n\t\t\t\t Orient_2( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, tmp_bp);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bg = FixedRand(particleId ^ asuint(uniform_b));\n\t\t\t\t float + tmp_bi = tmp_bg * (float)0.2;\n\t\t\t\t float tmp_bj = (float)0.1 + tmp_bi;\n\t\t\t\t + \ SetAttribute_3278B22F( /*inout */size, tmp_bj);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bf = age / lifetime;\n\t\t\t\t float tmp_bg = SampleCurve(uniform_c,tmp_bf);\n\t\t\t\t + \ SetAttribute_39EE3455( /*inout */size, tmp_bg);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float3 tmp_bh = GeneratePerlinCurlNoise(position, float3(3.47,0.5,2).x, + (int)1, float3(3.47,0.5,2).y, float3(3.47,0.5,2).z);\n\t\t\t\t float tmp_bi + = tmp_bh[0];\n\t\t\t\t float tmp_bk = tmp_bi * (float)0.1;\n\t\t\t\t float + tmp_bl = abs(tmp_bk);\n\t\t\t\t float3 tmp_bo = float3(tmp_bl, (float)0.4, + (float)0);\n\t\t\t\t SetAttribute_D5151642( /*inout */scaleX, /*inout */scaleY, + \ /*inout */scaleZ, tmp_bo);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_e);\n\t\t\t\t{\n\t\t\t\t SetAttribute_FA15ADAA( + /*inout */color, float3(0.1262905,0.4428218,0.8113208));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_bg = position[0];\n\t\t\t\t float tmp_bh = max(tmp_bg, uniform_e);\n\t\t\t\t + \ float tmp_bi = min(tmp_bh, uniform_f);\n\t\t\t\t float tmp_bj = tmp_bi + - uniform_e;\n\t\t\t\t float tmp_bk = tmp_bj * tmp_bj;\n\t\t\t\t float + tmp_bm = pow(tmp_bk, (float)0.5);\n\t\t\t\t float tmp_bn = tmp_bm / uniform_g;\n\t\t\t\t + \ float tmp_bo = (float)1 - tmp_bn;\n\t\t\t\t float tmp_bq = tmp_bo * (float)-0.04;\n\t\t\t\t + \ SetAttribute_D2A5B469( /*inout */alpha, tmp_bq);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id + & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -1379,12 +1370,9 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n - \ float3 ArcSphere_sphere_center_b;\n float uniform_b;\n float3 uniform_h;\n - \ float uniform_c;\n float3 uniform_i;\n float uniform_d;\n float3 - uniform_l;\n float ArcSphere_sphere_radius_b;\n float3 Position_d;\n float - ArcSphere_arc_b;\n float3 Min_e;\n float uniform_j;\n float3 Max_e;\n - \ float uniform_k;\n float3 box_center_f;\n uint PADDING_0;\n float3 - box_size_f;\n uint PADDING_1;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float3 ArcSphere_sphere_center_b;\n float uniform_b;\n float3 uniform_e;\n + \ float ArcSphere_arc_b;\n float3 box_center_f;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -1439,46 +1427,46 @@ VisualEffectResource: \ bool alive = (bool)true;\n uint particleId = (uint)0;\n float age = (float)0;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex - ^ systemSeed);\n#endif\n \n {\n float tmp_bo = FixedRand(particleId - ^ asuint(uniform_c));\n float tmp_bp = tmp_bo * uniform_d;\n float - tmp_bq = uniform_b + tmp_bp;\n SetAttribute_F0142CB9( /*inout */lifetime, - tmp_bq);\n }\n {\n PositionSphere_0( /*inout */position, - \ /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, ArcSphere_sphere_radius_b, - ArcSphere_arc_b, (float)1);\n }\n {\n float3 tmp_bo - = position * uniform_h;\n float4 tmp_bp = GeneratePerlinNoise(tmp_bo, - uniform_i.x, asint(uniform_j), uniform_i.y, uniform_i.z);\n float - tmp_bq = tmp_bp[1];\n float tmp_br = tmp_bq * uniform_k;\n float - tmp_bs = tmp_bp[2];\n float tmp_bt = tmp_bs * uniform_k;\n float - tmp_bu = tmp_bp[3];\n float tmp_bv = tmp_bu * uniform_k;\n float3 - tmp_bw = float3(tmp_br, tmp_bt, tmp_bv);\n float3 tmp_bx = tmp_bw - * uniform_l;\n SetAttribute_C707D62A( /*inout */position, tmp_bx);\n - \ }\n SetAttribute_D238196D( /*inout */position, Position_d);\n - \ SetAttribute_E6295C0( /*inout */velocity, /*inout */seed, Min_e, Max_e);\n - \ KillAABox_0(position, /*inout */alive, box_center_f, box_size_f);\n - \ \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint - deadIndex = deadListIn.DecrementCounter();\n uint index = deadListIn[deadIndex];\n - \ attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n - \ attributeBuffer.Store3((index * 0x4 + 0xFC0) << 2,asuint(position));\n - \ attributeBuffer.Store3((index * 0x4 + 0x4EC0) << 2,asuint(velocity));\n - \ attributeBuffer.Store((index * 0x4 + 0x4EC3) << 2,uint(alive));\n - \ attributeBuffer.Store((index * 0x1 + 0x8DC0) << 2,asuint(particleId));\n - \ attributeBuffer.Store((index * 0x1 + 0x9D80) << 2,asuint(age));\n - \ \n\n }\n#else\n uint index = particleIndex;\n attributeBuffer.Store((index - * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index - * 0x4 + 0xFC0) << 2,asuint(position));\n attributeBuffer.Store3((index - * 0x4 + 0x4EC0) << 2,asuint(velocity));\n attributeBuffer.Store((index - * 0x4 + 0x4EC3) << 2,uint(alive));\n attributeBuffer.Store((index * 0x1 - + 0x8DC0) << 2,asuint(particleId));\n attributeBuffer.Store((index * - 0x1 + 0x9D80) << 2,asuint(age));\n \n\n#endif\n }\n}\n" + ^ systemSeed);\n#endif\n \n {\n float tmp_be = FixedRand(particleId + ^ asuint(uniform_b));\n float tmp_bg = tmp_be * (float)2;\n float + tmp_bh = (float)1 + tmp_bg;\n SetAttribute_F0142CB9( /*inout */lifetime, + tmp_bh);\n }\n {\n PositionSphere_0( /*inout */position, + \ /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, (float)2, + ArcSphere_arc_b, (float)1);\n }\n {\n float3 tmp_be + = position * float3(8,8,8);\n float4 tmp_bh = GeneratePerlinNoise(tmp_be, + float3(0.2,0.5,2).x, (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float + tmp_bi = tmp_bh[1];\n float tmp_bk = tmp_bi * (float)2;\n float + tmp_bl = tmp_bh[2];\n float tmp_bm = tmp_bl * (float)2;\n float + tmp_bn = tmp_bh[3];\n float tmp_bo = tmp_bn * (float)2;\n float3 + tmp_bp = float3(tmp_bk, tmp_bm, tmp_bo);\n float3 tmp_bq = tmp_bp + * uniform_e;\n SetAttribute_C707D62A( /*inout */position, tmp_bq);\n + \ }\n {\n SetAttribute_D238196D( /*inout */position, + float3(1,0,1));\n }\n {\n SetAttribute_E6295C0( /*inout + */velocity, /*inout */seed, float3(-0.333,0,-0.333), float3(0.333,0,0.333));\n + \ }\n {\n KillAABox_0(position, /*inout */alive, box_center_f, + float3(7,2,5));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n + \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index + * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index + * 0x4 + 0xFC0) << 2,asuint(position));\n attributeBuffer.Store3((index + * 0x4 + 0x4EC0) << 2,asuint(velocity));\n attributeBuffer.Store((index + * 0x4 + 0x4EC3) << 2,uint(alive));\n attributeBuffer.Store((index + * 0x1 + 0x8DC0) << 2,asuint(particleId));\n attributeBuffer.Store((index + * 0x1 + 0x9D80) << 2,asuint(age));\n \n\n }\n#else\n uint + index = particleIndex;\n attributeBuffer.Store((index * 0x1 + 0x0) << + 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0x4 + 0xFC0) << + 2,asuint(position));\n attributeBuffer.Store3((index * 0x4 + 0x4EC0) + << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x4 + 0x4EC3) + << 2,uint(alive));\n attributeBuffer.Store((index * 0x1 + 0x8DC0) << + 2,asuint(particleId));\n attributeBuffer.Store((index * 0x1 + 0x9D80) + << 2,asuint(age));\n \n\n#endif\n }\n}\n" - compute: 1 name: '[flying snowflake]Update' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE - 1\n\n\nCBUFFER_START(parameters)\n float4x4 InvFieldTransform_a;\n float4x4 - FieldTransform_a;\n float Roughness_a;\n float Intensity_a;\n float - Drag_a;\n float octaves_a;\n float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include + 1\n\n\nCBUFFER_START(parameters)\n float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if @@ -1504,11 +1492,12 @@ VisualEffectResource: velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x4EC0) << 2));\n\t\t\tfloat mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 + 0x9D80) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\tTurbulence_1(position, /*inout */velocity, - mass, InvFieldTransform_a, FieldTransform_a, Roughness_a, Intensity_a, Drag_a, - asuint(octaves_a), deltaTime_a);\n\t\t\tEulerIntegration( /*inout */position, - velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, - lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t