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44 lines
1.7 KiB
44 lines
1.7 KiB
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<doc>
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<members>
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<assembly>
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<name>UnityEngine.LocalizationModule</name>
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</assembly>
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<member name="T:UnityEngine.LocalizationAsset">
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<summary>
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<para>An asset to represent a table of localized strings for one specific locale.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.LocalizationAsset.isEditorAsset">
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<summary>
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<para>Is this asset used to localize UI components of the Unity Editor</para>
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</summary>
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</member>
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<member name="P:UnityEngine.LocalizationAsset.localeIsoCode">
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<summary>
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<para>ISO Code used to identify the locale. ex: en-uk, zh-hans, ja</para>
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</summary>
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</member>
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<member name="M:UnityEngine.LocalizationAsset.#ctor">
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<summary>
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<para>Creates a new empty LocalizationAsset object.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.LocalizationAsset.GetLocalizedString(System.String)">
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<summary>
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<para>Get the localized string for the specified key.</para>
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</summary>
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<param name="original">Original string acting as key.</param>
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<returns>
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<para>Localized string matching the original in the LocalizationAsset locale</para>
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</returns>
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</member>
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<member name="M:UnityEngine.LocalizationAsset.SetLocalizedString(System.String,System.String)">
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<summary>
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<para>Set the localized string for the specified key</para>
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</summary>
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<param name="original">Original string acting as key.</param>
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<param name="localized">Localized string matching the original in the LocalizationAsset locale</param>
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</member>
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</members>
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</doc>
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