using System.Collections; using System.Collections.Generic; using UnityEngine; namespace uc { public class FBFanPage : MonoBehaviour { public string accessToken = "EAAE8xH05OpMBAJzKzgyAX9LyXYEempmuLS986ZAoewqSgcRY8RX8uVYjAWVfBpxytfGV6kHZAMVuEHe0tLVDYAuo09UbypvMDt7VRfXTyqiZBfQfRDA1Vby9K8WcGWrkZAz6gszzY6EHqSoZAcR02uwdqueAXrX4ZD"; public string pageId = "178528412614532"; public void Upload(FBFanPagePhoto photo) { StartCoroutine(Upload2FB(photo)); } IEnumerator Upload2FB(FBFanPagePhoto photo) { string url = "https://graph.facebook.com/" + pageId + "/photos?access_token=" + accessToken; Debug.Log("fb fan page upload: " + url); WWW w = new WWW(url, photo.GetForm()); yield return w; if (!string.IsNullOrEmpty(w.error)) { print(w.error); } else { print("Finished Uploading Photo"); } } } }