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656 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class SoundPoolPlayer : MonoBehaviour
{
public string filename;
public bool loop = true;
AudioSource audio_source = null;
private void Awake()
{
audio_source = GetComponent<AudioSource>();
audio_source.playOnAwake = false;
}
private void Start()
{
}
private void FixedUpdate()
{
if (string.IsNullOrEmpty(filename) == false)
audio_source.clip = SoundPool.Singleton.GetAudioClip(filename);
audio_source.loop = loop;
}
}