Turbulence_1(position, /*inout + */velocity, mass, float4x4(0.3333333,0,0,0,0,0.3333333,0,0,0,0,0.3333333,0,0,0,0,1), + float4x4(3,0,0,0,0,3,0,0,0,0,3,0,0,0,0,1), (float)0.5, (float)5, (float)1, (uint)3, + deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */position, velocity, + deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, lifetime, + \ /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0xFC0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x4EC0) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index * 0x1 + 0x9D80) << 2,asuint(age));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n @@ -1521,15 +1510,16 @@ VisualEffectResource: * 0x4 + 0x4EC0) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x4 + 0x4EC3) << 2));\n\t\tfloat mass = (float)1;\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 + 0x9D80) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\tTurbulence_1(position, /*inout */velocity, mass, - InvFieldTransform_a, FieldTransform_a, Roughness_a, Intensity_a, Drag_a, asuint(octaves_a), - deltaTime_a);\n\t\tEulerIntegration( /*inout */position, velocity, deltaTime_a);\n\t\tAge( - /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index - * 0x4 + 0xFC0) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * - 0x4 + 0x4EC0) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x4 - + 0x4EC3) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + 0x9D80) - << 2,asuint(age));\n\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint indirectIndex - = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] = index;\n#endif\n#endif\n\t}\n}\n" + = position;\n#endif\n\t\t\n\t\t{\n\t\t Turbulence_1(position, /*inout */velocity, + mass, float4x4(0.3333333,0,0,0,0,0.3333333,0,0,0,0,0.3333333,0,0,0,0,1), float4x4(3,0,0,0,0,3,0,0,0,0,3,0,0,0,0,1), + (float)0.5, (float)5, (float)1, (uint)3, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x4 + + 0xFC0) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x4 + + 0x4EC0) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x4 + 0x4EC3) + << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + 0x9D80) << 2,asuint(age));\n\t\t\n\n#if + VFX_HAS_INDIRECT_DRAW\n uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] + = index;\n#endif\n#endif\n\t}\n}\n" - compute: 1 name: '[ground snowflake]Initialize' source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP @@ -1537,11 +1527,9 @@ VisualEffectResource: VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float3 ArcSphere_sphere_center_b;\n - \ float Lifetime_a;\n float3 uniform_f;\n float uniform_d;\n float3 - uniform_k;\n float uniform_e;\n float3 uniform_l;\n float uniform_g;\n - \ float3 uniform_o;\n float uniform_h;\n float3 Position_d;\n float - uniform_i;\n float ArcSphere_arc_b;\n float uniform_m;\n float uniform_n;\n - \ uint PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float Lifetime_a;\n float3 uniform_g;\n float uniform_d;\n float + uniform_e;\n float ArcSphere_arc_b;\n uint2 PADDING_0;\nCBUFFER_END\n\n\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if !VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -1589,22 +1577,22 @@ VisualEffectResource: alive = (bool)true;\n uint particleId = (uint)0;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n \ particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex ^ systemSeed);\n#endif\n \n SetAttribute_F0142CB9( - /*inout */lifetime, Lifetime_a);\n {\n float2 tmp_bl = GeneratePerlinNoise(uniform_e, - uniform_f.x, asint(uniform_g), uniform_f.y, uniform_f.z);\n float - tmp_bm = tmp_bl[0];\n float tmp_bo = tmp_bm - (float)-1;\n float - tmp_bq = tmp_bo / (float)2;\n float tmp_br = tmp_bq * uniform_h;\n - \ float tmp_bs = uniform_d + tmp_br;\n float tmp_bt = tmp_bs - * uniform_i;\n PositionSphere_0( /*inout */position, /*inout */seed, - \ /*inout */direction, ArcSphere_sphere_center_b, tmp_bt, ArcSphere_arc_b, (float)1);\n - \ }\n {\n float3 tmp_bl = position * uniform_k;\n float4 - tmp_bm = GeneratePerlinNoise(tmp_bl, uniform_l.x, asint(uniform_m), uniform_l.y, - uniform_l.z);\n float tmp_bn = tmp_bm[1];\n float tmp_bo - = tmp_bn * uniform_n;\n float tmp_bp = tmp_bm[2];\n float - tmp_bq = tmp_bp * uniform_n;\n float tmp_br = tmp_bm[3];\n float - tmp_bs = tmp_br * uniform_n;\n float3 tmp_bt = float3(tmp_bo, tmp_bq, - tmp_bs);\n float3 tmp_bu = tmp_bt * uniform_o;\n SetAttribute_C707D62A( - /*inout */position, tmp_bu);\n }\n SetAttribute_D238196D( /*inout - */position, Position_d);\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if + /*inout */lifetime, Lifetime_a);\n {\n float2 tmp_be = GeneratePerlinNoise(uniform_d, + float3(0.5,0.5,2).x, (int)1, float3(0.5,0.5,2).y, float3(0.5,0.5,2).z);\n float + tmp_bf = tmp_be[0];\n float tmp_bh = tmp_bf - (float)-1;\n float + tmp_bj = tmp_bh / (float)2;\n float tmp_bk = tmp_bj * (float)2;\n + \ float tmp_bl = tmp_bk * uniform_e;\n PositionSphere_0( + /*inout */position, /*inout */seed, /*inout */direction, ArcSphere_sphere_center_b, + tmp_bl, ArcSphere_arc_b, (float)1);\n }\n {\n float3 + tmp_bd = position * float3(8,8,8);\n float4 tmp_bg = GeneratePerlinNoise(tmp_bd, + float3(0.2,0.5,2).x, (int)1, float3(0.2,0.5,2).y, float3(0.2,0.5,2).z);\n float + tmp_bh = tmp_bg[1];\n float tmp_bj = tmp_bh * (float)2;\n float + tmp_bk = tmp_bg[2];\n float tmp_bl = tmp_bk * (float)2;\n float + tmp_bm = tmp_bg[3];\n float tmp_bn = tmp_bm * (float)2;\n float3 + tmp_bo = float3(tmp_bj, tmp_bl, tmp_bn);\n float3 tmp_bp = tmp_bo + * uniform_g;\n SetAttribute_C707D62A( /*inout */position, tmp_bp);\n + \ }\n {\n SetAttribute_D238196D( /*inout */position, + float3(1,0.1,1));\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n \ uint index = deadListIn[deadIndex];\n attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index @@ -1637,13 +1625,10 @@ VisualEffectResource: 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_USE_PARTICLEID_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float4 Alpha_d;\n\t\t float3 Front_a;\n\t\t float uniform_d;\n\t\t - \ float3 Up_a;\n\t\t float uniform_e;\n\t\t float3 Color_c;\n\t\t float - uniform_f;\n\t\t float uniform_i;\n\t\t float uniform_j;\n\t\t float - uniform_k;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState - samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR - (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE - (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer + \ float4 Alpha_d;\n\t\t float uniform_b;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D + mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define + VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define + IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat @@ -1714,22 +1699,23 @@ VisualEffectResource: pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tuint particleId = (attributeBuffer.Load((index - * 0x1 + 0x1C00) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_4( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, Front_a, Up_a);\n\t\t\t\t{\n\t\t\t\t - \ float tmp_bh = FixedRand(particleId ^ asuint(uniform_e));\n\t\t\t\t float - tmp_bi = tmp_bh * uniform_f;\n\t\t\t\t float tmp_bj = uniform_d + tmp_bi;\n\t\t\t\t - \ SetAttribute_3278B22F( /*inout */size, tmp_bj);\n\t\t\t\t}\n\t\t\t\tSetAttribute_FDD06EC7( - /*inout */color, Color_c);\n\t\t\t\tAttributeFromCurve_7BA3F6A( /*inout */alpha, - age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t float tmp_bh = FixedRand(particleId - ^ asuint(uniform_j));\n\t\t\t\t float tmp_bi = tmp_bh * uniform_k;\n\t\t\t\t - \ float tmp_bj = uniform_i + tmp_bi;\n\t\t\t\t SetAttribute_48A7BEFB( /*inout - */angleZ, tmp_bj);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn - o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y - = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if - VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if - VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst - float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX + * 0x1 + 0x1C00) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ Orient_4( /*inout */axisX, /*inout */axisY, /*inout */axisZ, float3(0,1,0), + float3(1,0,0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t float tmp_ba = FixedRand(particleId + ^ asuint(uniform_b));\n\t\t\t\t float tmp_bc = tmp_ba * (float)0.07;\n\t\t\t\t + \ float tmp_bd = (float)0.01 + tmp_bc;\n\t\t\t\t SetAttribute_3278B22F( + /*inout */size, tmp_bd);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_FDD06EC7( + /*inout */color, float3(5.992157,5.992157,5.992157));\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_7BA3F6A( + /*inout */alpha, age, lifetime, Alpha_d);\n\t\t\t\t{\n\t\t\t\t float tmp_z + = FixedRand(particleId ^ asuint(uniform_b));\n\t\t\t\t float tmp_bb = tmp_z + * (float)60;\n\t\t\t\t SetAttribute_48A7BEFB( /*inout */angleZ, tmp_bb);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id + & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat @@ -1763,8 +1749,7 @@ VisualEffectResource: 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float uniform_b;\n float uniform_c;\n - \ float uniform_d;\n float uniform_e;\n float deltaTime_b;\n uint3 - PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float deltaTime_b;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer deadListOut;\n#endif\n\n#if VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n @@ -1781,9 +1766,9 @@ VisualEffectResource: (alive)\n\t\t{\n\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x2 + 0x1400) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition - = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_bb = age / lifetime;\n\t\t\t - \ bool tmp_bc = tmp_bb > uniform_c;\n\t\t\t bool tmp_bd = (bool)asuint(uniform_b) - && tmp_bc;\n\t\t\t float tmp_be = tmp_bd ? uniform_d : uniform_e;\n\t\t\t + = position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t float tmp_z = age / lifetime;\n\t\t\t + \ bool tmp_bb = tmp_z > (float)0.3;\n\t\t\t bool tmp_bc = (bool)asuint(uniform_b) + && tmp_bb;\n\t\t\t float tmp_be = tmp_bc ? uniform_c : (float)0;\n\t\t\t \ SetAttribute_9631F7C0( /*inout */age, tmp_be);\n\t\t\t}\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0x1400) << 2,asuint(age));\n\t\t\t\t\n\n#if @@ -1794,9 +1779,9 @@ VisualEffectResource: * 0x1 + 0x0) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x2 + 0x1400) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x2 + 0x1401) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition - = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_bb = age / lifetime;\n\t\t - \ bool tmp_bc = tmp_bb > uniform_c;\n\t\t bool tmp_bd = (bool)asuint(uniform_b) - && tmp_bc;\n\t\t float tmp_be = tmp_bd ? uniform_d : uniform_e;\n\t\t SetAttribute_9631F7C0( + = position;\n#endif\n\t\t\n\t\t{\n\t\t float tmp_z = age / lifetime;\n\t\t + \ bool tmp_bb = tmp_z > (float)0.3;\n\t\t bool tmp_bc = (bool)asuint(uniform_b) + && tmp_bb;\n\t\t float tmp_be = tmp_bc ? uniform_c : (float)0;\n\t\t SetAttribute_9631F7C0( /*inout */age, tmp_be);\n\t\t}\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store((index * 0x2 + 0x1400) << 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0x2 + 0x1401) @@ -1821,8 +1806,7 @@ VisualEffectResource: VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float3 Color_a;\n\t\t float uniform_c;\n\t\t float uniform_d;\n\t\t - \ float uniform_e;\n\t\t uint2 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D + \ float uniform_b;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer @@ -1889,12 +1873,12 @@ VisualEffectResource: pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat - scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tSetAttribute_FA15ADAA( - /*inout */color, Color_a);\n\t\t\t\t{\n\t\t\t\t float tmp_bd = FixedRand(particleId - ^ asuint(uniform_d));\n\t\t\t\t float tmp_be = tmp_bd * uniform_e;\n\t\t\t\t - \ float tmp_bf = uniform_c + tmp_be;\n\t\t\t\t SetAttribute_3278B22F( /*inout - */size, tmp_bf);\n\t\t\t\t}\n\t\t\t\tOrient_6( /*inout */axisX, /*inout */axisY, - \ /*inout */axisZ, position, velocity);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn + scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_FA15ADAA( /*inout */color, float3(4,4,4));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ float tmp_ba = FixedRand(particleId ^ asuint(uniform_b));\n\t\t\t\t float + tmp_bc = tmp_ba * (float)0.1;\n\t\t\t\t SetAttribute_3278B22F( /*inout */size, + tmp_bc);\n\t\t\t\t}\n\t\t\t\tOrient_6( /*inout */axisX, /*inout */axisY, /*inout + */axisZ, position, velocity);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if @@ -1999,2253 +1983,811 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 + - op: 5 + valueIndex: 3 + data[0]: 0 + data[1]: -1 + data[2]: 0 + data[3]: 3 - op: 1 - valueIndex: 1 + valueIndex: 4 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 - valueIndex: 2 + valueIndex: 7 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 + - op: 5 + valueIndex: 8 + data[0]: 2 + data[1]: -1 + data[2]: 0 + data[3]: 3 - op: 1 - valueIndex: 3 + valueIndex: 9 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 4 + valueIndex: 10 data[0]: -1 data[1]: -1 data[2]: -1 + data[3]: 5 + - op: 21 + valueIndex: 11 + data[0]: 5 + data[1]: 3 + data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 5 + valueIndex: 12 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 - valueIndex: 6 + valueIndex: 15 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 - valueIndex: 7 + valueIndex: 18 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 6 - op: 1 - valueIndex: 8 + valueIndex: 19 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 - valueIndex: 9 + - op: 24 + valueIndex: 20 + data[0]: 1 + data[1]: 4 + data[2]: -1 + data[3]: 1 + - op: 8 + valueIndex: 21 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 3 + data[3]: -1 - op: 1 - valueIndex: 12 + valueIndex: 22 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 13 - op: 1 - valueIndex: 13 + valueIndex: 23 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 - valueIndex: 14 + valueIndex: 26 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 - valueIndex: 15 + valueIndex: 29 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 26 - valueIndex: 16 - data[0]: 1 - data[1]: 0 + data[3]: 3 + - op: 1 + valueIndex: 32 + data[0]: -1 + data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 6 - op: 1 - valueIndex: 17 + valueIndex: 33 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 18 + valueIndex: 34 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 + - op: 26 + valueIndex: 35 + data[0]: 5 + data[1]: 11 + data[2]: -1 + data[3]: 1 + - op: 50 + valueIndex: 36 + data[0]: 10 + data[1]: 13 + data[2]: -1 + data[3]: 6 - op: 1 - valueIndex: 19 + valueIndex: 37 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 5 - op: 1 - valueIndex: 20 + valueIndex: 38 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 25 - valueIndex: 21 - data[0]: 14 - data[1]: 16 + - op: 21 + valueIndex: 39 + data[0]: 12 + data[1]: 12 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 22 + valueIndex: 40 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 3 - - op: 26 - valueIndex: 25 - data[0]: 17 - data[1]: 0 + - op: 42 + valueIndex: 43 + data[0]: 14 + data[1]: 5 data[2]: -1 - data[3]: 1 - - op: 3 - valueIndex: 26 - data[0]: 4 - data[1]: 2 - data[2]: 12 - data[3]: -1 - - op: 3 - valueIndex: 29 - data[0]: 18 - data[1]: 11 - data[2]: 10 data[3]: -1 - op: 1 - valueIndex: 32 + valueIndex: 44 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 33 + valueIndex: 45 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 13 - op: 1 - valueIndex: 34 + valueIndex: 46 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 3 - valueIndex: 35 - data[0]: 3 - data[1]: 13 - data[2]: 8 - data[3]: -1 - - op: 5 - valueIndex: 38 - data[0]: 9 - data[1]: -1 - data[2]: 0 data[3]: 3 - - op: 1 - valueIndex: 39 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 1 - - op: 3 - valueIndex: 