using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace uc.Spline { [Serializable] public class UniSpline : BaseSpline { public class EditHelper : BaseEditHelper { protected new UniSpline m_spline; internal EditHelper(UniSpline spline) : base(spline) { this.m_spline = spline; } public override void AppendPoint() { Vector3 newPos = Vector3.zero; if (m_spline.PointCount == 1) { newPos = m_spline.GetPointPosition(m_spline.m_points.Count - 1)+ Vector3.right; } else if (m_spline.PointCount > 1) { newPos = m_spline.GetPointPosition(m_spline.m_points.Count - 1) * 2 - m_spline.GetPointPosition(m_spline.m_points.Count - 2); } BaseSplinePoint p = new BaseSplinePoint(newPos); m_spline.AppendPoint(p); m_selidx = m_spline.PointCount - 1; } public override void InsertBefore() { if (m_spline.PointCount == 1) { m_spline.InsertPoint(0, new BaseSplinePoint(m_spline.GetPointPosition(m_spline.PointCount - 1)+ Vector3.left)); } else { int previdx = m_selidx; m_selidx = (int)Mathf.Repeat(m_selidx - 1, m_spline.PointCount - 1); m_spline.InsertPoint(previdx, new BaseSplinePoint((m_spline.GetPointPosition(m_selidx) + m_spline.GetPointPosition(previdx)) * 0.5f)); m_selidx = previdx; } } public override void InsertAfter() { if (m_spline.PointCount == 1) { AppendPoint(); } else { int previdx = m_selidx; m_selidx = (int)Mathf.Repeat(m_selidx + 1, m_spline.PointCount - 1); m_spline.InsertPoint(m_selidx, new BaseSplinePoint((m_spline.GetPointPosition(m_selidx) + m_spline.GetPointPosition(previdx)) * 0.5f)); } } public override void Remove() { m_spline.m_points.RemoveAt(m_selidx); m_selidx = (int)Mathf.Repeat(m_selidx, m_spline.PointCount - 1); } public override BaseSplinePoint Point { get { return m_spline.m_points[m_idx]; } set { m_spline.m_points[m_idx] = value; } } public override BaseSplinePoint SelectedPoint { get { return m_spline.m_points[m_selidx]; } set { m_spline.m_points[m_selidx] = value; } } public override void RemoveLastPoint() { m_spline.m_points.RemoveAt(m_spline.PointCount - 1); } public override void RemoveAllPoints() { m_spline.m_points.Clear(); } } [Serializable] public class UniSplineSegment : BaseSplineSegment { public UniSplineType m_type = UniSplineType.CatmullRom; internal override Vector3 GetPosition(float t) { switch (m_type) { case UniSplineType.CatmullRom: return uc.Math.Spline.CatmullRom.Position(m_startctrl, m_startpos, m_endpos, m_endctrl, t); case UniSplineType.Hermite: return uc.Math.Spline.Hermite.Position(m_startctrl, m_startpos, m_endpos, m_endctrl, t); case UniSplineType.KochanekBartels: return uc.Math.Spline.KochanekBartels.Position(m_startctrl, m_startpos, m_endpos, m_endctrl, t); default: return Vector3.zero; } } internal override Vector3 GetTangent(float t) { switch (m_type) { case UniSplineType.CatmullRom: return uc.Math.Spline.CatmullRom.Tangent(m_startctrl, m_startpos, m_endpos, m_endctrl, t); case UniSplineType.Hermite: return uc.Math.Spline.Hermite.Tangent(m_startctrl, m_startpos, m_endpos, m_endctrl, t); case UniSplineType.KochanekBartels: return uc.Math.Spline.KochanekBartels.Tangent(m_startctrl, m_startpos, m_endpos, m_endctrl, t); default: return Vector3.zero; } } internal override Vector3 GetNormal(float t) { switch (m_type) { case UniSplineType.CatmullRom: return uc.Math.Spline.CatmullRom.Normal(m_startctrl, m_startpos, m_endpos, m_endctrl, t); case UniSplineType.Hermite: return uc.Math.Spline.Hermite.Normal(m_startctrl, m_startpos, m_endpos, m_endctrl, t); case UniSplineType.KochanekBartels: return uc.Math.Spline.KochanekBartels.Normal(m_startctrl, m_startpos, m_endpos, m_endctrl, t); default: return Vector3.zero; } } } [SerializeField] private List m_points = new List(); [SerializeField] private UniSplineSegment[] m_segments = null; public override int PointCount { get { return