diff --git a/Frozen_5_demo.avc b/Frozen_5_demo.avc
index 688f5fe..7da050b 100644
--- a/Frozen_5_demo.avc
+++ b/Frozen_5_demo.avc
@@ -40,12 +40,12 @@
-
+
-
+
@@ -167,11 +167,12 @@
+
-
+
@@ -192,7 +193,7 @@
-
+
diff --git a/Unity_2018_Frozen/Assets/Frozen/DSAsset.meta b/Unity_2018_Frozen/Assets/Frozen/DSAsset.meta
index 510fd7d..9e3cb6d 100644
--- a/Unity_2018_Frozen/Assets/Frozen/DSAsset.meta
+++ b/Unity_2018_Frozen/Assets/Frozen/DSAsset.meta
@@ -1,7 +1,7 @@
fileFormatVersion: 2
-guid: a00c6450d99200d4f8938cb09f31039c
+guid: 38bc639ed9df8014ea31cbb863868880
folderAsset: yes
-timeCreated: 1524205618
+timeCreated: 1524815826
licenseType: Free
DefaultImporter:
externalObjects: {}
diff --git a/Unity_2018_Frozen/Assets/Frozen/Frozen.unity b/Unity_2018_Frozen/Assets/Frozen/Frozen.unity
index fc586e9..33a53a5 100644
--- a/Unity_2018_Frozen/Assets/Frozen/Frozen.unity
+++ b/Unity_2018_Frozen/Assets/Frozen/Frozen.unity
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 1071731254}
- m_IndirectSpecularColor: {r: 0.021216419, g: 0.053037524, b: 0.08577964, a: 1}
+ m_IndirectSpecularColor: {r: 0.021216419, g: 0.053037528, b: 0.08577964, a: 1}
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
@@ -3536,7 +3536,7 @@ Transform:
m_GameObject: {fileID: 1848145249}
m_LocalRotation: {x: 0, y: -1, z: 0, w: 0}
m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
+ m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
m_Children:
- {fileID: 810572922}
- {fileID: 563719737}
diff --git a/Unity_2018_Frozen/Assets/Frozen/FrozenNightParticleUniforms.asset b/Unity_2018_Frozen/Assets/Frozen/FrozenNightParticleUniforms.asset
index c158567..1660f63 100644
--- a/Unity_2018_Frozen/Assets/Frozen/FrozenNightParticleUniforms.asset
+++ b/Unity_2018_Frozen/Assets/Frozen/FrozenNightParticleUniforms.asset
@@ -14,7 +14,7 @@ MonoBehaviour:
numRate: 1
movement: 1
geomSize: 0.094
- velocityDamping: 0.95
+ velocityDamping: 1
lifeDuration: 10
lifeVariation: 0
convergence: 0
diff --git a/Unity_2018_Frozen/Assets/KinectOpticalFlow/ApplyKinectFluidBufferShader.compute b/Unity_2018_Frozen/Assets/KinectOpticalFlow/ApplyKinectFluidBufferShader.compute
index b91c69d..933dad1 100644
--- a/Unity_2018_Frozen/Assets/KinectOpticalFlow/ApplyKinectFluidBufferShader.compute
+++ b/Unity_2018_Frozen/Assets/KinectOpticalFlow/ApplyKinectFluidBufferShader.compute
@@ -11,7 +11,7 @@ float4 FluidDim;
float timeStep;
float temperatureAmount;
float densityAmount;
-float kinectAmount;
+//float kinectAmount;
[numthreads(NUM_THREADS, NUM_THREADS, NUM_THREADS)]
void CSMain(uint3 id : SV_DispatchThreadID)
@@ -25,6 +25,7 @@ void CSMain(uint3 id : SV_DispatchThreadID)
KinectGridBuffer[idx] = float4(vel, obs);
//KinectGridBuffer[idx] = float4(1, 0, 0, 1);
+ float kinectAmount = 30.0;
float obstacle = 0;