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// Preview shader for cosine gradient
Shader "Hidden/Klak/Chromatics/CosineGradient/Preview"
{
CGINCLUDE
#include "UnityCG.cginc"
half3 _CoeffsA;
half3 _CoeffsB;
half3 _CoeffsC;
half3 _CoeffsD;
struct v2f
{
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
};
half4 frag (v2f i) : SV_Target
{
half t = i.uv.x;
half3 rgb = saturate(_CoeffsA + _CoeffsB * cos(_CoeffsC * t + _CoeffsD));
#if !defined(UNITY_COLORSPACE_GAMMA)
rgb = GammaToLinearSpace(rgb);
#endif
return half4(rgb, 1);
}
ENDCG
SubShader
{
Pass
{
CGPROGRAM
#pragma multi_compile __ UNITY_COLORSPACE_GAMMA
#pragma vertex vert_img
#pragma fragment frag
#pragma target 3.0
ENDCG
}
}
}