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109 lines
2.8 KiB
109 lines
2.8 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Threading.Tasks;
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using Amazon;
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using Amazon.S3;
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using Amazon.S3.Transfer;
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using Amazon.S3.Model;
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using UltraCombos.Upload;
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[System.Serializable]
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public class S3Tag
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{
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public string key;
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public string value;
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public static implicit operator Tag(S3Tag t) => new Tag { Key = t.key, Value = t.value };
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}
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public class SaveImage : MonoBehaviour
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{
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public Uploader uploader;
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public RenderTexture renderTexture;
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public string OutputFolder = "output";
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// Start is called before the first frame update
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void Start()
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{
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uploader = GetComponent<Uploader>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void save(string filename)
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{
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if(string.IsNullOrEmpty(filename))
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{
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Debug.LogError("Filename cannot be null or empty.");
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return;
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}
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Debug.Log("Saving image to: " + filename);
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string timestamp = System.DateTime.Now.ToString("yyyyMMdd");
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if (!System.IO.Directory.Exists(OutputFolder + "/" + timestamp))
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{
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System.IO.Directory.CreateDirectory(OutputFolder + "/" + timestamp);
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}
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SaveRenderTextureToPNG(renderTexture, System.IO.Path.Combine(OutputFolder + "/" + timestamp, filename));
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Debug.Log("Image saved to " + filename);
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// Optionally, you can also log the full path
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string fullPath = System.IO.Path.Combine(OutputFolder + "/" + timestamp + "/", filename);
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Debug.Log("path: " + fullPath);
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upload(fullPath);
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}
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void SaveRenderTextureToPNG(RenderTexture rt, string filePath)
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{
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RenderTexture currentRT = RenderTexture.active;
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RenderTexture.active = rt;
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Texture2D tex = new Texture2D(rt.width, rt.height, TextureFormat.RGBA32, false);
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tex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
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tex.Apply();
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byte[] bytes = tex.EncodeToPNG();
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System.IO.File.WriteAllBytes(filePath, bytes);
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Debug.Log("Saved RenderTexture to PNG at " + filePath+ " with size: " + bytes.Length + " bytes");
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RenderTexture.active = currentRT;
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Destroy(tex);
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}
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void upload(string filename){
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if (uploader != null)
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{
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uploader.Upload(filename, (response) =>
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{
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if (response.success)
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{
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Debug.Log("Upload successful: " + response);
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}
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else
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{
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Debug.LogError("Upload failed: " + response);
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}
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});
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}
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else
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{
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Debug.LogError("Uploader is not assigned.");
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}
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}
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} |