using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UltraCombos.Frozen { public class GiantSnowflake : MonoBehaviour { Material material; float alpha = 0.0f; float smooth = 0.025f; private void Start() { material = GetComponent().material; } private void FixedUpdate() { if (SceneController.Instance.rate < 0.5f) { alpha = Mathf.Lerp(alpha, 1.0f, smooth); } else { alpha = Mathf.Lerp(alpha, 0.0f, smooth); } material.color = new Color(1.0f, 1.0f, 1.0f, alpha); } } }