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m_RootOrder: 17 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &1283180271 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1283180266} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 7cf1e6cce802d3c49a437b3125a95960, type: 3} + m_Name: + m_EditorClassIdentifier: + space: {x: 2880, y: 1800, z: 1080} --- !u!1 &1390635887 GameObject: m_ObjectHideFlags: 0 @@ -2417,7 +2430,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 5 + m_RootOrder: 6 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &1390635889 MonoBehaviour: @@ -2552,7 +2565,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 12 + m_RootOrder: 13 m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} --- !u!1 &1579390332 GameObject: @@ -2696,7 +2709,7 @@ RectTransform: m_Children: - {fileID: 957254313} m_Father: {fileID: 0} - m_RootOrder: 19 + m_RootOrder: 20 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} @@ -2973,5 +2986,5 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 3 + m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Unity_2018_Frozen/Assets/Frozen/Material/Point.mat b/Unity_2018_Frozen/Assets/Frozen/Material/Point.mat index e7755c4..8af543a 100644 --- a/Unity_2018_Frozen/Assets/Frozen/Material/Point.mat +++ b/Unity_2018_Frozen/Assets/Frozen/Material/Point.mat @@ -81,7 +81,7 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _Size: 0.005 + - _Size: 0.0164 - _SmoothnessTextureChannel: 0 - _SoftParticlesEnabled: 0 - _SoftParticlesFarFadeDistance: 1 diff --git a/Unity_2018_Frozen/Assets/Frozen/PostProcessingProfile.asset b/Unity_2018_Frozen/Assets/Frozen/PostProcessingProfile.asset index f424472..f7bec5a 100644 --- a/Unity_2018_Frozen/Assets/Frozen/PostProcessingProfile.asset +++ b/Unity_2018_Frozen/Assets/Frozen/PostProcessingProfile.asset @@ -45,7 +45,7 @@ MonoBehaviour: overrideState: 0 value: 0 color: - overrideState: 1 + overrideState: 0 value: {r: 1, g: 1, b: 1, a: 1} fastMode: overrideState: 0 @@ -123,10 +123,10 @@ MonoBehaviour: overrideState: 0 value: 0 postExposure: - overrideState: 1 + overrideState: 0 value: 0 contrast: - overrideState: 1 + overrideState: 0 value: 17 mixerRedOutRedIn: overrideState: 0 diff --git a/Unity_2018_Frozen/Assets/Frozen/Script/SnowflakeParticleUpdater.cs b/Unity_2018_Frozen/Assets/Frozen/Script/SnowflakeParticleUpdater.cs index ac37d05..deb8dea 100644 --- a/Unity_2018_Frozen/Assets/Frozen/Script/SnowflakeParticleUpdater.cs +++ b/Unity_2018_Frozen/Assets/Frozen/Script/SnowflakeParticleUpdater.cs @@ -88,7 +88,7 @@ namespace UltraCombos.Frozen { shader.SetFloat("timeStep", time_step); shader.SetFloat("timeValue", Utilities.GetTimeValue()); - shader.SetInt("home_count", kinectOpticalFlow.HomeCount); + //shader.SetInt("home_count", kinectOpticalFlow.HomeCount); shader.SetFloat("bufferCount", particleBuffer.count); if (cosineGradient != null) @@ -105,6 +105,7 @@ namespace UltraCombos.Frozen