update CharacterBehaviour disappear OnEnable

master
yuan 8 years ago
parent 4aa5fc8af4
commit ffc3e5f912
  1. 25
      Unity_2018_Frozen/Assets/Frozen/Script/CharacterBehaviour.cs

@ -33,6 +33,9 @@ public class CharacterBehaviour : MonoBehaviour
public float videoStopTime = 1.5f;
private const float checktriggerColliderTime = 0.5f;
private float triggerColliderTimer;
private void Awake()
{
m_meshRender = GetComponent<MeshRenderer>();
@ -112,7 +115,13 @@ public class CharacterBehaviour : MonoBehaviour
StartCoroutine(PlayOnStart());
InitialTouchButton();
StartCoroutine(RandomPosNoTriggerOther());
color = Color.white;
color = new Color(1,1,1,0);
StartCoroutine(Sleep());
}
private void OnDisable()
{
}
IEnumerator PlayOnStart()
@ -143,8 +152,19 @@ public class CharacterBehaviour : MonoBehaviour
if (!standby)
CheckPlayFinished();
}
if (isTriggerCollider)
CheckTriggerCollider();
}
void CheckTriggerCollider()
{
triggerColliderTimer -= Time.deltaTime;
if (triggerColliderTimer <= 0)
isTriggerCollider = false;
}
void UpdateMaterial()
{
mat.mainTexture = currentPlayer.Texture;
@ -237,6 +257,7 @@ public class CharacterBehaviour : MonoBehaviour
IEnumerator Sleep()
{
standby = false;
isSleep = true;
yield return StartCoroutine(WaitVideoStopTimeFadeOut());
yield return new WaitForSeconds(GetDisAppear());
@ -286,11 +307,13 @@ public class CharacterBehaviour : MonoBehaviour
void OnTriggerStay(Collider other)
{
isTriggerCollider = true;
triggerColliderTimer = checktriggerColliderTime;
}
private void OnTriggerEnter(Collider other)
{
isTriggerCollider = true;
triggerColliderTimer = checktriggerColliderTime;
}

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