m_points.Count; } } [SerializeField] private UniSplineType m_type = UniSplineType.CatmullRom; [SerializeField] private float m_bias = 0, m_tension = 0, m_continuity = 0; public UniSplineType SplineType { get { return m_type; } set { m_type = value; } } public float Bias { get { return m_bias; } set { m_bias = Mathf.Clamp(value, -1, 1); } } public float Continuity { get { return m_continuity; } set { m_continuity = Mathf.Clamp(value, -1, 1); } } public float Tension { get { return m_tension; } set { m_tension = Mathf.Clamp(value, -1, 1); } } public void ReversePoints() { m_points.Reverse(); } public override void Build() { int idx, count; Vector3 spt1 = Vector3.zero, spt2 = Vector3.zero, spt3 = Vector3.zero, spt4 = Vector3.zero; // if (m_points.Count < 2) { m_segments = null; m_length = 0; return; } if (m_wrapmode == SplineWrapMode.Loop) { count = m_points.Count; } else { count = m_points.Count - 1; } m_segments = new UniSplineSegment[count]; m_length = 0; idx = 0; if (m_wrapmode == SplineWrapMode.Loop) { while (idx < count) { spt1 = m_points[(int)Mathf.Repeat(idx, m_points.Count)].m_point; spt2 = m_points[(int)Mathf.Repeat(idx - 1, m_points.Count)].m_point; spt3 = m_points[(int)Mathf.Repeat(idx + 2, m_points.Count)].m_point; spt4 = m_points[(int)Mathf.Repeat(idx + 1, m_points.Count)].m_point; m_segments[idx] = new UniSplineSegment(); (m_segments[idx] as UniSplineSegment).m_type = m_type; BuildSegment(m_segments[idx] as UniSplineSegment, spt1, spt2, spt3, spt4); ++idx; } } else { while (idx < count) { spt1 = m_points[Mathf.Clamp(idx, 0, m_points.Count - 1)].m_point; spt2 = m_points[Mathf.Clamp(idx - 1, 0, m_points.Count - 1)].m_point; spt3 = m_points[Mathf.Clamp(idx + 2, 0, m_points.Count - 1)].m_point; spt4 = m_points[Mathf.Clamp(idx + 1, 0, m_points.Count - 1)].m_point; m_segments[idx] = new UniSplineSegment(); (m_segments[idx] as UniSplineSegment).m_type = m_type; BuildSegment(m_segments[idx] as UniSplineSegment, spt1, spt2, spt3, spt4); ++idx; } } ++m_buildnum; } private void BuildSegment(UniSplineSegment ss, Vector3 sp, Vector3 sc, Vector3 ec, Vector3 ep) { ss.m_startpos = sp; ss.m_endpos = ep; switch (m_type) { case UniSplineType.CatmullRom: ss.m_startctrl = sc; ss.m_endctrl = ec; break; case UniSplineType.Hermite: { float tens = (1 - m_tension) * 0.5f, coef1 = (1 + m_bias) * tens, coef2 = (1 - m_bias) * tens; ss.m_startctrl = (sp - sc) * coef1 + (ep - sp) * coef2; ss.m_endctrl = (ep - sp) * coef1 + (ec - ep) * coef2; } break; case UniSplineType.KochanekBartels: { float c1 = (1 - m_tension) * (1 + m_bias) * (1 + m_continuity) * 0.5f, c2 = (1 - m_tension) * (1 - m_bias) * (1 - m_continuity) * 0.5f, c3 = (1 - m_tension) * (1 + m_bias) * (1 - m_continuity) * 0.5f, c4 = (1 - m_tension) * (1 - m_bias) * (1 + m_continuity) * 0.5f; ss.m_startctrl = c1 * (sp - sc) + c2 * (ep - sp); ss.m_endctrl = c3 * (ep - sp) + c4 * (ec - ep); } break; } ss.m_startlen = m_length; float seglen = GetLength(ss); m_length += seglen; ss.m_length = seglen; ss.m_endlen = m_length; switch (m_reparam) { case SplineReparamType.None: ss.m_params = null; ss.m_precomps = null; break; case SplineReparamType.Simple: { m_precompdiv = 1 / (float)m_stepcount; float param = 0, length = 0; Vector3 prev, next; ss.m_params = new float[m_stepcount + 1]; ss.m_precomps = new float[m_stepcount + 1]; for (int i = 1; i < m_stepcount + 1; ++i) { prev = ss.GetPosition(param); param += m_precompdiv; next = ss.GetPosition(param); length += (next - prev).magnitude; ss.m_precomps[i] = length / seglen; ss.m_params[i] = param; } ss.m_params[0] = 0; ss.m_params[m_stepcount] = 1; ss.m_precomps[0] = 0; ss.m_precomps[m_stepcount] = 1; m_precompdiv = 1 / (float)m_stepcount; } break; case SplineReparamType.RungeKutta: float dlen = seglen / (float)m_stepcount, lparam = 