shader.SetBuffer(0, particleBuffer.bufferName, particleBuffer.obj); shader.SetBuffer(0, uniformBuffer.bufferName, uniformBuffer.obj); + shader.SetBuffer(0, "home_count_buffer", kinectOpticalFlow.HomeCountBuffer); shader.SetBuffer(0, "home_position_buffer", kinectOpticalFlow.HomePositionBuffer); shader.SetBuffer(0, "home_velocity_buffer", kinectOpticalFlow.HomeVelocityBuffer); shader.SetBuffer(0, "fluid_velocity_buffer", smokeFluidSim.VelocityBuffer); diff --git a/Unity_2018_Frozen/Assets/Frozen/Script/SpaceHomography.cs b/Unity_2018_Frozen/Assets/Frozen/Script/SpaceHomography.cs new file mode 100644 index 0000000..c874a8a --- /dev/null +++ b/Unity_2018_Frozen/Assets/Frozen/Script/SpaceHomography.cs @@ -0,0 +1,191 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SpaceHomography : MonoBehaviour +{ + public Vector3 space; + + Matrix4x4 front_homo; + Matrix4x4 left_homo; + Matrix4x4 right_homo; + + Vector2 texture_size; + + private void Start() + { + float dim = space.x + space.z * 2.0f; + //Vector2 canvas_size = new Vector2(space.x + space.z * 2.0f, space.y + space.z * 2.0f); + //Vector2 clipped_size = new Vector2(space.x, 3200); + var rt = GetComponent().targetTexture; + texture_size = new Vector2(rt.width, rt.height); + + float offset = 0.5f; + var src = new List(); + var dst = new List(); + + // front + { + src.Clear(); + src.Add(new Vector2(0, 0)); + src.Add(new Vector2(dim, 0)); + src.Add(new Vector2(space.z, space.z)); + src.Add(new Vector2(space.z + space.x, space.z)); + for (int i = 0; i < src.Count; i++) + src[i] += Vector2.one * offset; + + dst.Clear(); + dst.Add(new Vector2(space.z, 0)); + dst.Add(new Vector2(space.z + space.x, 0)); + dst.Add(new Vector2(space.z, space.z)); + dst.Add(new Vector2(space.z + space.x, space.z)); + for (int i = 0; i < dst.Count; i++) + dst[i] += Vector2.one * offset; + + front_homo = Matrix4x4.identity; + FindHomography(dst.ToArray(), src.ToArray(), ref front_homo); + } + + // left + { + src.Clear(); + src.Add(new Vector2(0, 0)); + src.Add(new Vector2(0, dim)); + src.Add(new Vector2(space.z, space.z)); + src.Add(new Vector2(space.z, space.z + space.x)); + for (int i = 0; i < src.Count; i++) + src[i] += Vector2.one * offset; + + dst.Clear(); + dst.Add(new Vector2(0, space.z)); + dst.Add(new Vector2(0, space.z + space.x)); + dst.Add(new Vector2(space.z, space.z)); + dst.Add(new Vector2(space.z, space.z + space.x)); + for (int i = 0; i < dst.Count; i++) + dst[i] += Vector2.one * offset; + + left_homo = Matrix4x4.identity; + FindHomography(dst.ToArray(), src.ToArray(), ref left_homo); + } + + // right + { + src.Clear(); + src.Add(new Vector2(dim, 0)); + src.Add(new Vector2(dim, dim)); + src.Add(new Vector2(space.z + space.x, space.z)); + src.Add(new Vector2(space.z + space.x, space.z + space.x)); + for (int i = 0; i < src.Count; i++) + src[i] += Vector2.one * offset; + + dst.Clear(); + dst.Add(new Vector2(dim, space.z)); + dst.Add(new Vector2(dim, space.z + space.x)); + dst.Add(new Vector2(space.z + space.x, space.z)); + dst.Add(new Vector2(space.z + space.x, space.z + space.x)); + for (int i = 0; i < dst.Count; i++) + dst[i] += Vector2.one * offset; + + right_homo = Matrix4x4.identity; + FindHomography(dst.ToArray(), src.ToArray(), ref right_homo); + } + } + + private void Update() + { + Shader.SetGlobalMatrix("front_homo", front_homo); + Shader.SetGlobalMatrix("left_homo", left_homo); + Shader.SetGlobalMatrix("right_homo", right_homo); + Shader.SetGlobalVector("homo_space", space); + Shader.SetGlobalVector("texture_size", texture_size); + } + + void FindHomography(Vector2[] src, Vector2[] dest, ref Matrix4x4 homography) + { + + float[,] P = new float[,]{ + {-src[0].x, -src[0].y, -1, 0, 0, 0, src[0].x*dest[0].x, src[0].y*dest[0].x, -dest[0].x }, // h11 + { 0, 0, 0, -src[0].x, -src[0].y, -1, src[0].x*dest[0].y, src[0].y*dest[0].y, -dest[0].y }, // h12 + + {-src[1].x, -src[1].y, -1, 0, 0, 0, src[1].x*dest[1].x, src[1].y*dest[1].x, -dest[1].x }, // h13 + { 0, 0, 0, -src[1].x, -src[1].y, -1, src[1].x*dest[1].y, src[1].y*dest[1].y, -dest[1].y }, // h21 + + {-src[2].x, -src[2].y, -1, 0, 0, 0, src[2].x*dest[2].x, src[2].y*dest[2].x, -dest[2].x }, // h22 + { 0, 0, 0, -src[2].x, -src[2].y, -1, src[2].x*dest[2].y, src[2].y*dest[2].y, -dest[2].y }, // h23 + + {-src[3].x, -src[3].y, -1, 0, 0, 0, src[3].x*dest[3].x, src[3].y*dest[3].x, -dest[3].x }, // h31 + { 0, 0, 0, -src[3].x, -src[3].y, -1, src[3].x*dest[3].y, src[3].y*dest[3].y, -dest[3].y }, // h32 + }; + + GaussianElimination(ref P, 9); + + float[] aux_H ={ P[0,8],P[3,8],0,P[6,8], // h11 h21 0 h31 + P[1,8],P[4,8],0,P[7,8], // h12 h22 0 h32 + 0 , 0,1,0, // 0 0 0 0 + P[2,8],P[5,8],0,1}; // h13 h23 0 h33 + + for (int i = 0; i < 16; i++) homography[i] = aux_H[i]; + + } + + void GaussianElimination(ref float[,] A, int n) + { + + int i = 0; + int j = 0; + int m = n - 1; + while (i < m && j < n) + { + + int maxi = i; + for (int k = i + 1; k < m; k++) + { + if (Mathf.Abs(A[k, j]) > Mathf.Abs(A[maxi, j])) + { + maxi = k; + } + } + if (A[maxi, j] != 0) + { + + if (i != maxi) + for (int k = 0; k < n; k++) + { + float aux = A[i, k]; + A[i, k] = A[maxi, k]; + A[maxi, k] = aux; + } + + float A_ij = A[i, j]; + for (int k = 0; k < n; k++) + { + A[i, k] /= A_ij; + } + + for (int u = i + 1; u < m; u++) + { + + float A_uj = A[u, j]; + for (int k = 0; k < n; k++) + { + A[u, k] -= A_uj * A[i, k]; + } + + } + + i++; + } + j++; + } + for (int k = m - 2; k >= 0; k--) + { + for (int l = k + 1; l < n - 1; l++) + { + A[k, m] -= A[k, l] * A[l, m]; + + } + } + } + + +} diff --git a/Unity_2018_Frozen/Assets/Frozen/Script/SpaceHomography.cs.meta b/Unity_2018_Frozen/Assets/Frozen/Script/SpaceHomography.cs.meta new file mode 100644 index 0000000..a76b581 --- /dev/null +++ b/Unity_2018_Frozen/Assets/Frozen/Script/SpaceHomography.