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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace UltraCombos.Marvel.DrawHeroes
{
[RequireComponent(typeof(RawImage))]
public class LastPaintingImage : MonoBehaviour
{
RawImage image;
private void Start()
{
image = GetComponent<RawImage>();
}
private void Update()
{
if (image.texture == null)
{
image.texture = AppData.Instance.lastPainting;
}
}
}
}