You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

157 lines
3.9 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
using OscJack;
using TMPro;
public class OscHandler : MonoBehaviour
{
[SerializeField]
public CanvasGroup intro;
[SerializeField]
public CanvasGroup main;
[SerializeField]
public VideoPlayer videoPlayer;
[SerializeField]
public Image mask;
[SerializeField]
public float _fadeDuration = 1f;
[SerializeField]
public float _hintDuration = 0.2f;
[SerializeField]
public TextMeshProUGUI statusText;
[SerializeField]
public CanvasGroup hint;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private IEnumerator FadeCanvasGroup(CanvasGroup canvasGroup, float startAlpha, float endAlpha, float duration)
{
canvasGroup.alpha = startAlpha;
float elapsedTime = 0f;
while (elapsedTime < duration)
{
elapsedTime += Time.deltaTime;
canvasGroup.alpha = Mathf.Lerp(startAlpha, endAlpha, elapsedTime / duration);
yield return null;
}
canvasGroup.alpha = endAlpha;
}
private IEnumerator DecreaseFill(float duration)
{
float elapsed = 0f;
mask.fillAmount = 1f;
while (elapsed < duration)
{
elapsed += Time.deltaTime;
mask.fillAmount = Mathf.Lerp(1f, 0f, elapsed / duration);
// fade out hint
StartCoroutine(FadeCanvasGroup(hint, 1f, 0f, _hintDuration));
yield return null;
}
mask.fillAmount = 0f;
}
public void onStatus(string status){
Debug.Log("/status message received: " + status);
videoPlayer.Stop();
hint.alpha = 0f;
mask.fillAmount = 0f;
switch(status)
{
case "reset":
intro.alpha = 0f;
main.alpha = 0f;
break;
case "go":
StartCoroutine(FadeCanvasGroup(intro, 0f, 1f, _fadeDuration));
videoPlayer.time = 0f;
videoPlayer.Play();
videoPlayer.loopPointReached += (VideoPlayer vp) => {
Debug.Log("Video playback completed.");
StartCoroutine(FadeCanvasGroup(intro, 1f, 0f, _fadeDuration));
StartCoroutine(FadeCanvasGroup(main, 0f, 1f, _fadeDuration));
videoPlayer.loopPointReached -= null;
};
break;
case "end":
StartCoroutine(FadeCanvasGroup(main, 1f, 0f, _fadeDuration));
videoPlayer.Stop();
break;
default:
Debug.LogWarning("Unknown status: " + status);
break;
}
}
public void onCountDown(string time){
Debug.Log("/countdown message received: " + time);
if (mask != null)
{
if(time=="0"){
mask.fillAmount = 0f;
}else{
StopCoroutine("DecreaseFill");
StartCoroutine(DecreaseFill(float.Parse(time)));
}
}
}
public void onInput(string input)
{
Debug.Log("/input message received: " + input);
StartCoroutine(FadeCanvasGroup(hint, 0f, 1f, _hintDuration));
switch(input){
case "processing":
statusText.text = "處理中...\nprocessing...";
break;
case "system":
statusText.text = "回覆中...\nresponding...";
break;
case "user":
statusText.text = "請說話\nyour turn to speak";
break;
default:
Debug.LogWarning("Unknown input: " + input);
break;
}
}
}