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31 lines
956 B
31 lines
956 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace UnityEngine.UCMobile
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{
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using Settings = MoveToTarget.Settings;
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[UCMobileEditorAttribute(typeof(MoveToTarget))]
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public class MoveToTargetEditor : UCMobileModelEditor
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{
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SerializedProperty Move_target;
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SerializedProperty smooth;
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SerializedProperty slow_down_range;
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public override void OnEnable()
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{
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title = "MoveToTarget";
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smooth = FindSetting((Settings x) => x.smooth);
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slow_down_range = FindSetting((Settings x) => x.slow_down_range);
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Move_target = FindSetting((Settings x) => x.target);
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}
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public override void OnInspectorGUI()
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{
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EditorGUILayout.PropertyField(Move_target);
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EditorGUILayout.PropertyField(slow_down_range);
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EditorGUILayout.PropertyField(smooth);
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}
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}
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}
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