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 7cf1e6cce802d3c49a437b3125a95960 +timeCreated: 1523516889 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Unity_2018_Frozen/Assets/Frozen/Shader/FrozenParticleUnlitPoint.shader b/Unity_2018_Frozen/Assets/Frozen/Shader/FrozenParticleUnlitPoint.shader index 1cae15a..16c9686 100644 --- a/Unity_2018_Frozen/Assets/Frozen/Shader/FrozenParticleUnlitPoint.shader +++ b/Unity_2018_Frozen/Assets/Frozen/Shader/FrozenParticleUnlitPoint.shader @@ -2,10 +2,8 @@ { Properties { - _Color("Color", Color) = (1,1,1,1) - _MainTex("Albedo (RGB)", 2D) = "white" {} _Emission("Emission", Range(0, 5)) = 0.0 - _Size("Size", Range(0, 1)) = 0.1 + _Size("Size", Range(0.0, 0.1)) = 0.01 } SubShader @@ -29,18 +27,17 @@ struct v2g { float4 vertex : SV_POSITION; + float4 color : COLOR; }; struct g2f { float4 vertex : SV_POSITION; float2 uv : TEXCOORD; + float4 color : COLOR; UNITY_FOG_COORDS(1) }; - sampler2D _MainTex; - float4 _MainTex_ST; - fixed4 _Color; half _Emission; half _Size; @@ -56,19 +53,21 @@ #ifdef SHADER_API_D3D11 o.vertex = mul(model_matrix, float4(ssbo[vid].position, 1.0)); o.vertex.w = ssbo[vid].life; + o.color = ssbo[vid].color; #endif return o; } - [maxvertexcount(6)] + [maxvertexcount(4)] void geom(point v2g input[1], inout TriangleStream OutputStream) { float3 position = input[0].vertex.xyz; position = UnityObjectToViewPos(position); float size = _Size * pow(saturate(1.0f - input[0].vertex.w), 1.0f / 2.2f); - const int side = 4; - float3 vertices[side]; - float2 uvs[side]; + const int side = 3; + + g2f o = (g2f)0; + o.color = input[0].color; float delta_a = UNITY_PI * 2.0f / side; for (int i = 0; i < side; i++) @@ -76,36 +75,20 @@ float a = delta_a * i; float x = cos(-a); float y = sin(-a); - vertices[i] = position + float3(x * size, y * size, 0); - uvs[i] = float2(x, y) * 0.5f + 0.5f; - } - - g2f o = (g2f)0; - - int index; - for (int k = 0; k < side - 2; k++) - { - for (int j = 0; j < 3; j++) - { - index = (j == 0) ? 0 : (k + j); - o.vertex = mul(UNITY_MATRIX_P, float4(vertices[index], 1.0f)); - o.uv = TRANSFORM_TEX(uvs[index], _MainTex); - UNITY_TRANSFER_FOG(o, o.vertex); - OutputStream.Append(o); - } - - OutputStream.RestartStrip(); + o.vertex = mul(UNITY_MATRIX_P, float4(position + float3(x * size, y * size, 0), 1.0f)); + o.uv = float2(x, y); + UNITY_TRANSFER_FOG(o, o.vertex); + OutputStream.Append(o); } - + OutputStream.RestartStrip(); } fixed4 frag(g2f i) : SV_Target { - clip(0.5f / sqrt(2.0f) - length(i.uv - float2(0.5f, 0.5f))); + clip(0.5f / sqrt(2.0f) - length(i.uv)); - fixed4 col = tex2D(_MainTex, i.uv) * _Color; - //fixed4 col = _Color; + fixed4 col = i.color; col.rgb *= 1 + _Emission; UNITY_APPLY_FOG(i.fogCoord, col); return col; diff --git a/Unity_2018_Frozen/Assets/Frozen/Shader/SnowflakeParticleUpdate.compute b/Unity_2018_Frozen/Assets/Frozen/Shader/SnowflakeParticleUpdate.compute index e473917..81e2b72 100644 --- a/Unity_2018_Frozen/Assets/Frozen/Shader/SnowflakeParticleUpdate.compute +++ b/Unity_2018_Frozen/Assets/Frozen/Shader/SnowflakeParticleUpdate.compute @@ -10,7 +10,7 @@ CBUFFER_START(Variables) float timeStep; float timeValue; float bufferCount; - int home_count; + //int home_count; float3 coeffsA; float3 coeffsB; float3 coeffsC; @@ -22,13 +22,15 @@ CBUFFER_END RWStructuredBuffer ssbo; RWStructuredBuffer uniform_buffer; -RWStructuredBuffer