using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FlakePosition : MonoBehaviour { public static FlakePosition Instance; [AutoUI] public bool View; [AutoUI] public Vector2 Position1; [AutoUI] public Vector2 Position2; [AutoUI] public Vector2 Position3; [AutoUI] public Vector2 Position4; [AutoUI] public Vector2 Position5; [AutoUI] public Vector2 Position6; private RawImage[] imgs; [SerializeField] private List PositionSeed = new List(); // Start is called before the first frame update void Awake() { Instance = this; imgs = GetComponentsInChildren(); for (int seed = 1;seed <= 6; seed++) PositionSeed.Add(seed); } // Update is called once per frame void Update() { if((Time.frameCount & 0x19) == 0) { SetImgEnable(View); } } public void SetImgEnable(bool view) { for(int i = 0;i