using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public static class CreateUCEventSystem { [MenuItem("GameObject/UC/UC Event System",false , 0)] private static void CreateUceventSystem() { GameObject temp = AssetDatabase.LoadAssetAtPath("Assets/UC/TUIO/UCEventSystem.prefab", typeof(GameObject)) as GameObject; if (PrefabUtility.GetPrefabType(temp) == PrefabType.Prefab || PrefabUtility.GetPrefabType(temp) == PrefabType.ModelPrefab) PrefabUtility.InstantiatePrefab(temp); } }