using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(order = 1000, menuName = "UltraCombos/SmokeFluidSimUniforms", fileName = "SmokeFluidSimUniforms")] public class SmokeFluidSimUniforms : ScriptableObject { [Header("FluidSimUniforms")] [Range(0, 10)] public float m_vorticityStrength = 1.0f; [Range(0, 10)] public float m_densityAmount = 1.0f; [Range(0, 1)] public float m_densityDissipation = 0.999f; [Range(0, 10)] public float m_densityBuoyancy = 1.0f; [Range(0.0f, 0.1f)] public float m_densityWeight = 0.0125f; [Range(0, 50)] public float m_temperatureAmount = 10.0f; [Range(0, 1)] public float m_temperatureDissipation = 0.995f; [Range(0, 1)] public float m_velocityDissipation = 0.995f; }