home_position_buffer; -RWStructuredBuffer home_velocity_buffer; -RWStructuredBuffer fluid_velocity_buffer; +StructuredBuffer home_count_buffer; +StructuredBuffer home_position_buffer; +StructuredBuffer home_velocity_buffer; +StructuredBuffer fluid_velocity_buffer; [numthreads(WORK_GROUP_SIZE, 1, 1)] void CSMain(uint3 id : SV_DispatchThreadID) { + int home_count = home_count_buffer[0]; uint idx = id.x; Particle p = ssbo[idx]; float4 home_position = (home_count > 0) ? home_position_buffer[p.seed * home_count] : float4(0, 0, 0, 1); diff --git a/Unity_2018_Frozen/Assets/Frozen/Shader/SpaceMapping.shader b/Unity_2018_Frozen/Assets/Frozen/Shader/SpaceMapping.shader new file mode 100644 index 0000000..f16235e --- /dev/null +++ b/Unity_2018_Frozen/Assets/Frozen/Shader/SpaceMapping.shader @@ -0,0 +1,101 @@ +Shader "Frozen/SpaceMapping" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + yFlip ("display name", Int) = 0 + } + SubShader + { + Tags { "RenderType"="Opeque" } + LOD 100 + //Blend One Zero + Blend One OneMinusSrcAlpha + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + // make fog work + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float4 vertex : SV_POSITION; + float2 uv : TEXCOORD0; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + int yFlip; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + return o; + } + + float4x4 front_homo; + float4x4 left_homo; + float4x4 right_homo; + float3 homo_space; + float2 texture_size; + + fixed4 frag (v2f i) : SV_Target + { + float2 uv = i.uv; + //if (yFlip == 1) uv = i.uv * float2(1.0, -1.0) + float2(0.0, 1.0); + fixed4 col = tex2D(_MainTex, uv); + col.rgb *= col.a; + + const float3 space = homo_space; + //const float2 size = float2(space.x + space.z * 2.0, space.y + space.z * 2.0); + //const float dim = space.x + space.z * 2.0; + const float2 clipped_size = texture_size; + + float2 pos = uv * clipped_size; + + if (pos.y <= space.z) + { + float4 homo_pos = mul(front_homo, float4(pos, 0, 1)); + pos = homo_pos.xy / homo_pos.w; + + //if (pos.x < space.z || pos.x > space.z + space.x) pos = float2(clipped_size.x * 0.5, clipped_size.y); + } + else if (pos.x <= space.z) + { + float4 homo_pos = mul(left_homo, float4(pos, 0, 1)); + pos = homo_pos.xy / homo_pos.w; + } + else if (pos.x >= space.z + space.x) + { + float4 homo_pos = mul(right_homo, float4(pos, 0, 1)); + pos = homo_pos.xy / homo_pos.w; + } + + + uv = pos / clipped_size; + if (yFlip == 1) uv = uv * float2(1.0, -1.0) + float2(0.0, 1.0); + col = tex2D(_MainTex, uv); + + //col = tex2D(_MainTex, i.uv * float2(1.0, -1.0) + float2(0.0, 1.0)); + + //col = float4(i.uv, 0.0, 1.0); + + return col; + } + ENDCG + } + } +} diff --git a/Unity_2018_Frozen/Assets/Frozen/Shader/SpaceMapping.shader.meta b/Unity_2018_Frozen/Assets/Frozen/Shader/SpaceMapping.shader.meta new file mode 100644 index 0000000..791c15d --- /dev/null +++ b/Unity_2018_Frozen/Assets/Frozen/Shader/SpaceMapping.