commit 373466edb21c9297ec534d389cbcbc45ab33b949 Author: reng Date: Wed Jul 16 20:04:07 2025 +0800 v1 diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b35e062 --- /dev/null +++ b/.gitignore @@ -0,0 +1,77 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Recordings can get excessive in size +/[Rr]ecordings/ + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.aab +*.unitypackage +*.app + +# Crashlytics generated file +crashlytics-build.properties + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/* + +# Custom +/RenderOutput/ + +.vscode \ No newline at end of file diff --git a/Assets/Materials.meta b/Assets/Materials.meta new file mode 100644 index 0000000..9c8ec46 --- /dev/null +++ b/Assets/Materials.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cca565ec2d2c8f5428829d80dd0a987c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git 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--git a/Assets/OscHandler.cs b/Assets/OscHandler.cs new file mode 100644 index 0000000..41c46d5 --- /dev/null +++ b/Assets/OscHandler.cs @@ -0,0 +1,145 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.Video; +using OscJack; + + +public class OscHandler : MonoBehaviour +{ + + [SerializeField] + public CanvasGroup intro; + + [SerializeField] + public CanvasGroup main; + + [SerializeField] + public VideoPlayer videoPlayer; + + [SerializeField] + public Image mask; + + [SerializeField] + OscConnection _connection = null; + + // Start is called before the first frame update + void Start() + { + setupOsc(); + } + + // Update is called once per frame + void Update() + { + + } + + public void setupOsc() + { + Debug.Log("Setting up OSC server..."); + + var port = _connection?.port ?? 0; + var server = OscMaster.GetSharedServer(port); + + // if(server.IsRunning){ + server.MessageDispatcher.AddCallback("/reset", + (string address, OscDataHandle data) => { + + onReset(); + + } + ); + server.MessageDispatcher.AddCallback("/go", + (string address, OscDataHandle data) => { + Debug.Log("/go message received"); + + videoPlayer.Stop(); + videoPlayer.time = 0; + videoPlayer.Play(); + videoPlayer.loopPointReached += (VideoPlayer vp) => { + + StartCoroutine(FadeCanvasGroup(intro, 1, 0, 1f)); + StartCoroutine(FadeCanvasGroup(main, 0, 1, 1f)); + + }; + + } + ); + server.MessageDispatcher.AddCallback("/inputTime", + (string address, OscDataHandle data) => { + + float duration = data.GetElementAsFloat(0); + Debug.Log("/inputTime message received"+duration); + onInputTime(duration); + + } + ); + + server.MessageDispatcher.AddCallback("/end", + (string address, OscDataHandle data) => { + + Debug.Log("/end message received"); +; + StartCoroutine(FadeCanvasGroup(main, 1, 0, 1f)); + + } + ); + + // } + + + } + + + private IEnumerator FadeCanvasGroup(CanvasGroup canvasGroup, float startAlpha, float endAlpha, float duration) + { + canvasGroup.alpha = startAlpha; + float elapsedTime = 0f; + + while (elapsedTime < duration) + { + elapsedTime += Time.deltaTime; + canvasGroup.alpha = Mathf.Lerp(startAlpha, endAlpha, elapsedTime / duration); + yield return null; + } + + canvasGroup.alpha = endAlpha; + } + + public void onInputTime(float duration) + { + Debug.Log("Start decreasing fill over time: " + duration); + + if (mask != null) + { + StopCoroutine("DecreaseFill"); + StartCoroutine(DecreaseFill(duration)); + } + } + + private IEnumerator DecreaseFill(float duration) + { + float elapsed = 0f; + mask.fillAmount = 1f; + + while (elapsed < duration) + { + elapsed += Time.deltaTime; + mask.fillAmount = Mathf.Lerp(1f, 0f, elapsed / duration); + yield return null; + } + + mask.fillAmount = 0f; + } + + public void onReset() + { + Debug.Log("/reset message received"); + + videoPlayer.Stop(); + intro.alpha = 0f; + main.alpha = 0f; + } +} diff --git a/Assets/OscHandler.cs.meta b/Assets/OscHandler.cs.meta new 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