using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace UnityEngine.UCMobile { using Settings = UCNoise.Settings; [UCMobileEditorAttribute(typeof(UCNoise))] public class UCNoiseEditor : UCMobileModelEditor { SerializedProperty pos_scale; SerializedProperty time_scale; public override void OnEnable() { title = "Noise"; pos_scale = FindSetting((Settings x) => x.pos_scale); time_scale = FindSetting((Settings x) => x.time_scale); } public override void OnInspectorGUI() { EditorGUILayout.PropertyField(pos_scale); EditorGUILayout.PropertyField(time_scale); } } }