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53 lines
1.2 KiB
53 lines
1.2 KiB
using UnityEngine;
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using System.Collections.Generic;
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using uc;
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namespace uc
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{
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public class Activity : ActivityBase
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{
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public Activity source;
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[SerializeField]
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float idleTime = 0.0f;
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public List<CanvasActivity> canvases = new List<CanvasActivity>();
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public bool isIdle
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{
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get
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{
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if (idleTime == 0.0f)
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return false;
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float stamp = 0.0f;
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foreach (var canvas in canvases)
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stamp = Mathf.Max(stamp, canvas.ActiveStamp);
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float dt = Time.time - stamp;
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return (dt > idleTime);
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}
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}
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protected override void OnEnter()
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{
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foreach (var canvas in canvases)
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canvas.Enter();
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}
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protected override void OnUpdate()
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{
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}
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protected override void OnLeave()
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{
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foreach (var canvas in canvases)
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canvas.Leave();
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}
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protected override void OnKilled()
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{
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if (gameObject != null)
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Destroy(gameObject);
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}
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}
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}
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