diff --git a/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Editor/Utils/CurveEditor.cs b/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Editor/Utils/CurveEditor.cs index ee8f1c1..98bd4de 100644 --- a/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Editor/Utils/CurveEditor.cs +++ b/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Editor/Utils/CurveEditor.cs @@ -376,7 +376,7 @@ namespace UnityEditor.PostProcessing // Draw if (state.showNonEditableHandles) { - if (e.type == EventType.repaint) + if (e.type == EventType.Repaint) { var selectedColor = (isCurrentlySelectedCurve && isCurrentlySelectedKeyframe) ? settings.selectionColor @@ -422,7 +422,7 @@ namespace UnityEditor.PostProcessing } // Keyframe selection & context menu - if (e.type == EventType.mouseDown && rect.Contains(e.mousePosition)) + if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) { if (hitRect.Contains(e.mousePosition)) { @@ -453,7 +453,7 @@ namespace UnityEditor.PostProcessing } // Tangent selection & edit mode - if (e.type == EventType.mouseDown && rect.Contains(e.mousePosition)) + if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) { if (inTangentHitRect.Contains(e.mousePosition) && (k > 0 || state.loopInBounds)) { @@ -499,7 +499,7 @@ namespace UnityEditor.PostProcessing var e = Event.current; // Selection - if (e.type == EventType.mouseDown) + if (e.type == EventType.MouseDown) { GUI.FocusControl(null); m_SelectedCurve = null; @@ -582,7 +582,7 @@ namespace UnityEditor.PostProcessing } // Delete selected key(s) - if (e.type == EventType.keyDown && (e.keyCode == KeyCode.Delete || e.keyCode == KeyCode.Backspace)) + if (e.type == EventType.KeyDown && (e.keyCode == KeyCode.Delete || e.keyCode == KeyCode.Backspace)) { if (m_SelectedKeyframeIndex != -1 && m_SelectedCurve != null) { diff --git a/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/CustomMotionVectorDebugProfile.asset b/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/CustomMotionVectorDebugProfile.asset index 16f736d..6d40403 100644 Binary files a/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/CustomMotionVectorDebugProfile.asset and b/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/CustomMotionVectorDebugProfile.asset differ diff --git a/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/ExampleScene.unity b/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/ExampleScene.unity index dac8063..eec5f4c 100644 Binary files a/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/ExampleScene.unity and b/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/ExampleScene.unity differ diff --git a/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/DebugMotionVectors.mat b/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/DebugMotionVectors.mat index 9bf45d9..986567c 100644 Binary files a/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/DebugMotionVectors.mat and b/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/DebugMotionVectors.mat differ diff --git a/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/DebugQuad.mat b/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/DebugQuad.mat index e84b61c..0b0ce30 100644 Binary files a/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/DebugQuad.mat and b/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/DebugQuad.mat differ diff --git a/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/UVChecker.mat b/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/UVChecker.mat index 7800a04..4baf4b5 100644 Binary files a/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/UVChecker.mat and b/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/UVChecker.mat differ diff --git a/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/WheelMotionVectors.mat b/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/WheelMotionVectors.mat index 016bd0e..44d2b53 100644 Binary files a/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/WheelMotionVectors.mat and b/Unity_2018_Frozen/Assets/Unity-Technologies/PostProcessing/Utilities/CustomMotionTexture/Materials/WheelMotionVectors.mat differ