using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class HomographyCorner : MonoBehaviour , IDragHandler { // [AutoUI] public Vector2 position; private RectTransform draggingPlane; public void OnDrag(PointerEventData eventData) { if (eventData.pointerEnter != null && eventData.pointerEnter.transform as RectTransform != null) draggingPlane = eventData.pointerEnter.transform as RectTransform; var rt = GetComponent(); Vector3 globalMousePos; if (RectTransformUtility.ScreenPointToWorldPointInRectangle(draggingPlane, eventData.position, eventData.pressEventCamera, out globalMousePos)) { rt.position = globalMousePos; position = globalMousePos; //rt.rotation = draggingPlane.rotation; } } public void Update() { var rt = GetComponent(); rt.position = position; } }