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using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace uc.Timeline
{
public sealed class MoviePlayerClip : PlayableAsset, ITimelineClipAsset
{
//[System.NonSerialized]
public MoviePlayerBase movie;
public ClipCaps clipCaps { get { return ClipCaps.All & ~ClipCaps.Blending; } }
public override double duration
{
get
{
if (movie != null && movie.GetDuration != 0)
return movie.GetDuration;
else
return 5;
}
}
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
{
//owner is director's game object
return Playable.Create(graph);
}
}
}