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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
public class loadMaskFile : MonoBehaviour
{
RawImage rawImage;
public string imagePath;
// Start is called before the first frame update
void Start()
{
rawImage = GetComponent<RawImage>();
if (File.Exists(imagePath))
{
byte[] imageBytes = File.ReadAllBytes(imagePath);
Texture2D texture = new Texture2D(2, 2); // Initial size, will be resized by LoadImage
texture.LoadImage(imageBytes);
if (rawImage != null)
{
rawImage.texture = texture;
}
else
{
Debug.LogError("RawImage component not assigned!");
}
}
else
{
Debug.LogError("Image file not found at path: " + imagePath);
}
}
// Update is called once per frame
void Update()
{
}
}