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62 lines
2.8 KiB
62 lines
2.8 KiB
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<doc>
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<members>
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<assembly>
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<name>UnityEngine.ImageConversionModule</name>
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</assembly>
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<member name="T:UnityEngine.ImageConversion">
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<summary>
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<para>This class provides utility and extension methods to convert image data from or to PNG, EXR, TGA, and JPEG formats.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.ImageConversion.EncodeToEXR(UnityEngine.Texture2D,UnityEngine.Texture2D/EXRFlags)">
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<summary>
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<para>Encodes this texture into the EXR format.</para>
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</summary>
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<param name="tex">The texture to convert.</param>
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<param name="flags">Flags used to control compression and the output format.</param>
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</member>
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<member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D,System.Int32)">
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<summary>
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<para>Encodes this texture into JPG format.</para>
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</summary>
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<param name="tex">Text texture to convert.</param>
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<param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
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</member>
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<member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D)">
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<summary>
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<para>Encodes this texture into JPG format.</para>
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</summary>
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<param name="tex">Text texture to convert.</param>
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<param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
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</member>
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<member name="M:UnityEngine.ImageConversion.EncodeToPNG(UnityEngine.Texture2D)">
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<summary>
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<para>Encodes this texture into PNG format.</para>
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</summary>
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<param name="tex">The texture to convert.</param>
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</member>
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<member name="M:UnityEngine.ImageConversion.EncodeToTGA(UnityEngine.Texture2D)">
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<summary>
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<para>Encodes the specified texture in TGA format.</para>
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</summary>
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<param name="tex">The texture to encode.</param>
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</member>
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<member name="M:UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)">
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<summary>
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<para>Loads PNG/JPG image byte array into a texture.</para>
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</summary>
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<param name="data">The byte array containing the image data to load.</param>
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<param name="markNonReadable">Set to false by default, pass true to optionally mark the texture as non-readable.</param>
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<param name="tex">The texture to load the image into.</param>
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<returns>
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<para>Returns true if the data can be loaded, false otherwise.</para>
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</returns>
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</member>
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<member name="A:UnityEngine.ImageConversionModule">
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<summary>
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<para>The ImageConversion module implements the ImageConversion class which provides helper methods to convert images from and to PNG, JPEG or EXR formats.</para>
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</summary>
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</member>
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</members>
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</doc>
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