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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UltraCombos.Frozen
{
public class Ruler : MonoBehaviour
{
public float width = 8.0f;
public float length = 5.0f;
public float height = 1.5f;
private void OnDrawGizmos()
{
var mat = Gizmos.matrix;
Gizmos.matrix = transform.localToWorldMatrix;
Vector3 size = new Vector3(width, height, length);
Vector3 center = new Vector3(0, height * 0.5f, 0);
Gizmos.DrawWireCube(center, size);
Gizmos.matrix = mat;
}
}
}