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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UltraCombos.Frozen
{
public class GiantSnowflake : MonoBehaviour
{
Material material;
float alpha = 0.0f;
float smooth = 0.025f;
private void Start()
{
material = GetComponent<MeshRenderer>().material;
}
private void FixedUpdate()
{
if (SceneController.Instance.rate < 0.5f)
{
alpha = Mathf.Lerp(alpha, 1.0f, smooth);
}
else
{
alpha = Mathf.Lerp(alpha, 0.0f, smooth);
}
material.color = new Color(1.0f, 1.0f, 1.0f, alpha);
}
}
}