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15 lines
573 B
15 lines
573 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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public static class CreateUCEventSystem
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{
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[MenuItem("GameObject/UC/UC Event System",false , 0)]
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private static void CreateUceventSystem()
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{
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GameObject temp = AssetDatabase.LoadAssetAtPath("Assets/UC/TUIO/UCEventSystem.prefab", typeof(GameObject)) as GameObject;
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if (PrefabUtility.GetPrefabType(temp) == PrefabType.Prefab || PrefabUtility.GetPrefabType(temp) == PrefabType.ModelPrefab)
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PrefabUtility.InstantiatePrefab(temp);
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}
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} |