using UnityEngine; using UnityEditor; using System.Collections; using System.Reflection; public class ToolsUtil { public static bool Hidden { get { return (bool)typeof(Tools).GetField("s_Hidden", BindingFlags.NonPublic | BindingFlags.Static).GetValue(null); } set { typeof(Tools).GetField("s_Hidden", BindingFlags.NonPublic | BindingFlags.Static).SetValue(null, value); } } }