using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UltraCombos; using UltraCombos.Configuration; public class StatManager : MonoBehaviour { [Config] [Range(0.1f, 3f)] public float fade_sec = 1f; [Config] [Range(1, 10)] public int loop_to_trigger = 1; public DShowMoviePlayer idle_player; public DShowMoviePlayer h_player; public CanvasGroup h_grp; public CanvasGroup s_grp; public AudioClip horse_clip; AudioSource aud; int loop_count; float h_lerp_val; float s_lerp_val; float h_total_time = 30f; float i_total_time = 8f; float trigger_time; float m_timer; void Start() { h_grp.alpha = 0f; loop_count = 0; h_lerp_val = 0f; s_lerp_val = 1f; // m_timer = h_total_time; m_timer = 0f; } void Update() { trigger_time = i_total_time * loop_to_trigger; //if(h_player.IsPlaying == falss) m_timer += Time.deltaTime; //Debug.Log(m_timer); //if(h_player.IsPlaying == false){ //if (idle_player.Frame == idle_player.TotalNumFrames) //{ // loop_count += 1; //Debug.Log(loop_count); //} //if (loop_count >= loop_to_trigger) //if (h_player.IsPlaying) /*if (false) { if(h_player.GetCurrentTime == 18f) { Debug.Log("snow out"); StartCoroutine("s_fade_out"); } else if(h_player.GetCurrentTime == 27f) { Debug.Log("snow in"); StartCoroutine("s_fade_in"); } if(h_player.GetCurrentTime > h_total_time - fade_sec) { //idle_player.Frame = 0; Debug.Log("horse fade out"); StartCoroutine("h_fade_out"); } }*/ if(m_timer > trigger_time + h_total_time) { m_timer = 0f; } else if (m_timer > trigger_time + h_total_time - fade_sec) { Debug.Log("horse fade out"); StartCoroutine("h_fade_out"); } else if (m_timer > trigger_time + 27f) { Debug.Log("snow in"); StartCoroutine("s_fade_in"); } else if (m_timer > trigger_time + 18f) { Debug.Log("snow out"); StartCoroutine("s_fade_out"); } else if (m_timer > trigger_time) { aud = gameObject.AddComponent(); aud.loop = false; aud.playOnAwake = false; aud.clip = horse_clip; aud.Play(); h_player.Play(); //m_timer = 0f; Debug.Log("horse fade in"); StartCoroutine("h_fade_in"); loop_count = 0; } } IEnumerator h_fade_in() { //h_lerp_val = 0f; while (h_grp.alpha < 1f) { h_lerp_val += Time.deltaTime / fade_sec; h_grp.alpha = Mathf.Lerp(0f, 1f, h_lerp_val); yield return null; } yield break; } IEnumerator h_fade_out() { //h_lerp_val = 1f; while (h_grp.alpha > 0f) { h_lerp_val -= Time.deltaTime / fade_sec; h_grp.alpha = Mathf.Lerp(0f, 1f, h_lerp_val); yield return null; } Destroy(aud); yield break; } IEnumerator s_fade_in() { //s_lerp_val = 0f; while (s_grp.alpha < 1f) { s_lerp_val += Time.deltaTime*2f; s_grp.alpha = Mathf.Lerp(0f, 1f, s_lerp_val); yield return null; } yield break; } IEnumerator s_fade_out() { //s_lerp_val = 1f; while (s_grp.alpha > 0f) { s_lerp_val -= Time.deltaTime*2f; s_grp.alpha = Mathf.Lerp(0f, 1f, s_lerp_val); yield return null; } yield break; } }