You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

96 lines
2.6 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UltraCombos.Frozen
{
public class SceneController : Singleton<SceneController>
{
[Range(0, 1)]
public float rate = 0.0f;
[SerializeField]
UniformBlendedStructuredBuffer uniform;
[SerializeField]
List<Material> spaceMaterials = new List<Material>();
[SerializeField, Range(0.0f, 0.1f)]
float snowSize = 0.01f;
[SerializeField]
Material snowMaterial;
[SerializeField]
BlendedCosineGradient cosineGradient;
[SerializeField]
KinectOpticalFlow kinect;
[SerializeField]
float nightKinectAmount = 30.0f;
[SerializeField]
ParticleViewerProcedural particleViewer;
[SerializeField, Range(0, 1)]
float dayParticleRate = 1.0f;
[SerializeField]
List<CharacterBehaviour> dayCharacters = new List<CharacterBehaviour>();
[SerializeField]
List<CharacterBehaviour> nightCharacters = new List<CharacterBehaviour>();
float target_rate = 0.0f;
[SerializeField]
bool mode = false;
float stamp = 0.0f;
private void Start()
{
//debug = false;
}
private void Update()
{
if (mode)
{
if (Time.time - stamp > 10.0f)
{
stamp = Time.time;
target_rate = 1.0f - target_rate;
}
}
{
//rate = Mathf.Sin(Time.time * 0.2f) * 0.5f + 0.5f;
if (Input.GetKeyDown(KeyCode.PageDown) || Input.GetKeyDown(KeyCode.PageUp))
{
target_rate = 1.0f - target_rate;
}
rate = Mathf.Lerp(rate, target_rate, 0.02f);
}
uniform.rate = rate;
foreach (var mat in spaceMaterials)
mat.SetFloat("_Rate", rate);
//snowMaterial.SetFloat("_Size", Mathf.Lerp(0.0f, snowSize, rate));
snowMaterial.SetFloat("_Size", snowSize);
cosineGradient.rate = rate;
kinect.kinectAmount = Mathf.Lerp(1.0f, nightKinectAmount, rate);
particleViewer.VertexCount = (int)(Mathf.Lerp(dayParticleRate, 1.0f, rate) * particleViewer.buffer.count);
foreach (var chr in dayCharacters)
{
chr.gameObject.SetActive(rate < 0.5);
}
foreach (var chr in nightCharacters)
{
chr.gameObject.SetActive(rate > 0.5);
}
}
}
}