using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UltraCombos { public class ParticleUniformBridge : MonoBehaviour { public Transform impule; UniformStructuredBuffer uniform_buffer; private void Start() { uniform_buffer = GetComponent(); } private void FixedUpdate() { var uniforms = uniform_buffer.uniform as ParticleUniforms; if (impule != null) { uniforms.impulsePosition = impule.position; } } } }