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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UltraCombos
{
public class ParticleUniformBridge : MonoBehaviour
{
public Transform impule;
UniformStructuredBuffer uniform_buffer;
private void Start()
{
uniform_buffer = GetComponent<UniformStructuredBuffer>();
}
private void FixedUpdate()
{
var uniforms = uniform_buffer.uniform as ParticleUniforms;
if (impule != null)
{
uniforms.impulsePosition = impule.position;
}
}
}
}