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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DebugInformation : MonoBehaviour
{
[SerializeField] Text fpsText;
float fps = 30.0f;
float stamp = -0.1f;
private void Start()
{
}
private void Update()
{
fps = Mathf.Lerp(fps, 1.0f / (Time.time - stamp), 0.02f);
stamp = Time.time;
fpsText.text = string.Format("fps: {0}", fps);
}
}