# Colored Pencils - Unity3D Image Effect #### (c) 2018 by [flockaroo](http://www.flockaroo.at) (Florian Berger) - email: ****** ### How to use Select your camera node and then simply add "ColoredPencilsEffect" script to camera components (can be found in Assets/flockaroo/ColoredPencils/). You can drag/drop it to there or choose it from the menu (Component/Scripts/Flockaroo/ColoredPencils). ![How to use - Image](/unityprj/Unity_ColoredPencils/Assets/flockaroo/ColoredPencils/howto.png){ width="100%" } __Warning!!__ The subfolder "flockaroo_[effect name]" in "Resources" is needed by the effect script for unique identification of files and should not be removed or renamed.
### Parameters The shader provides the following parameters: #### Input/Output | Parameter | function |-----------------|-------------- | Input Texture | take this texture as input instead of the camera | Render To Texture | render to texture instead of screen | Output Texture | texture being rendered to if above is checked | Output Mipmap | generate mipmap for output texture #### Main faders | Parameter | function |-----------------|-------------- | Fade | 0 = effect image ... 1 = original content | Pan Fade | 0 = effect image ... 1 = original content - pan from left to right #### Source | Parameter | function |-----------------|-------------- | Brightness | adjust brightness of the content before applying the effect | Contrast | adjust contrast of the content before applying the effect | Color | the color intensity of the effect #### Effect | Parameter | function |-----------------|-------------- | Shader Method | 0 = original shader
1 = newer version (faster, other color scheme) | Outlines | strength of the pencil outlines | Hatches | strength of the pencil hatches | Outline Error | drawing-error of the pencil outlines | Flicker | activates a flicker effect on cross-hatches and outlines | Flicker Freq | flicker frequency in Hz | Fixed Hatch Dir | makes crosshatches all parallel and content independent | Hatch Scale | scale of the hatch strokes (line thickness) | Hatch Length | length of the hatch strokes | Mip Level | affects the detail of the strokes, and slightly disorients the strokes direction close to color jumps (only works properly for Unity versions higher than 5.5) | Vignetting | darkening the window border | Content Vignetting | fade content to white paper on border
#### Background | Parameter | function |-----------------|-------------- | Paper Tint | color of the paper being drawn on | Paper Roughness | roughness of paper surface | Paper Texture | custom paper texture (background) #### Other | Parameter | function |-----------------|-------------- | Flip Y | image Y flip