using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [AttributeUsage(AttributeTargets.All)] public class AutoUIAttribute : System.Attribute { public enum BindingFlag { Normal, NonSerialized } public BindingFlag flag; public AutoUIAttribute(BindingFlag flag) { this.flag = flag; } public AutoUIAttribute() { this.flag = BindingFlag.Normal; } }