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#ifndef __PARTICLE_UNIFORMS__
#define __PARTICLE_UNIFORMS__
struct ParticleUniforms
{
float numRate;
float movement;
float geomSize;
float velocityDamping;
float lifeDuration;
float lifeVariation;
float convergence;
float homeStrength;
float noiseStrength;
float noiseSeed;
float noiseTimeScale;
float noiseFrequency;
float3 forceDirection;
float forceStrength;
float3 impulsePosition;
float impulseRadius;
float impulseStrength;
};
#endif // __PARTICLE_UNIFORMS__