0; ss.m_params = new float[m_stepcount + 1]; ss.m_precomps = new float[m_stepcount + 1]; for (int i = 0; i < m_stepcount + 1; ++i) { ss.m_params[i] = GetReparamRungeKutta(ss, lparam); ss.m_precomps[i] = lparam / seglen; lparam += dlen; } ss.m_params[0] = 0; ss.m_params[m_stepcount] = 1; ss.m_precomps[0] = 0; ss.m_precomps[m_stepcount] = 1; m_precompdiv = 1 / (float)m_stepcount; break; } } private float GetLength(UniSplineSegment ss) { float len = 0; Vector3 start, end; float t = 0, dt = 1 / (float)m_stepcount; int idx = 0; start = ss.m_startpos; while (idx < m_stepcount) { t += dt; end = ss.GetPosition(t); len += (end - start).magnitude; start = end; ++idx; } return len; } public override int GetPointCount() { return m_points.Count; } public override int GetSegmentCount() { if (m_segments != null) { return m_segments.Length; } return 0; } protected override float GetSegmentLength(int segidx) { return m_segments[segidx].m_length; } protected override float GetSegmentStartLength(int segidx) { return m_segments[segidx].m_startlen; } protected override float GetSegmentEndLength(int segidx) { return m_segments[segidx].m_endlen; } protected override int FindSegment(float offset) { for (int i = 0; i < m_segments.Length; ++i) { if (m_segments[i].m_startlen <= offset && m_segments[i].m_endlen > offset) { return i; } } return m_segments.Length - 1; } protected override Vector3 GetDrawPosition(int segidx, float segpos) { return m_segments[segidx].GetPosition(segpos); } protected override Vector3 GetPosition(int segidx, float segpos) { BaseSplineSegment ss = m_segments[segidx]; if (m_reparam == SplineReparamType.None) { return ss.GetPosition(segpos / ss.m_length); } else { return ss.GetPosition(GetReparam(ss, segpos / ss.m_length)); } } protected override Vector3 GetTangent(int segidx, float segpos) { BaseSplineSegment ss = m_segments[segidx]; if (m_reparam == SplineReparamType.None) { return ss.GetTangent(segpos / ss.m_length); } else { return ss.GetTangent(GetReparam(ss, segpos / ss.m_length)); } } protected override Vector3 GetNormal(int segidx, float segpos) { BaseSplineSegment ss = m_segments[segidx]; if (m_reparam == SplineReparamType.None) { return ss.GetNormal(segpos / ss.m_length); } else { return ss.GetNormal(GetReparam(ss, segpos / ss.m_length)); } } internal override void AppendPoint(BaseSplinePoint p) { m_points.Add(p); } internal override void InsertPoint(int idx, BaseSplinePoint p) { if (idx < 0 || idx > m_points.Count) { throw (new IndexOutOfRangeException()); } m_points.Insert(idx, p); } internal override void RemovePoint(int idx) { if (idx < 0 || idx > m_points.Count) { throw (new IndexOutOfRangeException()); } m_points.RemoveAt(idx); } internal override Vector3 GetPointPosition(int idx) { if (idx < 0 || idx > m_points.Count) { throw (new IndexOutOfRangeException()); } return m_points[idx].m_point; } public override BaseEditHelper GetEditHelper() { return new EditHelper(this); } } public class UniSplineComponent : MonoBehaviour { [SerializeField] private UniSpline m_spline = new UniSpline(); private int m_buildnum = -1; private Vector3[] m_drawcache; public UniSpline Spline { get { return m_spline; } } void OnDrawGizmosSelected() { DrawGizmos(Color.red); } void OnDrawGizmos() { DrawGizmos(Color.white); } public void DrawGizmos(Color color) { int curbuild = m_spline.BuildNum; if (m_spline.GetSegmentCount() > 0) { if (m_buildnum != curbuild) { m_drawcache = m_spline.GenerateDrawPoints(16); m_buildnum = curbuild; } if (m_drawcache != null) { Gizmos.matrix = transform.localToWorldMatrix; Gizmos.color = color; Vector3 startpos = Vector3.zero, endpos = Vector3.zero; for (int i = 0; i < m_drawcache.Length; ++i) { endpos = m_drawcache[i]; if (i != 0) { Gizmos.DrawLine(startpos, endpos); } startpos = endpos; } } } } } }