using System.Collections; using System.Collections.Generic; using UnityEngine; public class RecordMic : MonoBehaviour { AudioClip myAudioClip; void OnGUI() { if (GUI.Button(new Rect(10, 10, 60, 50), "Record")) { myAudioClip = Microphone.Start(null, false, 10, 44100); } if (GUI.Button(new Rect(10, 70, 60, 50), "Save")) { for (int i = 1; ; i++) if (System.IO.File.Exists("myfile")) { SaveAudio.Save("myfile" + i, myAudioClip); } else { SaveAudio.Save("myfile", myAudioClip); // audio.Play(); } } } }