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 499c23f758325064e88cd0632bcb368f +timeCreated: 1490605733 +licenseType: Free +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Unity_2018_Frozen/Assets/Frozen/Texture/RenderTexture-Final.renderTexture b/Unity_2018_Frozen/Assets/Frozen/Texture/RenderTexture-Final.renderTexture index a780b87..523b572 100644 --- a/Unity_2018_Frozen/Assets/Frozen/Texture/RenderTexture-Final.renderTexture +++ b/Unity_2018_Frozen/Assets/Frozen/Texture/RenderTexture-Final.renderTexture @@ -18,7 +18,7 @@ RenderTexture: m_ColorFormat: 0 m_MipMap: 0 m_GenerateMips: 1 - m_SRGB: 0 + m_SRGB: 1 m_UseDynamicScale: 0 m_BindMS: 0 m_TextureSettings: diff --git a/Unity_2018_Frozen/Assets/Frozen/Texture/RenderTexture-Particle.renderTexture b/Unity_2018_Frozen/Assets/Frozen/Texture/RenderTexture-Particle.renderTexture index 8cbab9e..80be6cd 100644 --- a/Unity_2018_Frozen/Assets/Frozen/Texture/RenderTexture-Particle.renderTexture +++ b/Unity_2018_Frozen/Assets/Frozen/Texture/RenderTexture-Particle.renderTexture @@ -18,7 +18,7 @@ RenderTexture: m_ColorFormat: 0 m_MipMap: 0 m_GenerateMips: 1 - m_SRGB: 0 + m_SRGB: 1 m_UseDynamicScale: 0 m_BindMS: 0 m_TextureSettings: diff --git a/Unity_2018_Frozen/Assets/Frozen/Texture/RenderTexture-Scene.renderTexture b/Unity_2018_Frozen/Assets/Frozen/Texture/RenderTexture-Scene.renderTexture index 6c63dc6..81b2cb0 100644 --- a/Unity_2018_Frozen/Assets/Frozen/Texture/RenderTexture-Scene.renderTexture +++ b/Unity_2018_Frozen/Assets/Frozen/Texture/RenderTexture-Scene.renderTexture @@ -18,7 +18,7 @@ RenderTexture: m_ColorFormat: 0 m_MipMap: 0 m_GenerateMips: 1 - m_SRGB: 0 + m_SRGB: 1 m_UseDynamicScale: 0 m_BindMS: 0 m_TextureSettings: diff --git a/Unity_2018_Frozen/Assets/KinectOpticalFlow/KinectOpticalFlow.cs b/Unity_2018_Frozen/Assets/KinectOpticalFlow/KinectOpticalFlow.cs index 7bf48cc..8f0608f 100644 --- a/Unity_2018_Frozen/Assets/KinectOpticalFlow/KinectOpticalFlow.cs +++ b/Unity_2018_Frozen/Assets/KinectOpticalFlow/KinectOpticalFlow.cs @@ -51,6 +51,7 @@ namespace UltraCombos ComputeBuffer home_velocity_buffer; public ComputeBuffer HomeVelocityBuffer { get { return home_velocity_buffer; } } ComputeBuffer home_count_buffer; + public ComputeBuffer HomeCountBuffer { get { return home_count_buffer; } } int home_count = 0; public int HomeCount { get { return home_count; } } @@ -110,10 +111,15 @@ namespace UltraCombos } { + ComputeBuffer.CopyCount(home_position_buffer, home_count_buffer, 0); +#if false var data = new int[home_count_buffer.count]; home_count_buffer.GetData(data); home_count = data[0]; +#else + home_count = 0; +#endif debugInfo = string.Format("{0}", home_count); home_position_buffer.SetCounterValue(0); home_velocity_buffer.SetCounterValue(0); diff --git a/Unity_2018_Frozen/ProjectSettings/ProjectVersion.txt b/Unity_2018_Frozen/ProjectSettings/ProjectVersion.txt index 27997c5..e3618f1 100644 --- a/Unity_2018_Frozen/ProjectSettings/ProjectVersion.txt +++ b/Unity_2018_Frozen/ProjectSettings/ProjectVersion.txt @@ -1 +1 @@ -m_EditorVersion: 2017.3.1f1 +m_EditorVersion: 2017.4.1f1