From 0f14165e3888de95d6e61ae3a2fa69f5b77edbe1 Mon Sep 17 00:00:00 2001 From: uc deploy Date: Tue, 8 May 2018 09:48:02 +0800 Subject: [PATCH] update on demo --- Frozen_5_demo.avc | 9 +++++---- Unity_2018_Frozen/Assets/Frozen/DSAsset.meta | 4 ++-- Unity_2018_Frozen/Assets/Frozen/Frozen.unity | 4 ++-- .../Assets/Frozen/FrozenNightParticleUniforms.asset | 2 +- .../ApplyKinectFluidBufferShader.compute | 3 ++- 5 files changed, 12 insertions(+), 10 deletions(-) diff --git a/Frozen_5_demo.avc b/Frozen_5_demo.avc index 688f5fe..7da050b 100644 --- a/Frozen_5_demo.avc +++ b/Frozen_5_demo.avc @@ -40,12 +40,12 @@ - + - + @@ -167,11 +167,12 @@ + - + @@ -192,7 +193,7 @@ - + diff --git a/Unity_2018_Frozen/Assets/Frozen/DSAsset.meta b/Unity_2018_Frozen/Assets/Frozen/DSAsset.meta index 510fd7d..9e3cb6d 100644 --- a/Unity_2018_Frozen/Assets/Frozen/DSAsset.meta +++ b/Unity_2018_Frozen/Assets/Frozen/DSAsset.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 -guid: a00c6450d99200d4f8938cb09f31039c +guid: 38bc639ed9df8014ea31cbb863868880 folderAsset: yes -timeCreated: 1524205618 +timeCreated: 1524815826 licenseType: Free DefaultImporter: externalObjects: {} diff --git a/Unity_2018_Frozen/Assets/Frozen/Frozen.unity b/Unity_2018_Frozen/Assets/Frozen/Frozen.unity index fc586e9..33a53a5 100644 --- a/Unity_2018_Frozen/Assets/Frozen/Frozen.unity +++ b/Unity_2018_Frozen/Assets/Frozen/Frozen.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 1071731254} - m_IndirectSpecularColor: {r: 0.021216419, g: 0.053037524, b: 0.08577964, a: 1} + m_IndirectSpecularColor: {r: 0.021216419, g: 0.053037528, b: 0.08577964, a: 1} --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 @@ -3536,7 +3536,7 @@ Transform: m_GameObject: {fileID: 1848145249} m_LocalRotation: {x: 0, y: -1, z: 0, w: 0} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 1.5, y: 1.5, z: 1.5} m_Children: - {fileID: 810572922} - {fileID: 563719737} diff --git a/Unity_2018_Frozen/Assets/Frozen/FrozenNightParticleUniforms.asset b/Unity_2018_Frozen/Assets/Frozen/FrozenNightParticleUniforms.asset index c158567..1660f63 100644 --- a/Unity_2018_Frozen/Assets/Frozen/FrozenNightParticleUniforms.asset +++ b/Unity_2018_Frozen/Assets/Frozen/FrozenNightParticleUniforms.asset @@ -14,7 +14,7 @@ MonoBehaviour: numRate: 1 movement: 1 geomSize: 0.094 - velocityDamping: 0.95 + velocityDamping: 1 lifeDuration: 10 lifeVariation: 0 convergence: 0 diff --git a/Unity_2018_Frozen/Assets/KinectOpticalFlow/ApplyKinectFluidBufferShader.compute b/Unity_2018_Frozen/Assets/KinectOpticalFlow/ApplyKinectFluidBufferShader.compute index b91c69d..933dad1 100644 --- a/Unity_2018_Frozen/Assets/KinectOpticalFlow/ApplyKinectFluidBufferShader.compute +++ b/Unity_2018_Frozen/Assets/KinectOpticalFlow/ApplyKinectFluidBufferShader.compute @@ -11,7 +11,7 @@ float4 FluidDim; float timeStep; float temperatureAmount; float densityAmount; -float kinectAmount; +//float kinectAmount; [numthreads(NUM_THREADS, NUM_THREADS, NUM_THREADS)] void CSMain(uint3 id : SV_DispatchThreadID) @@ -25,6 +25,7 @@ void CSMain(uint3 id : SV_DispatchThreadID) KinectGridBuffer[idx] = float4(vel, obs); //KinectGridBuffer[idx] = float4(1, 0, 0, 1); + float kinectAmount = 30.0; float obstacle = 0;