You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
57 lines
1.2 KiB
57 lines
1.2 KiB
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using uc;
|
|
|
|
public class GameTimer : MonoBehaviour {
|
|
|
|
[SerializeField]
|
|
private TimerActivity timerActivity;
|
|
private float TimerDuration;
|
|
|
|
public Image TimerImage;
|
|
public Gradient gradient;
|
|
|
|
private float timer;
|
|
|
|
[SerializeField]
|
|
private bool isFilled;
|
|
[SerializeField]
|
|
float _prograss;
|
|
|
|
public float Prograss { get { if (isFilled) return _prograss; else return 1 - _prograss; } }
|
|
|
|
// Use this for initialization
|
|
void Start () {
|
|
|
|
}
|
|
|
|
void OnEnable()
|
|
{
|
|
timer = 0;
|
|
TimerDuration = timerActivity.timerDuration;
|
|
_prograss = 0;
|
|
|
|
//SetPrograss();
|
|
}
|
|
|
|
|
|
// Update is called once per frame
|
|
void Update () {
|
|
|
|
SetPrograss();
|
|
}
|
|
|
|
void SetPrograss()
|
|
{
|
|
timer += Time.deltaTime;
|
|
_prograss = Mathf.Clamp(timer / TimerDuration, 0, 1);
|
|
Color currentColor = gradient.Evaluate(_prograss);
|
|
TimerImage.color = currentColor;
|
|
if (isFilled)
|
|
TimerImage.fillAmount = _prograss;
|
|
else
|
|
TimerImage.fillAmount = 1 - _prograss;
|
|
}
|
|
}
|
|
|