40 - data[0]: 5 - data[1]: 6 - data[2]: 7 - data[3]: -1 - - op: 26 - valueIndex: 43 - data[0]: 15 - data[1]: 0 + - op: 21 + valueIndex: 49 + data[0]: 27 + data[1]: 28 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 44 + valueIndex: 50 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 45 + valueIndex: 51 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 26 - valueIndex: 46 - data[0]: 32 - data[1]: 0 - data[2]: -1 - data[3]: 1 - - op: 21 - valueIndex: 47 - data[0]: 30 - data[1]: 30 - data[2]: -1 - data[3]: 3 - op: 25 - valueIndex: 50 - data[0]: 31 - data[1]: 16 + valueIndex: 52 + data[0]: 21 + data[1]: 20 data[2]: -1 data[3]: 1 - - op: 21 - valueIndex: 51 - data[0]: 22 - data[1]: 22 + - op: 50 + valueIndex: 53 + data[0]: 18 + data[1]: 13 data[2]: -1 - 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- nameId: Position_d - index: 310 - - nameId: Min_e - index: 309 - - nameId: Max_e - index: 308 + index: 89 + - nameId: uniform_e + index: 61 - nameId: box_center_f - index: 307 - - nameId: box_size_f - index: 306 + index: 75 params: - nameId: bounds_center - index: 293 + index: 82 - nameId: bounds_size - index: 292 + index: 83 processor: {fileID: 0} shaderSourceIndex: 4 - type: 805306368 @@ -5316,20 +3758,8 @@ VisualEffectResource: - nameId: indirectBuffer index: 14 values: - - nameId: InvFieldTransform_a - index: 305 - - nameId: FieldTransform_a - index: 196 - - nameId: Roughness_a - index: 304 - - nameId: Intensity_a - index: 303 - - nameId: Drag_a - index: 302 - - nameId: octaves_a - index: 301 - nameId: deltaTime_a - index: 156 + index: 38 params: [] processor: {fileID: 0} shaderSourceIndex: 5 @@ -5345,7 +3775,7 @@ VisualEffectResource: index: 13 values: - nameId: localToWorld - index: 318 + index: 101 params: [] processor: {fileID: 0} shaderSourceIndex: 11 @@ -5358,16 +3788,10 @@ VisualEffectResource: - 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index: 85 - - nameId: uniform_n - index: 113 - - nameId: uniform_o - index: 216 - - nameId: Position_d - index: 300 + index: 89 + - nameId: uniform_g + index: 61 params: - nameId: bounds_center - index: 290 + index: 85 - nameId: bounds_size - index: 289 + index: 86 processor: {fileID: 0} shaderSourceIndex: 6 - type: 805306368 @@ -5460,15 +3866,11 @@ VisualEffectResource: index: 21 values: - nameId: uniform_b - index: 170 + index: 45 - nameId: uniform_c - index: 157 - - nameId: uniform_d - index: 246 - - nameId: uniform_e - index: 271 + index: 54 - nameId: deltaTime_b - index: 156 + index: 38 params: [] processor: {fileID: 0} shaderSourceIndex: 8 @@ -5484,7 +3886,7 @@ VisualEffectResource: index: 20 values: - nameId: localToWorld - index: 318 + index: 101 params: [] processor: {fileID: 0} shaderSourceIndex: 12 @@ -5497,28 +3899,12 @@ VisualEffectResource: - nameId: deadListCount index: 20 values: - - nameId: Front_a - index: 279 - - nameId: Up_a - index: 317 - - nameId: uniform_d - index: 121 - - nameId: uniform_e - index: 137 - - nameId: uniform_f - index: 172 - - nameId: Color_c - index: 275 + - nameId: uniform_b + index: 35 - nameId: Alpha_d - index: 274 - - nameId: uniform_i - index: 144 - - nameId: uniform_j - index: 161 - - nameId: uniform_k - index: 174 + index: 78 - nameId: mainTexture - index: 277 + index: 68 params: - nameId: sortPriority index: 0 @@ -18988,7 +17374,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Parent: {fileID: 114350483966674976} m_Children: [] - m_UIPosition: {x: -223, y: 2766} + m_UIPosition: {x: -222, y: 2794} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: @@ -19082,7 +17468,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Parent: {fileID: 114350483966674976} m_Children: [] - m_UIPosition: {x: -24, y: 2918} + m_UIPosition: {x: 36, y: 2795} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: @@ -23177,7 +21563,7 @@ MonoBehaviour: m_Type: m_SerializableType: UnityEngine.AnimationCurve, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null - 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