#pragma kernel CSMain #define NUM_THREADS 8 float4 _Size; RWStructuredBuffer _Write; StructuredBuffer _Pressure, _Obstacles; StructuredBuffer _Divergence; [numthreads(NUM_THREADS,NUM_THREADS,NUM_THREADS)] void CSMain (int3 id : SV_DispatchThreadID) { int idxL = max(0, id.x-1) + id.y*_Size.x + id.z*_Size.x*_Size.y; int idxR = min(_Size.x-1, id.x+1) + id.y*_Size.x + id.z*_Size.x*_Size.y; int idxB = id.x + max(0, id.y-1)*_Size.x + id.z*_Size.x*_Size.y; int idxT = id.x + min(_Size.y-1, id.y+1)*_Size.x + id.z*_Size.x*_Size.y; int idxD = id.x + id.y*_Size.x + max(0, id.z-1)*_Size.x*_Size.y; int idxU = id.x + id.y*_Size.x + min(_Size.z-1, id.z+1)*_Size.x*_Size.y; float L = _Pressure[ idxL ]; float R = _Pressure[ idxR ]; float B = _Pressure[ idxB ]; float T = _Pressure[ idxT ]; float D = _Pressure[ idxD ]; float U = _Pressure[ idxU ]; int idx = id.x + id.y*_Size.x + id.z*_Size.x*_Size.y; float C = _Pressure[idx]; float divergence = _Divergence[idx].r; if(_Obstacles[idxL] > 0.1) L = C; if(_Obstacles[idxR] > 0.1) R = C; if(_Obstacles[idxB] > 0.1) B = C; if(_Obstacles[idxT] > 0.1) T = C; if(_Obstacles[idxD] > 0.1) D = C; if(_Obstacles[idxU] > 0.1) U = C; _Write[idx] = ( L + R + B + T + U + D - divergence ) / 6.0; }