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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class ActivityNetwork : NetworkBehaviour
{
[SyncVar, SerializeField]
int queueIndex = 0;
public int QueueIndex
{
get
{
return queueIndex;
}
set
{
if (isServer) queueIndex = value;
}
}
}